SKY retweeted
INDIE!!!! GAMES!!!!
Join us THIS WEEK on December 10th at 10 AM PT for DAY OF THE DEVS: @thegameawards DIGITAL SHOWCASE!
Six world premieres, three release date announcements, and a WHOLE LOTTA great games ๐ฅ
Learn more: dayofthedevs.org
SKY retweeted
The demo for our Zelda-inspired MMO-lite is live!
Progress will carry over to Early Access, coming this year too โ๏ธ
Play Scramble Knights Online on Steam now ๐
SKY retweeted
RIP template websites. ๐ชฆ
Cause of death: one prompt.
scrolltide.co has 600+ prompts that build 3D, animated sites, with full source code.
Copy. Paste into Claude, Cursor or Lovable. Launch live.
Save this ๐
SKY retweeted
ใๆๅคง8ไบบใ้
ไฟก่
ใจใใฆๅคใฎๆ ก่ใงๆช็ฐใๆฎๅฝฑใใๅๅใใฉใผใ่่ฉฆใใชใณใฉใคใณใใ้ข็ฝใใใๆใ็ฎใซ้ญใใปใฉ่ฆ่ด่
ใๅขใใไปฒ้ใฎ่ชฐใใ้
ไฟกใ้ช้ญใใ
gamespark.jp/article/2026/10โฆ
ไปฒ้ใฎ่ชฐใใๅนฝ้ใซๆใใใ่ฃๅใ่
ใซใชใใ้
ไฟกใไนฑใใพใใใใใใใขใคใใ ใฏๆฏๅๅคๅใใ่ฟๆฅใใคใใฃใซใๅฏพๅฟ
I'm coming back to my game side project, and now that I feel confident in the theme, I want to revisit what the actual gameplay and hook is.
Is it a 1v1 or 3v3 or single player? What if you could vibe code your own characters?
xitter.cf/trq212/status/21053334โฆ
SKY retweeted
์์บ๋ฅผ ๋ง๋ค์ด๋ผ...
์์บ๋ฅผ ๋งค๋ ฅ์ ์ผ๋ก ๋ง๋ค์ด๋ผ...
์์บ์ ์คํ ๋ฆฌ๋ฅผ ์
ํ๋ผ...
์ผ์ธ ์์ 2๊ฐ๋ฉด ์์ฐฝํ๋ฆฌ๋ผ
(๋ด ๊ณ์ ์๋, ๋ฐด์น๋งํนํ์
)
ํ ๋ก์ ๊ธฐ๋
๋ก๋ธ๋ก์ค ๋งต ์ถ์ฒ ๐
์ค์ฟจ ํ์ [์ฑํฐ 2]
ํ๊ต ์ ์๋์ ํผํ๊ณ ๋์๋ค๋๋ฉฐ ์์ดํ
์ฐพ๋ ๊ฒ์์
๋๋ค (์ฝ๊ณตํฌ๊ฒ์)
์ฑํฐ 1 > ์ฑํฐ 2 ํ ๋ก์ > ์ฑํฐ 2 ๋
ธ๋ง์์ผ๋ก ํ๋ ๊ฑธ ์ถ์ฒ๋๋ ค์
game studios are cooked
how i build a cozy farm game solo with Opus 5.5 and Unity 6
the trick is building it like a studio, one department per prompt:
step 1 -> connect Claude Code to Unity 6 and Blender through MCP
step 2 -> write a 1-page doc: plant > water > harvest > sell, 4 seasons
step 3 -> generate every model in Tripo: farmer, barn, windmill, crops
step 4 -> Opus cleans them in Blender and builds the island in Unity
step 5 -> one system per prompt: planting, growth timers, market, coins
step 6 -> Opus playtests with an autopilot and lists bugs before fixing any
who does what:
> tripo: every model
> unity 6: the world, physics, ui
> opus 5.5: scripts, scene setup, playtests
> you: play it and say what feels off
the rule that saves it... build one system, play it, then the next
what should i build next?
it's f*cking gold
Unity just opened their game engines to Claude Code
15 github repos that turn Opus 5.5 into a full game studio:
RUN THE WHOLE STUDIO
01. Claude-Code-Game-Studios:
github.com/Donchitos/Claude-โฆ
-> 49 agents from creative director to QA tester, all in one Claude Code session
BUILD IN UNREAL ENGINE
02. UnrealClaude:
github.com/Natfii/UnrealClauโฆ
-> Claude Code docked in the Unreal Editor, 20+ tools for actors, Blueprints and levels
03. Unreal_mcp:
github.com/ChiR24/Unreal_mcp
-> your agent spawns actors, imports assets and launches play sessions in Unreal
04. VibeUE:
github.com/kevinpbuckley/Vibโฆ
-> rides Unreal's own MCP, fixes frame rate drops and sculpts landscapes
05. unreal-engine-skills:
github.com/quodsoler/unreal-โฆ
-> 31 skills for Unreal C++, every API checked against the 5.8 source
06. UnrealGenAISupport:
github.com/prajwalshettydev/โฆ
-> Claude, GPT and Gemini inside your game, even NPCs that run as agents
07. Audio2Face-3D by NVIDIA:
github.com/NVIDIA/Audio2Faceโฆ
-> a voice line in, lip-sync and facial animation out, with a UE5 plugin
UNITY AND GODOT
08. Unity-MCP:
github.com/IvanMurzak/Unity-โฆ
-> debugs your project, builds mechanics, and keeps working inside your compiled game
09. ml-agents by Unity:
github.com/Unity-Technologieโฆ
-> train NPCs that learn by playing, with reinforcement learning and self-play
10. godot-mcp:
github.com/Coding-Solo/godotโฆ
-> builds scenes, runs your game in debug mode and reads the errors back
ART AND SOUND
11. CHORD by Ubisoft:
github.com/ubisoft/ubisoft-lโฆ
-> one texture image in, base color, normal, height, roughness and metalness maps out
12. ACE-Step 1.5:
github.com/ace-step/ACE-Stepโฆ
-> a soundtrack for your game, under 10 seconds a song on an RTX 3090
13. HunyuanVideo-Foley by Tencent:
github.com/Tencent-Hunyuan/Hโฆ
-> drop in a gameplay clip, get sound effects synced to what's on screen
WORLDS THAT GENERATE AS YOU PLAY
14. Hunyuan-GameCraft by Tencent:
github.com/Tencent-Hunyuan/Hโฆ
-> one image plus WASD in, playable game video out, trained on 100+ AAA games
15. Matrix-Game by Skywork:
github.com/SkyworkAI/Matrix-โฆ
-> a real-time world you can walk through, and it remembers where you've been
every department of a game studio, one link each.
should i write the full guide to building an Unreal game with Claude?
SKY retweeted
โจ๏ธ Presento Pokemon Route Guardians! Un Tower Defense de Pokemon, con +800 Pokemon y Mega evoluciones. Arma tu equipo para crear una estrategia y poder defender la Ruta!
Disponible para Web gratis y Android: rexassakuraba.itch.io/pokemoโฆ
#pokemon #fangame
SKY retweeted
$15,000 from one browser game takes 1 to 15 million plays.
I did the math because my first web game, built with Claude Code, went live on CrazyGames today.
Bolt Pit is a Three.js arena shooter. It has earned $0 so far, because CrazyGames keeps ads off during the Basic Launch test, which runs until November 5.
Only games with good numbers get a Full Launch, and that's where the ad revenue share starts.
The formula:
Revenue = sessions ร ads per session ร eCPM รท 1,000 ร your share
eCPM is what advertisers pay per 1,000 ads. CrazyGames allows at most one midgame ad every 3 minutes. The share isn't public, and reports range from 40% to 60%, so I used 50%. The rest are my assumptions, based on reported ad rates:
Low: 1 ad per session, $2 eCPM = $1 per 1,000 plays. You need 15 million plays.
Mid: 2 ads, $5 eCPM = $5 per 1,000 plays. You need 3 million plays.
High: 3 ads, $10 eCPM = $15 per 1,000 plays. You need 1 million plays.
One developer reported about โฌ1.20 per 1,000 CrazyGames plays across eight older games. That's the low case, so I plan around the middle at best.
Is 3 million plays realistic?
CrazyGames reported 320 million play sessions a month this October. Poki says it has 100 million players a month. The players exist. Retention and session length decide which line you land on.
That's the bigger reason I'm here. I have Unity games in progress that were meant for the App Store. On the App Store, I'd only find out if people come back after paying for players.
So the new plan is web first, App Store later:
1. Launch on CrazyGames and Poki, where test players are free.
2. Tune retention and session length on real data.
3. If a game becomes a hit on the web, take it to the app stores.
Both portals' exclusivity rules cover only the web, so the app stores stay open.
I'm also skipping CrazyGames' exclusivity bonus. It pays 50% more for two months if your game stays off other web portals, and I want to test on Poki too.
Getting a Claude Code build accepted took six fixes, including a static build, relative paths, no Google Fonts and cutting the size from 20.5 MB to 12.4 MB. One known bug is still live: on landscape phones the start button sits below the fold.
I'll post the real numbers as they come in. Play it here:
crazygames.com/game/bolt-pit
SKY retweeted
์ด๊ฑฐ ๋๋์ด ๋ด์ผ ๋์จ๋ค !!!!!!
์ต๋ 3์ธ๊น์ง ๋ฉํฐ ๊ฐ๋ฅํ ์์
๋๋์
์ ์ฌ ๋งํผ์๊ฒ์ ,, ์ฌ์ง์ด ํผ์์๋ 175์ข
์ด์์ (์ ์ง๋ ๋ชจ๋ฅด๊ฒ ์ง๋ง ๋ฐ๋ชจ ๋๋๋๊น ์ข
๋ฅ๊ฐ ์กฐ๊ธ ๋ฐ๋์๋ค์) ์ฃผ๋ฏผ ์ ๋ถ๊ณผ ๋ฅ๋ ฅ์ ์จ์ ์ถ๋ฆฌํ๋ ๊ฒ์์ธ๋ฐ ์๋ฐ๋ก , ๋๋์ธ๊ฐ ๊ฒ์ ๋ฑ์์ ์๊ฐ ๋ฐ์๋
10์์ ๋์ค๋ ๋์ค๋ ํด๋ฆญ ์ค ํผ์ฆํ ์์ฌ ์ถ๋ฆฌ๊ฒ์ < ๊ฑฐ์ง์ ์ฌํ >์ ๊ฐ์ธ์ ์ผ๋ก ๊ธฐ๋ ์ค์ ..
์ฝ๊ฐ ํผ์ ํ๋ ๋งํผ์๊ฒ์์ฒ๋ผ 200์ข
์ด์์ ์ฃผ๋ฏผ ์ ๋ถ์ด ์๋๋ฐ ๋๋ค์ผ๋ก ์ฉ์์๊ฐ ๊ฐ ์ฌ๊ฑด๋ง๋ค ์ฃผ์ด์ง๊ณ ์ฆ์ธ๋ค์ ๋ฅ๋ ฅ์ ํ์ฉํด ๋ฒ์ธ์ ์ฐพ์๋ด์ผ ํ๋ ๊ฒ์์ ์ต๋ 3์ธ๊น์ง ๋ฉํฐ๋ ๊ฐ๋ฅํ๋
SKY retweeted
ใฟใใญใใใพใใพใชๅฝขใซๅใใฆใใใใใใผใใใใTanuki Tagใใ่ฟๆฅใชใชใผในใใใใฃใกใใซใกใฌใชใณใใฉใคใฏใฎๆๅพ
ไฝ
famitsu.com/article/202610/9โฆ
ไฝใ่ช็ฑใซๅคๅฝขใใใฆใๅจๅฒใฎใฐใฉใใฃใใฏใไฝใซใณใใผใงใใๆฉ่ฝใง็ฐกๅใซใซใขใใฉใผใธใฅใๆฌ็ฉใใฃใใใซๅใใใใใใฉใ็ฎใป้ผปใป่ณใๅฐปๅฐพใฏ้ ใใชใใ
SKY retweeted
Hear my prayers that Rive becomes the de-facto agentic games engine
Nothing but smooth games
SKY retweeted
์ด๋ฐ ํฝ์
๋ฅ ์ธ์คํ ๊ณ์ ์กด๋ ๋จ๊ธฐ ์์.
์ด ํ์ ์ง์ง ๋ญ ํ๋ ๋จ๋ฉด, ๋น์ทํ ๊ณ์ ์ด ์์๊ฐ์ ์์์ง. ์์ ์คํ๋ถํฐ AI ์ด์ผ๊ธฐ, ๊ฒฝ์ ์์๊น์ง ๊ฐ์ ๊ทธ๋ฆผ์ฒด๋ก ์ฃผ์ ๋ง ๋ฐ๊ฟ์ ๋์ค๋ ์ค.
์์ํ ์ง ๋จ 5์ผ, ๊ฒ์๋ฌผ 82๊ฐ์ธ ๋ฏธ์น ํฝ์
๋ฆด์ค ๊ณ์ .
ํ๋ฃจ์ ๋ฆด์ค๋ฅผ 5๊ฐ ์ด์ ์ฌ๋ฆฌ๊ณ ์๋๋ฐ, ์กฐํ์๋ ์กด๋ ์ ๋์ค๋ ํธ์.
์ฝ์
ํธ๋ โ๋ง์ฝ์โ๋ผ๋ ์์์ ๊ฐ์ ์ ํฝ์
์์์ผ๋ก ํ์ด๋ด๋ ๊ฒ. ๋ชจ๋๊ฐ ์คํ์ด๋๋งจ์ด ๋๋ค๋ฉด? ์ง๊ตฌ์ ๋ฌ์ด ๊ณ ์๋๋ก๋ก ์ด์ด์ง๋ค๋ฉด? ์ด๋ฐ ์์.
์ฐธ๊ณ ๋ก ์ด์ ํ๋ก์๊ฐ 8์ฒ ๋ช
์ด์๋๋ฐ ์ค๋์ 1.6๋ง ๋ช
. ํ๋ฃจ ๋ง์ ๊ฑฐ์ 1๋ง ๋ช
์ด ๋์ด๋ ๊ฑฐ.
์ด๋ฐ ๊ฑฐ ๋ณด๋ฉด ์ด์ ์ธ๊ฐ์ด ์๊ธฐ๋ง์ ๋ธ๋๋ฉ์ ํ์ง ์๋ ์ด์, AI ์์ฐ๋์ ์ ๋ ๋ชป ๋ฐ๋ผ์ก๊ฒ ๋ค๋ ์๊ฐ์ด ๋ฆ.
๋ด๊ฐ ์์ ํ๋ ๋ถ์ก๊ณ ๋ง๋๋ ๋์ ์ ์ชฝ์ ๋ช ๊ฐ์ฉ ์ฌ๋ฆฌ๊ณ ๋ฐ์๊น์ง ๋ณด๋ ๊ฑฐ์์.







































