Joined July 2024
INDIE!!!! GAMES!!!! Join us THIS WEEK on December 10th at 10 AM PT for DAY OF THE DEVS: @thegameawards DIGITAL SHOWCASE! Six world premieres, three release date announcements, and a WHOLE LOTTA great games ๐Ÿ”ฅ Learn more: dayofthedevs.org
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The demo for our Zelda-inspired MMO-lite is live! Progress will carry over to Early Access, coming this year too โš”๏ธ Play Scramble Knights Online on Steam now ๐Ÿ‘‡
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SKY retweeted
WE JUST HIT 1.3 MILLION CONCURRENT PLAYERS ON BREAK AND STEAL AN EGG!! ๐Ÿฅš๐Ÿ”ฅ Absolutely insane milestone. Never thought we'd see 1.3M people playing our game at the same time. Huge thank you to everyone who played and supported us. โค๏ธ
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RIP template websites. ๐Ÿชฆ Cause of death: one prompt. scrolltide.co has 600+ prompts that build 3D, animated sites, with full source code. Copy. Paste into Claude, Cursor or Lovable. Launch live. Save this ๐Ÿ”–
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ใ€ๆœ€ๅคง8ไบบใ€‘้…ไฟก่€…ใจใ—ใฆๅคœใฎๆ ก่ˆŽใงๆ€ช็•ฐใ‚’ๆ’ฎๅฝฑใ™ใ‚‹ๅ”ๅŠ›ใƒ›ใƒฉใƒผใ€Ž่‚่ฉฆใ—ใ‚ชใƒณใƒฉใ‚คใƒณใ€ใŒ้ข็™ฝใใ†ใ€‚ๆ€–ใ„็›ฎใซ้ญใ†ใปใฉ่ฆ–่ด่€…ใŒๅข—ใˆใ€ไปฒ้–“ใฎ่ชฐใ‹ใŒ้…ไฟกใ‚’้‚ช้ญ”ใ™ใ‚‹ gamespark.jp/article/2026/10โ€ฆ ไปฒ้–“ใฎ่ชฐใ‹ใŒๅนฝ้œŠใซๆ†‘ใ‹ใ‚ŒใŸ่ฃๅˆ‡ใ‚Š่€…ใซใชใ‚Šใ€้…ไฟกใ‚’ไนฑใ—ใพใ™ใ€‚ใƒžใƒƒใƒ—ใ‚„ใ‚ขใ‚คใƒ†ใƒ ใฏๆฏŽๅ›žๅค‰ๅŒ–ใ—ใ€่ฟ‘ๆŽฅใƒœใ‚คใƒใƒฃใซใ‚‚ๅฏพๅฟœ
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SKY retweeted
I'm coming back to my game side project, and now that I feel confident in the theme, I want to revisit what the actual gameplay and hook is. Is it a 1v1 or 3v3 or single player? What if you could vibe code your own characters? xitter.cf/trq212/status/21053334โ€ฆ
As a personal side project, I've been prototyping a video game. As a former games founder, the process of making a game is deeply satisfying and creative, don't outsource that to AI. Use AI to work with you to bring your vision to life. Here's how I'm trying it:
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์ž์บ๋ฅผ ๋งŒ๋“ค์–ด๋ผ... ์ž์บ๋ฅผ ๋งค๋ ฅ์ ์œผ๋กœ ๋งŒ๋“ค์–ด๋ผ... ์ž์บ์— ์Šคํ† ๋ฆฌ๋ฅผ ์ž…ํ˜€๋ผ... ์‡ผ์ธ  ์˜์ƒ 2๊ฐœ๋ฉด ์ˆ˜์ฐฝํ•˜๋ฆฌ๋ผ (๋‚ด ๊ณ„์ •์•„๋‹˜, ๋ฐด์น˜๋งˆํ‚นํ•˜์…ˆ)
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ํ• ๋กœ์œˆ ๊ธฐ๋… ๋กœ๋ธ”๋ก์Šค ๋งต ์ถ”์ฒœ ๐ŸŽƒ ์Šค์ฟจ ํƒ€์ž„ [์ฑ•ํ„ฐ 2] ํ•™๊ต ์„ ์ƒ๋‹˜์„ ํ”ผํ•˜๊ณ  ๋Œ์•„๋‹ค๋‹ˆ๋ฉฐ ์•„์ดํ…œ ์ฐพ๋Š” ๊ฒŒ์ž„์ž…๋‹ˆ๋‹ค (์•ฝ๊ณตํฌ๊ฒŒ์ž„) ์ฑ•ํ„ฐ 1 > ์ฑ•ํ„ฐ 2 ํ• ๋กœ์œˆ > ์ฑ•ํ„ฐ 2 ๋…ธ๋ง์ˆœ์œผ๋กœ ํ•˜๋Š” ๊ฑธ ์ถ”์ฒœ๋“œ๋ ค์š”
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SKY retweeted
Can you believe this entire Roblox game was made with Claude Opus 5.5?? ๐Ÿ˜ญ The amount of polish is actually insane #RobloxDevs #roblox
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SKY retweeted
NO F*ING WAY Dragon Ball ร— TFT. Free fan game, plays in the browser ๐Ÿ‘‡
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SKY retweeted
game studios are cooked how i build a cozy farm game solo with Opus 5.5 and Unity 6 the trick is building it like a studio, one department per prompt: step 1 -> connect Claude Code to Unity 6 and Blender through MCP step 2 -> write a 1-page doc: plant > water > harvest > sell, 4 seasons step 3 -> generate every model in Tripo: farmer, barn, windmill, crops step 4 -> Opus cleans them in Blender and builds the island in Unity step 5 -> one system per prompt: planting, growth timers, market, coins step 6 -> Opus playtests with an autopilot and lists bugs before fixing any who does what: > tripo: every model > unity 6: the world, physics, ui > opus 5.5: scripts, scene setup, playtests > you: play it and say what feels off the rule that saves it... build one system, play it, then the next what should i build next?
it's f*cking gold Unity just opened their game engines to Claude Code 15 github repos that turn Opus 5.5 into a full game studio: RUN THE WHOLE STUDIO 01. Claude-Code-Game-Studios: github.com/Donchitos/Claude-โ€ฆ -> 49 agents from creative director to QA tester, all in one Claude Code session BUILD IN UNREAL ENGINE 02. UnrealClaude: github.com/Natfii/UnrealClauโ€ฆ -> Claude Code docked in the Unreal Editor, 20+ tools for actors, Blueprints and levels 03. Unreal_mcp: github.com/ChiR24/Unreal_mcp -> your agent spawns actors, imports assets and launches play sessions in Unreal 04. VibeUE: github.com/kevinpbuckley/Vibโ€ฆ -> rides Unreal's own MCP, fixes frame rate drops and sculpts landscapes 05. unreal-engine-skills: github.com/quodsoler/unreal-โ€ฆ -> 31 skills for Unreal C++, every API checked against the 5.8 source 06. UnrealGenAISupport: github.com/prajwalshettydev/โ€ฆ -> Claude, GPT and Gemini inside your game, even NPCs that run as agents 07. Audio2Face-3D by NVIDIA: github.com/NVIDIA/Audio2Faceโ€ฆ -> a voice line in, lip-sync and facial animation out, with a UE5 plugin UNITY AND GODOT 08. Unity-MCP: github.com/IvanMurzak/Unity-โ€ฆ -> debugs your project, builds mechanics, and keeps working inside your compiled game 09. ml-agents by Unity: github.com/Unity-Technologieโ€ฆ -> train NPCs that learn by playing, with reinforcement learning and self-play 10. godot-mcp: github.com/Coding-Solo/godotโ€ฆ -> builds scenes, runs your game in debug mode and reads the errors back ART AND SOUND 11. CHORD by Ubisoft: github.com/ubisoft/ubisoft-lโ€ฆ -> one texture image in, base color, normal, height, roughness and metalness maps out 12. ACE-Step 1.5: github.com/ace-step/ACE-Stepโ€ฆ -> a soundtrack for your game, under 10 seconds a song on an RTX 3090 13. HunyuanVideo-Foley by Tencent: github.com/Tencent-Hunyuan/Hโ€ฆ -> drop in a gameplay clip, get sound effects synced to what's on screen WORLDS THAT GENERATE AS YOU PLAY 14. Hunyuan-GameCraft by Tencent: github.com/Tencent-Hunyuan/Hโ€ฆ -> one image plus WASD in, playable game video out, trained on 100+ AAA games 15. Matrix-Game by Skywork: github.com/SkyworkAI/Matrix-โ€ฆ -> a real-time world you can walk through, and it remembers where you've been every department of a game studio, one link each. should i write the full guide to building an Unreal game with Claude?
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โœจ๏ธ Presento Pokemon Route Guardians! Un Tower Defense de Pokemon, con +800 Pokemon y Mega evoluciones. Arma tu equipo para crear una estrategia y poder defender la Ruta! Disponible para Web gratis y Android: rexassakuraba.itch.io/pokemoโ€ฆ #pokemon #fangame
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I don't know how to market my game
I don't know how to market my game
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$15,000 from one browser game takes 1 to 15 million plays. I did the math because my first web game, built with Claude Code, went live on CrazyGames today. Bolt Pit is a Three.js arena shooter. It has earned $0 so far, because CrazyGames keeps ads off during the Basic Launch test, which runs until November 5. Only games with good numbers get a Full Launch, and that's where the ad revenue share starts. The formula: Revenue = sessions ร— ads per session ร— eCPM รท 1,000 ร— your share eCPM is what advertisers pay per 1,000 ads. CrazyGames allows at most one midgame ad every 3 minutes. The share isn't public, and reports range from 40% to 60%, so I used 50%. The rest are my assumptions, based on reported ad rates: Low: 1 ad per session, $2 eCPM = $1 per 1,000 plays. You need 15 million plays. Mid: 2 ads, $5 eCPM = $5 per 1,000 plays. You need 3 million plays. High: 3 ads, $10 eCPM = $15 per 1,000 plays. You need 1 million plays. One developer reported about โ‚ฌ1.20 per 1,000 CrazyGames plays across eight older games. That's the low case, so I plan around the middle at best. Is 3 million plays realistic? CrazyGames reported 320 million play sessions a month this October. Poki says it has 100 million players a month. The players exist. Retention and session length decide which line you land on. That's the bigger reason I'm here. I have Unity games in progress that were meant for the App Store. On the App Store, I'd only find out if people come back after paying for players. So the new plan is web first, App Store later: 1. Launch on CrazyGames and Poki, where test players are free. 2. Tune retention and session length on real data. 3. If a game becomes a hit on the web, take it to the app stores. Both portals' exclusivity rules cover only the web, so the app stores stay open. I'm also skipping CrazyGames' exclusivity bonus. It pays 50% more for two months if your game stays off other web portals, and I want to test on Poki too. Getting a Claude Code build accepted took six fixes, including a static build, relative paths, no Google Fonts and cutting the size from 20.5 MB to 12.4 MB. One known bug is still live: on landscape phones the start button sits below the fold. I'll post the real numbers as they come in. Play it here: crazygames.com/game/bolt-pit
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AI๋ฅผ ํ•™์Šต์‹œ์ผœ์•ผ ํ–ˆ๋Š”๊ฑฐ ๊ฐ™์€๋ฐ ๋‚ด๊ฐ€ ํ•™์Šตํ•ด๋ฒ„๋ฆผ ์•ผ์˜น์“ฐ ๋”ฐ๋ผํ•˜๊ธฐ๋งŒ ํ•ด๋„ ๋ธ”๋žœ๋” + AI + ์˜์ƒ ์„ผ์Šค ์‹ค๋ ฅ ์˜ค๋ฅด๋Š”๊ฒŒ ๋А๊ปด์ง
์ถ”๋ก  ๋‹ค๋๋‚ด๋ฉด ์™„์„ฑ๋ณธ์€ ์ด๋Ÿผ. ๋‚˜ ์ง„์งœ ํฐ๊ฑฐ ์ค€๊ฑฐ์ž„ ์ด๊ฑฐ
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์ด๊ฑฐ ๋“œ๋””์–ด ๋‚ด์ผ ๋‚˜์˜จ๋‹ค !!!!!! ์ตœ๋Œ€ 3์ธ๊นŒ์ง€ ๋ฉ€ํ‹ฐ ๊ฐ€๋Šฅํ•œ ์†Œ์…œ๋””๋•์…˜ ์œ ์‚ฌ ๋งˆํ”ผ์•„๊ฒŒ์ž„ ,, ์‹ฌ์ง€์–ด ํ˜ผ์ž์„œ๋„ 175์ข… ์ด์ƒ์˜ (์™ ์ง€๋Š” ๋ชจ๋ฅด๊ฒ ์ง€๋งŒ ๋ฐ๋ชจ ๋๋‚˜๋‹ˆ๊นŒ ์ข…๋ฅ˜๊ฐ€ ์กฐ๊ธˆ ๋ฐ”๋€Œ์—ˆ๋„ค์š”) ์ฃผ๋ฏผ ์‹ ๋ถ„๊ณผ ๋Šฅ๋ ฅ์„ ์จ์„œ ์ถ”๋ฆฌํ•˜๋Š” ๊ฒŒ์ž„์ธ๋ฐ ์•„๋ฐœ๋ก , ๋Š‘๋Œ€์ธ๊ฐ„ ๊ฒŒ์ž„ ๋“ฑ์—์„œ ์˜๊ฐ ๋ฐ›์•˜๋Œ€
10์›”์— ๋‚˜์˜ค๋Š” ๋‚˜์˜ค๋Š” ํด๋ฆญ ์•ค ํผ์ฆํ˜• ์ˆ˜์‚ฌ ์ถ”๋ฆฌ๊ฒŒ์ž„ < ๊ฑฐ์ง“์˜ ์‹ฌํŒ >์„ ๊ฐœ์ธ์ ์œผ๋กœ ๊ธฐ๋Œ€ ์ค‘์ž„ .. ์•ฝ๊ฐ„ ํ˜ผ์ž ํ•˜๋Š” ๋งˆํ”ผ์•„๊ฒŒ์ž„์ฒ˜๋Ÿผ 200์ข… ์ด์ƒ์˜ ์ฃผ๋ฏผ ์‹ ๋ถ„์ด ์žˆ๋Š”๋ฐ ๋žœ๋ค์œผ๋กœ ์šฉ์˜์ž๊ฐ€ ๊ฐ ์‚ฌ๊ฑด๋งˆ๋‹ค ์ฃผ์–ด์ง€๊ณ  ์ฆ์ธ๋“ค์˜ ๋Šฅ๋ ฅ์„ ํ™œ์šฉํ•ด ๋ฒ”์ธ์„ ์ฐพ์•„๋‚ด์•ผ ํ•˜๋Š” ๊ฒŒ์ž„์ž„ ์ตœ๋Œ€ 3์ธ๊นŒ์ง€ ๋ฉ€ํ‹ฐ๋„ ๊ฐ€๋Šฅํ•˜๋Œ€
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ใ‚ฟใƒŒใ‚ญใŒใ•ใพใ–ใพใชๅฝขใซๅŒ–ใ‘ใฆใ€Œใ‹ใใ‚Œใ‚“ใผใ€ใ™ใ‚‹ใ€ŽTanuki Tagใ€ใŒ่ฟ‘ๆ—ฅใƒชใƒชใƒผใ‚นใ€‚ใ€Žใ‚ใฃใกใ‚ƒใ‚ซใƒกใƒฌใ‚ชใƒณใ€ใƒฉใ‚คใ‚ฏใฎๆœŸๅพ…ไฝœ famitsu.com/article/202610/9โ€ฆ ไฝ“ใ‚’่‡ช็”ฑใซๅค‰ๅฝขใ•ใ›ใฆใ€ๅ‘จๅ›ฒใฎใ‚ฐใƒฉใƒ•ใ‚ฃใƒƒใ‚ฏใ‚’ไฝ“ใซใ‚ณใƒ”ใƒผใงใใ‚‹ๆฉŸ่ƒฝใง็ฐกๅ˜ใซใ‚ซใƒขใƒ•ใƒฉใƒผใ‚ธใƒฅใ€‚ๆœฌ็‰ฉใใฃใใ‚ŠใซๅŒ–ใ‘ใ‚‰ใ‚Œใ‚‹ใ‘ใฉใ€็›ฎใƒป้ผปใƒป่€ณใ‚„ๅฐปๅฐพใฏ้š ใ›ใชใ„ใ€‚
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Hear my prayers that Rive becomes the de-facto agentic games engine Nothing but smooth games
Fully built in @rive_app The whole game is 2.37 MB.
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์ด๋Ÿฐ ํ”ฝ์…€๋ฅ˜ ์ธ์Šคํƒ€ ๊ณ„์ • ์กด๋‚˜ ๋œจ๊ธฐ ์‹œ์ž‘. ์ด ํŒ์€ ์ง„์งœ ๋ญ ํ•˜๋‚˜ ๋œจ๋ฉด, ๋น„์Šทํ•œ ๊ณ„์ •์ด ์ˆœ์‹๊ฐ„์— ์Ÿ์•„์ง. ์ƒ์ƒ ์‹คํ—˜๋ถ€ํ„ฐ AI ์ด์•ผ๊ธฐ, ๊ฒฝ์ œ ์ƒ์‹๊นŒ์ง€ ๊ฐ™์€ ๊ทธ๋ฆผ์ฒด๋กœ ์ฃผ์ œ๋งŒ ๋ฐ”๊ฟ”์„œ ๋‚˜์˜ค๋Š” ์ค‘.
์‹œ์ž‘ํ•œ ์ง€ ๋‹จ 5์ผ, ๊ฒŒ์‹œ๋ฌผ 82๊ฐœ์ธ ๋ฏธ์นœ ํ”ฝ์…€ ๋ฆด์Šค ๊ณ„์ •. ํ•˜๋ฃจ์— ๋ฆด์Šค๋ฅผ 5๊ฐœ ์ด์ƒ ์˜ฌ๋ฆฌ๊ณ  ์žˆ๋Š”๋ฐ, ์กฐํšŒ์ˆ˜๋„ ์กด๋‚˜ ์ž˜ ๋‚˜์˜ค๋Š” ํŽธ์ž„. ์ฝ˜์…‰ํŠธ๋Š” โ€˜๋งŒ์•ฝ์—โ€™๋ผ๋Š” ์ƒ์ƒ์˜ ๊ฐ€์ •์„ ํ”ฝ์…€ ์˜์ƒ์œผ๋กœ ํ’€์–ด๋‚ด๋Š” ๊ฒƒ. ๋ชจ๋‘๊ฐ€ ์ŠคํŒŒ์ด๋”๋งจ์ด ๋œ๋‹ค๋ฉด? ์ง€๊ตฌ์™€ ๋‹ฌ์ด ๊ณ ์†๋„๋กœ๋กœ ์ด์–ด์ง„๋‹ค๋ฉด? ์ด๋Ÿฐ ์‹์ž„. ์ฐธ๊ณ ๋กœ ์–ด์ œ ํŒ”๋กœ์›Œ๊ฐ€ 8์ฒœ ๋ช…์ด์—ˆ๋Š”๋ฐ ์˜ค๋Š˜์€ 1.6๋งŒ ๋ช…. ํ•˜๋ฃจ ๋งŒ์— ๊ฑฐ์˜ 1๋งŒ ๋ช…์ด ๋Š˜์–ด๋‚œ ๊ฑฐ. ์ด๋Ÿฐ ๊ฑฐ ๋ณด๋ฉด ์ด์ œ ์ธ๊ฐ„์ด ์ž๊ธฐ๋งŒ์˜ ๋ธŒ๋žœ๋”ฉ์„ ํ•˜์ง€ ์•Š๋Š” ์ด์ƒ, AI ์ƒ์‚ฐ๋Ÿ‰์€ ์ ˆ๋Œ€ ๋ชป ๋”ฐ๋ผ์žก๊ฒ ๋‹ค๋Š” ์ƒ๊ฐ์ด ๋“ฆ. ๋‚ด๊ฐ€ ์˜์ƒ ํ•˜๋‚˜ ๋ถ™์žก๊ณ  ๋งŒ๋“œ๋Š” ๋™์•ˆ ์ €์ชฝ์€ ๋ช‡ ๊ฐœ์”ฉ ์˜ฌ๋ฆฌ๊ณ  ๋ฐ˜์‘๊นŒ์ง€ ๋ณด๋Š” ๊ฑฐ์ž–์•„.
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