hed retweeted
In sweden we have smörpaket that says "lätt att bre" but then you try to bre the macka and its not lätt att bre and mackan går sönder
hed retweeted
Replying to @SSundee
@SSundee thanks for playing our game even though it only had 50ccu🤣 its a huge help!
youtube.com/watch?v=ccX-HHg-…
hed retweeted
been a few months!
there's some new games out ive been working on with
@crusty_kermit
@scripted_hed
hoping for the best! 🙏
(didnt give up on older projects lol just found new interests that i did first)
hed retweeted

Progress Bar 2026@ProgressBar202_19 Oct 2024
United Kingdom
United KingdomConnected via WebAccount-level information, not a live location or per-post device.
2024 is 80% complete.
hed retweeted
Thanks to everyone, our game was reinstated today. Special thanks to the Developer Relations Team and the Roblox staff for their help and support.
We appreciate all the support you've given us. Thank you, everyone!
roblox.com/games/15155782598…
#RobioIsBack #RobloxDev #Roblox #DevRel
hed retweeted
Group owners will now be able to set specific percentage splits for each Experience, rather than solely using Group Payouts.
hed retweeted
Last Wednesday, one of our games, Ro-Bio: Experiment, was removed from the platform due to what we believe are false mass reports under the "Violence & Gore" category.
This game has been on the platform for months, consistently maintaining over 2,000 concurrent players. It regularly appeared on the front page across various categories. Our game adhered to all Terms & Services and was in a compliant state.
Ro-Bio: Experiment was featured in Today’s Picks multiple times and was loved by Roblox admins.
Despite this, mass reports led to its removal by moderation. Since last Wednesday, we have been appealing, but we have repeatedly received the same response from the Appeals Team that the moderation action will not be reversed, and the game will not be restored.
The Roblox Appeals team has not conducted a manual review of the game, despite our multiple requests, resulting in the same repeated response.
This takedown has significant financial implications for several developers working on the game, impacting our livelihoods.
We write this post in the hopes of raising awareness and getting our game reinstated. The financial impact is hurtful, and our livelihoods are at stake.
#RobloxDev #Roblox #RobloxDevs #ROBLOX @RBLXMarcus @caleb_badass
hed retweeted
Ro-Bio: Experiment was likely mass reported and taken down by a group of people led by Stars.
Regardless of if they did or not, they still proceeded to steal our name, icon, and description exactly in order to market their game.
This is disgusting and childish and this is coming from a 15 year old.
stars:
roblox.com/users/3868786834/…
game: roblox.com/groups/32473059/S…
hed retweeted
Ro-Bio: Experiment, along with a few other smaller Ro-Bios, were taken under review by Roblox Moderation.
We don't really understand as to why it was taken down as it was approved and endorsed by Roblox (on Today's Picks multiple times).
I hope we can get it back up ASAP 🙏
hed retweeted
Congratulations to Eat Snowball Simulator by SwiftPlay (@scripted_hed) for reaching 1,000,000 visits!
At the time of reaching this milestone they had 250 Players with a 85.67% rating.
View stats on RoMonitor romonitorstats.com/experienc…
hed retweeted
Congratulations to Eat Snowball Simulator by SwiftPlay (@scripted_hed) for reaching 500,000 visits!
At the time of reaching this milestone they had 576 Players with a 81.25% rating.
View stats on RoMonitor romonitorstats.com/experienc…
hed retweeted
🐹 | Obby but you’re in a Hamster Ball!
Game is out! Make sure to like + favorite the game!
Tag 3 friends and like the post for a chance to win 1k robux!
📞 | discord.gg/M6CFtfcg6z
🎮 | roblox.com/games/15532761324…
#Roblox | #RobloxDev | #NewGame | #RobloxObby | #RobloxGame
hed retweeted
A lot of studios that are new to #Roblox believe influencers are the answer to growing a game.
They’re wrong.
Well, sort of…
Yes. Influencers are great. They quickly can get 100,000 people to see your game. But for 100,000 players to be truly valuable to your brand, you need to answer a few questions.
If you answer “no” to any of these questions, rethink your strategy.
1. Is your game verifiably fun? As in, if a random player joins, do they spend a long time in the game or leave in 2 minutes?
2. Do you have an active community for this new player to engage with after enjoying the game?
3. Do you have reliable monetization to make a return on your investment?
With that in mind, let’s consider what we can do to maximize the value of our influencer campaigns such that 100,000 new eyes on our game = 100,000 potential community members.
First, dig deep into your data. If players are joining your game and leaving quickly, more players won’t fix that. Instead, make changes at a rapid pace and constantly keep your eyes on the data. Target that 10 minute playtime average and above. Once your game proves it can hold players, we can focus on getting more of them.
Next, build your community. Create a Discord server and add TRUE value to it. Make it a hub for information, meeting friends, and overall more than just “a place to chat”. Create your own social media with content that allows people to engage deeper in your community. (This will also grow your game, especially on TikTok!!!) Once we have the infrastructure for community, we can be prepared for players to like our game.
Finally, refine your monetization. You’re in this game to make money, so make sure you actually can. Maximize your Average Revenue per DAU so that you can reliably estimate the ROI of influencer campaigns. Make sure there’s room for your biggest fans to support the game financially as much as they want. Once this is done, you can build the internal ecosystem for supporting multiple marketing campaigns with consistent returns.
With these 3 pillars, influencer marketing becomes an incredible tool to grow your game and reach new audiences. The money you put into it makes returns both financially and in a thriving community. You might think these are simple, but they take a lot of time and resources. However, if you can’t accomplish these, then more eyes on your game is not the answer.
We help studios and brands on Roblox build influencer campaigns as well as improving their game, monetization, and community building. If you’re interested, give me a call or DM me.
calendly.com/vectorthree
hed retweeted
My Roblox game went from making 10k robux a day to 40k+ a day with just 5 simple monetization tricks...
🧵A mini thread
hed retweeted
Since it’s christmas eve, I’m looking to spread some happiness 🎅
1 lucky person who LIKES, REWEETS and FOLLOWS me will be getting 10,000 robux! 👀
Ending on New Year’s Day (Jan 1) ⏰
#roblox #robuxgiveaway #robuxgiveaways #robux
hed retweeted
Daily Rewards in Sword Incremental?! 👀
Join the discord server for more sneak-peaks!
🔗discord.gg/6ZfTsZSyZ8
[#Roblox | #RobloxDev | #RobloxDevs ]
hed retweeted
A quick logo design and some simple branding for Woled!
Hope you enjoy it @HedTB_YT, Wolfous and Squafy.
#Roblox #RobloxDev

ALT Bento style grid with top left 2 styles of the Woled logo (wl with a star icon in the l). Beneath it the Woled workmark. On the right 3 boxes with each a short quote, from top to bottom: "Discover the magic among the stars", "Make the universe sparkle at your fingertips" and "Let you imagination shine bright". With on the far right all the HEX color codes.


























