This is how you layer game systems for complex titles. Work is heavily isolated into modules with small public contracts. This suits AI agents exceptionally well (skills per module), and serves humans distrusting AI (or their peers) by confining their work. 0 GC alloc. #unity
LunyScript: Controllable Excavator & Analytics Windows
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Verse, according to Gemini:
".. the syntax feels like a math paper written on a keyboard from an alternate dimension." :D
"Error.Ok" is my Godot nightmare. Why not "Success.Fail"?
Well said, Gemini ... :D
Let it be known: there is no such thing as "legitimate interest" when it comes to using "your personal data". Capisce?!
Thanks for 50 stars! :)
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I made a short for LunyScript (cross-engine programming for beginners) for better phone discovery.
If you haven't please leave a star, it helps impress FOSS grant reviewers!
lunyscript.com/
Program all game engines alike? With 3-5x less boilerplate than GDScript?
Leave a start, it might just become real via FOSS grants.
lunyscript.com/
lunyscript.com <== FOSS grant application submitted. Fingers crossed.
Better: star the repo, add credibility! => github.com/CodeSmile-0000011…
Cross-engine gameplay programming, beginner-friendly.
How hard can it be to play sound? Unity vs Godot
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Same Code, Three Engines: Unity, Godot, Unreal
=> LunyScript - Cross-Engine Gameplay Scripting
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