Matthew Wilde (@skilful) header
Matthew Wilde (@skilful) profile picture

Visual Effects Developer at Valve https://xitter.cf/t.co/sVhFQ2v83e

Seattle
Joined May 2009
Photo by Matthew Wilde (@skilful)Photo by Matthew Wilde (@skilful)Photo by Matthew Wilde (@skilful)Photo by Matthew Wilde (@skilful)Photo by Matthew Wilde (@skilful)Photo by Matthew Wilde (@skilful)Photo by Matthew Wilde (@skilful)Photo by Matthew Wilde (@skilful)Photo by Matthew Wilde (@skilful)Photo by Matthew Wilde (@skilful)
Spent a good chunk of lock-down doing this important work. Boozy liquid shader, now available in the latest update for Half-Life: Alyx
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This is a great thread, if anyone is interested I've added some extra context over on blue sky bsky.app/profile/skilful.bsk…
Decided to check out how water is rendered in Counter-Strike 2 Given how interactive water in CS2 is, I expected to see some cell fluid simulation, but turns out they use just a low-res off-screen buffer with flat 2D decals for various water effects. Reminds me of HL2 water :)
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The GTA 6 trailer graphics are beautiful. Look at that 6-pack animation…
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For the foreseeable you can find me in the blue place in my profile for my usual shader posts, CS2 stuff and Valve sunset pictures. Maybe see you there. Bye x
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Amazing work from @lillykyu as usual!
I made Fruit Ninja in CS2 Workshop below
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I'm not disputing this but was just reminded of when the pandemic hit and we were suddenly working from home - I had to use my old 2014 PC with a gtx 970 which was below our min spec while I was working on the bottle shader. I certainly developed a strong stomach! – at West Lake Sammamish, WA
Half-Life Alyx exists in such a funny niche to me. there's a critically-acclaimed, unthinkably innovative mainline entry in the uber-popular Half-Life series that's like no other video game on the market, and you can buy it from Valve right now. but also it costs $1000
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Matthew Wilde retweeted
Ever wondered how to set up breakable glass in Counter-Strike 2? We shipped an uncompiled example file with the latest patch. You can open it in ModelDoc to recreate the setup. \workshop\content_examples\breakable_glass\breakable_glass_01.vmdl
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We should make this a thing
The player finished the match like this.
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I did something similar to this for the caustics in the CS2 water, cheap and effective chromatic aberration
Easy chromatic aberration hack: col.rgb += dFdx(col.rgb)*vec3(3,0,-3);
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Derivatives are often overlooked because they can give blocky looking results. The 'proper' way is to sample the neighbourhood in a couple of places minimum but when you have an effect like this which is made up of multiple samples already it's the often the only reasonable way – at Bellevue, WA
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Looking forward to giving the trick-or-treaters a proper British welcome with these Halloween 'peace signs' – at West Lake Sammamish, WA
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This is what led to my Twitter origin story, a tree shader with leaves that flutter gently and brighten a little but accidentally x1000
if you're currently working on a video game, take a short break, pick a number in your code or data files, multiply it by 1000, and post the results
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I totally saw the northern lights too everyone – at Hackney, London
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Daughter's birthday - she wanted a chocolate mousse cake but got the words a little muddled when she asked for it. And was very confused when she saw what we made her. Anyway, enjoy your chocolate goose cake Ada x
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Also goes to show my water rendering shader skills don't really transfer to cake water rendering
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Woah, thanks for making me look good!
This Post is from an account that no longer exists. Learn more
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This is great, families can now share games in a common pool - accounts aren't locked when games are being shared as before so multiple family members can play games in the family pool. Congrats to the team on shipping this!
Hello! We are excited to announce the launch of Steam Families, now accessible in the Steam Beta Client. This feature introduces significant updates and improvements to family sharing, parental controls, and child purchase requests. See all the details at the announcement blog post here: store.steampowered.com/news/…
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– at West Lake Sammamish, WA
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Exciting news, welcome back Rich!
Hello! In a surprise move I'm going back to work with my friends at @valvesoftware this month. Having a stint at being independent has been amazing, but it sounds fun to work with people again for a bit. Here's a reel of a few things i made during this nice time in my life.
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👀 – at Bellevue, WA
Thoughts on this new craft? Excuse the bare hands.
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It's heartbreaking how evergreen this has become, reading about so many people's fates today 💔 – at Bellevue, WA
Sympathies if you were impacted today - or in any of the other recent lay offs. Consider applying to Valve. We are small and mighty and will stay that way. valvesoftware.com/en/
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