Indie dev sharing the journey. Creator of https://xitter.cf/t.co/qxgVDAINSp 🌱 Exploring React Native, AI & game dev

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Joined April 2010
Our game's Sentry had 324 unresolved issues. So many that real regressions were invisible. One session with Claude and the Sentry MCP: 324 → 48. How we sorted them 👇
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3/ The other half: Seer autofix. Connected to GitHub, it reads the issue together with our logs and spans, drafts a fix and opens a PR. So sometimes an issue arrives with the fix already waiting for review.
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On the way to our Easter vacation, my dad messages me: something's wrong with the game. Players were in the wrong co-op. Profile screens showed another player's data. I hadn't touched the code in days. For an hour I was sure we'd been hacked 🧵
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3/ The part that was on me: our API never told caches "don't store this". Any response that depends on who's asking should send Cache-Control: no-store. Ours now sends it on every API response. One header, and an upstream cache mistake can't leak player data.
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September was our worst month since spring: $3,042, down 40% from August. That's still a wild number for a cozy farming game made by one and a half devs. 10 months in, $35k total. What went wrong, and how October is going so far 🧵
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5/ What I'd tell other indie devs: - Split downloads by Browse vs Search before you panic - Build things your biggest fans love (for us: gifts for their co-op, not bigger gem packs) - Ship on a rhythm. It keeps players spending when installs stop
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My app pays my bills. Over the last year it almost died 4 times: 1. Migrating app ownership 2. A CDN issue that became a nightmare 3. An email I did NOT expect 4. Losing the database the whole game runs on None of them were bugs I wrote. 🧵👇
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Thanks to @sentry for sponsoring. I use it in Tiny Harvest every day so I find out something broke before my players do. In the video I show how its AI helps me debug real errors from the game. dub.sh/sentry-grimm
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