Sound Design Supervisor @PlayStation Studios #GodofWarRagnarok #MortalKombat #Injustice Views are my own. (He/Him)

Joined March 2008
Stephen Schappler retweeted
sorry zelda I was too busy making an arrangement of Corridors of Time from Chrono Trigger
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What an excellent book... I get why it won a Pulitzer Prize. If you're looking for an engrossing read, give it a go. Despite much of the heartbreaking plot, I absolutely adored all the Appalachian idioms. The audiobook version, narrated by Charlie Thurston, is incredible as well.
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Very generous of you Mike! I'm sure this will be really helpful for someone.
Hello game audio community! I was lucky enough to win a fantastic prize at @GameAudioSympos last weekend, thanks to the generosity of @sonnissdotcom! I've been a sound designer for a long time, and I'd prefer to give this prize away to a audio student or new freelancer.
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I just finished Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin. You should read this book. It is very, very good. ❤️ goodreads.com/en/book/show/5…
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Stephen Schappler retweeted
Hey #GameAudio Programmers! 👋 I know you're out there! Come work with us on the exciting future of audio at Santa Monica Studio! If you have any questions about this role, my DM's are always open and I'll do my best to answer boards.greenhouse.io/sonyint…
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💙💙💙
The latest patch for The Last of Us Part 1 on PS5 adds Ellie's shirts from the HBO series, including this sick Mortal Kombat II tee. bit.ly/411lYpw
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Wow!
Next up, the award for Audio Achievement goes to God of War Ragnarök🌟 #BAFTAGamesAwards
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Woooooo! @_Foley_Artist is awesome and an amazing colleague to work with! Her passion and love for the craft really shines through in everything she does.💙 #gameaudio
Ever wondered how they make the sound effects we hear in video games? Meet Joanna Fang foley artist for PlayStation Studios and a master at creating sounds for movies and video games like God of War: Ragnarok. (@_Foley_Artist)
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Stephen Schappler retweeted
Here's a quick look behind the sounds of Atreus' Sonic Arrows from #GodofWarRagnarok, one of the many awesome features I got to work on! 🏹 #GameAudio #GameDev #SoundDesign
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Wow! What an honor to be nominated and recognized by a group of peers. There were so many amazing games that came out last year that were an inspiration. Congratulations to all the nominees for their hard work and achievements. Y'all are awesome! variety.com/2023/artisans/ne…
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Stephen Schappler retweeted
Sunrise on the Westside of Chicago ✨🌆
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Stephen Schappler retweeted
I’m incredibly excited to announce our partnership with @womensaudio to give a workshop on Sound Design & Mixing Basics for TV & Film. The workshop will take place March 30th, 6-9pm, at our brand new facility in Burbank, CA. eventbrite.com/e/womens-audi…
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Not only is the music in Octopath Traveler II incredible, every piece has a day and night arrangement which transition seamlessly when you switch the world from day to night and back again with a button press. It's so beautiful... ❤️🎶
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We're in video game award season y'all, so repeat after me... "Winning or losing does not equate to self worth." Your unique talents and the positive impact you have on others matters. And remember, your hard work brings joy to millions of players around the world.😊🎮❤️
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Emergence 1.0 granular plug-in arrives, with host sync, audio modulation, ADSR, presets, more - cdm.link/2023/02/emergence-1… - and a look at all the fantastic granular tools we've been getting lately.
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We talk with the #GodofWarRagnarok sound team in our latest episode. @alexprevity @MkentAudio @thebeauanthony @bryanhiga & @schapps let us in on how the mix of the game sounds so great and lots more! Find it where ever you listen to podcasts or tonebenderspodcast.com/208-g…
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Seriously, the sound design in Puss in Boots: The Last Wish is straight 🔥
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Yay! #GodofWarRagnarok is out today. I hope you all enjoy experiencing this game. Over the past year and a half, I've had the pleasure of leading the interacts and puzzles sound design pillar, as well as working on some in-game cinematic moments and set pieces.
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This project was incredibly ambitious, but I'm proud of what we were able to produce, thanks to the contributions of our amazing sound designers, tech sound designers, audio QA, and production support! (not to mention the incredible work done by the music and dialog teams)
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Lastly, I'm also happy to share that I've been promoted to Supervising Sound Designer at @PlayStation! I'm looking forward to working on the next project, and grateful to have the support and guidance from some of the best in the industry.
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