@seyhajin

Coding, Graphics, GameDev, DevTools, Space, ... https://nitter.cf/t.co/mXXu2KgBmU https://nitter.cf/t.co/3IyzhOUNq9 https://nitter.cf/t.co/qFDNo0XuD7

Joined September 2010
I think it's time to hang up my Three.js hat. First of all, this is not a pity post—I'll be fine. I'm also not 100% confident about this. But I'm an over-sharer and like to talk out loud, so I thought I would share some thoughts on where I see things going and why I'm considering quitting Three.js development. Some signals I've noticed lately that have gotten me thinking: - Since Astra was released, I've probably seen at least 10 posts from different people that have achieved similar quality to Three.js Water Pro or better. - Someone downloaded a video recording of one my posts, fed it to Astra and recreated it with 90% accuracy - I've had less and less clients referrals - A Three.js developer I respect very much is retiring from the industry due to impact of AI and lack of interest - I've heard 2nd hand accounts of other developers losing majority of course/plugin sales due to AI - I've noticed Three.js posts have shifted from work created by seasoned developers to vibe-coded games and demos. Fundamentally, I no longer really see value in what I do when it can be replicated so easily. I've always enjoyed working on hard problems. Naturally, outsourcing the hard part to an agent takes away a lot of the enjoyment for me. High-level orchestration of agents does not tickle my brain in any special way. At the end of most days I feel unfulfilled and bored. I honestly feel like I've lost much of my critical thinking ability as I've stopped coding. I find it harder to focus on tasks and my attention-span and comprehension is noticeably dropping. My plan right now is to finish up Water Pro v4 and see how that performs. After that, I think it's time to start thinking about what else is out there for me. I'd love to hear thoughts from other developers & freelancers on the matter, positive or negative. Feel free to vent!
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that's *exactly* what I've been saying for the past year. C was always the best language for building ultra fast, high quality software. the challenge is just that C can be hard to write correctly. now with LLMs everyone should just be writing C
One of the most important programming languages of the future may be C. Not C++. Not Python. Not Rust. In the era of AI-generated software, we no longer need the runtime cost of languages built for human readability. When AI writes the code, C becomes king again. Here is why: 🧵
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The new WebGPU & TSL course is live 🚀 ✅ 21 lessons ✅ 23+ hours of video ✅ Quizzes and certificate ✅ First lesson free $45, or $25 if you own the Three.js Journey course (September only) 👉 threejs-journey.com/webgpu-t…
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Currently building this PVP space battle game with only Claude Code and @threejs. Try it out here: cosmoarena.co
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seyha retweeted
Check out Hexalith, a sci-fi city-builder where you build a space colony, survive harsh conditions, and optimize your settlement through strategic tile placement and resource management. Play casually or compete for the top of the leaderboard.
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My web app that allows P2P file transfers via browser. It doesn't require a server! 100% Free... creepycat.fr/webapp/p2ptrans… I'll improve it over time, feel free to try it out! #unity3d #indie #indiedev #gamedev #madewithunity #indiegames #assetstore #unity #unitydeveloper #games
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New art project. Train and inference GPT in 243 lines of pure, dependency-free Python. This is the *full* algorithmic content of what is needed. Everything else is just for efficiency. I cannot simplify this any further. gist.github.com/karpathy/862…
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seyha retweeted
Introducing FragCoord: My ultimate shader editing tool!
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I wrote a UI library in C that can lay out 95000 items at 60fps. The library is 566 lines of C, and the application-specific ui code is 998 lines. Works on mac, windows, and linux.
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A few random notes from claude coding quite a bit last few weeks. Coding workflow. Given the latest lift in LLM coding capability, like many others I rapidly went from about 80% manual+autocomplete coding and 20% agents in November to 80% agent coding and 20% edits+touchups in December. i.e. I really am mostly programming in English now, a bit sheepishly telling the LLM what code to write... in words. It hurts the ego a bit but the power to operate over software in large "code actions" is just too net useful, especially once you adapt to it, configure it, learn to use it, and wrap your head around what it can and cannot do. This is easily the biggest change to my basic coding workflow in ~2 decades of programming and it happened over the course of a few weeks. I'd expect something similar to be happening to well into double digit percent of engineers out there, while the awareness of it in the general population feels well into low single digit percent. IDEs/agent swarms/fallability. Both the "no need for IDE anymore" hype and the "agent swarm" hype is imo too much for right now. The models definitely still make mistakes and if you have any code you actually care about I would watch them like a hawk, in a nice large IDE on the side. The mistakes have changed a lot - they are not simple syntax errors anymore, they are subtle conceptual errors that a slightly sloppy, hasty junior dev might do. The most common category is that the models make wrong assumptions on your behalf and just run along with them without checking. They also don't manage their confusion, they don't seek clarifications, they don't surface inconsistencies, they don't present tradeoffs, they don't push back when they should, and they are still a little too sycophantic. Things get better in plan mode, but there is some need for a lightweight inline plan mode. They also really like to overcomplicate code and APIs, they bloat abstractions, they don't clean up dead code after themselves, etc. They will implement an inefficient, bloated, brittle construction over 1000 lines of code and it's up to you to be like "umm couldn't you just do this instead?" and they will be like "of course!" and immediately cut it down to 100 lines. They still sometimes change/remove comments and code they don't like or don't sufficiently understand as side effects, even if it is orthogonal to the task at hand. All of this happens despite a few simple attempts to fix it via instructions in CLAUDE . md. Despite all these issues, it is still a net huge improvement and it's very difficult to imagine going back to manual coding. TLDR everyone has their developing flow, my current is a small few CC sessions on the left in ghostty windows/tabs and an IDE on the right for viewing the code + manual edits. Tenacity. It's so interesting to watch an agent relentlessly work at something. They never get tired, they never get demoralized, they just keep going and trying things where a person would have given up long ago to fight another day. It's a "feel the AGI" moment to watch it struggle with something for a long time just to come out victorious 30 minutes later. You realize that stamina is a core bottleneck to work and that with LLMs in hand it has been dramatically increased. Speedups. It's not clear how to measure the "speedup" of LLM assistance. Certainly I feel net way faster at what I was going to do, but the main effect is that I do a lot more than I was going to do because 1) I can code up all kinds of things that just wouldn't have been worth coding before and 2) I can approach code that I couldn't work on before because of knowledge/skill issue. So certainly it's speedup, but it's possibly a lot more an expansion. Leverage. LLMs are exceptionally good at looping until they meet specific goals and this is where most of the "feel the AGI" magic is to be found. Don't tell it what to do, give it success criteria and watch it go. Get it to write tests first and then pass them. Put it in the loop with a browser MCP. Write the naive algorithm that is very likely correct first, then ask it to optimize it while preserving correctness. Change your approach from imperative to declarative to get the agents looping longer and gain leverage. Fun. I didn't anticipate that with agents programming feels *more* fun because a lot of the fill in the blanks drudgery is removed and what remains is the creative part. I also feel less blocked/stuck (which is not fun) and I experience a lot more courage because there's almost always a way to work hand in hand with it to make some positive progress. I have seen the opposite sentiment from other people too; LLM coding will split up engineers based on those who primarily liked coding and those who primarily liked building. Atrophy. I've already noticed that I am slowly starting to atrophy my ability to write code manually. Generation (writing code) and discrimination (reading code) are different capabilities in the brain. Largely due to all the little mostly syntactic details involved in programming, you can review code just fine even if you struggle to write it. Slopacolypse. I am bracing for 2026 as the year of the slopacolypse across all of github, substack, arxiv, X/instagram, and generally all digital media. We're also going to see a lot more AI hype productivity theater (is that even possible?), on the side of actual, real improvements. Questions. A few of the questions on my mind: - What happens to the "10X engineer" - the ratio of productivity between the mean and the max engineer? It's quite possible that this grows *a lot*. - Armed with LLMs, do generalists increasingly outperform specialists? LLMs are a lot better at fill in the blanks (the micro) than grand strategy (the macro). - What does LLM coding feel like in the future? Is it like playing StarCraft? Playing Factorio? Playing music? - How much of society is bottlenecked by digital knowledge work? TLDR Where does this leave us? LLM agent capabilities (Claude & Codex especially) have crossed some kind of threshold of coherence around December 2025 and caused a phase shift in software engineering and closely related. The intelligence part suddenly feels quite a bit ahead of all the rest of it - integrations (tools, knowledge), the necessity for new organizational workflows, processes, diffusion more generally. 2026 is going to be a high energy year as the industry metabolizes the new capability.
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Hey, im working on a gui 2D framework, usefull if you need a gui from scratch. The code (blitzmax) is very modular and can be adapted to other basic/langages... github.com/BlackCreepyCat/Bl… #blitzmax #indie #indiedev #gamedev #indiegames #games #CodingLife #CodingJourney
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🟢 News: GPU compute in the browser is finally real. WebGPU now ships by default in Chrome, Firefox, Safari, and Edge—not a polyfill, not behind a flag. You can run LLMs client-side. Transformers.js and ONNX Runtime already ship WebGPU backends. Eight years of spec work. No more asterisks. 🔗 webgpu.com/news/webgpu-hits-… #WebGPU #GPU #Chrome #Safari #Firefox #Edge
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This is Miyamoto. Filming is underway for the live-action film of The Legend of Zelda in a lush, natural setting, with Bo Bragason-san who will play Zelda and Benjamin Evan Ainsworth-san who will play Link (1/2).
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This is why you don't share just everything on the web. The vid you see here must be one of the most effective AI awareness videos.
want to see videos about anything
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seyha retweeted
The ouroboros of technology
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Game project on the way! #IndieDev #IndieGameDev #Blitzmax
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