Scorr (@scorrpo) profile picture

game enginedev

🏖️
Joined July 2012
Photo by Scorr (@scorrpo)Photo by Scorr (@scorrpo)Photo by Scorr (@scorrpo)Photo by Scorr (@scorrpo)Photo by Scorr (@scorrpo)Photo by Scorr (@scorrpo)Photo by Scorr (@scorrpo)Photo by Scorr (@scorrpo)Photo by Scorr (@scorrpo)Photo by Scorr (@scorrpo)
Scorr retweeted
🤫🧏‍♂️ #rkgk
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planet shader WIP
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new engine new renderer new physics new lighting new shadows new new
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Check out the announcement trailer for Reggie, His Cousin, Two Scientists and Most Likely the End of the World! The game will launch on Steam, Nintendo Switch, PlayStation 5 and Xbox Series consoles in 2025.
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It's here! After two years of hard work, I've finished "Zenibeasts: Kaiju Cutie"! Please watch it and show it to a friend. 😊 youtu.be/B3X7KWjDn4E?si=f_A3… #animation #creaturedesign #handdrawnanimation #2danimation #kaiju #monster #kaijucutie #cartoon #pilot
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looking forward to all the new engines that spawn out of this unity exodus event
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🧋🐶
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Trying to explain the data-oriented approach.
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good visualization of different netcode solutions
How does ROLLBACK NETCODE work, and why is it so difficult to program? A whirlwind tour of different solutions #pixelart #gamedev The setup: you have a video game with couch co-op (pictured) and want to add online multiplayer. Easy, right...? (thread)
Professor Jessica Bayliss published an article on data-oriented design, and it’s a feature article in this month's IEEE Computer magazine. You can read the article here: doi.ieeecomputersociety.org/….
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new avatar by @MatthewLopz check out their other art, it is 10/10
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even 20-40% is optimistic. in gamedev we know how to simulate entire worlds with millions of entities in less than 16 milliseconds. yet some text applications still take 300+ ms and 1gb RAM to display a page worth of text.
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How much processing power, energy and ultimately CO2 is wasted on terrible programming, legacy codebases stacking dozens of abstraction layers, and inefficient use of hardware? In my estimate, most software run only at 20-40% of their potential speed given the hardware.
Replying to @molecularmusing
It's just sad and software engineers, collectively all over the planet, really ought to be held to higher standards. The machines we are working on are capable of *so* much more than what I experience almost every day.
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Last weekend, some friends and I made a game in 48 hours during #gmtkjam Join together with slimes that join together into bigger slimes to fight foes and ascend. Play it here: scorr.itch.io/slime-ascensio…
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12 new fan-made #Hytale tracks along with incredible animated artwork by @CrimzonKrow ! Also, thanks to @_Hawkon for helping out with this a lot! It was super fun to make and I'm really excited to share it! video: youtu.be/2QxvFAiYDJs #HytaleFanArt
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