𝘥𝘦 𝘰𝘮𝘯𝘪𝘣𝘶𝘴 𝘥𝘶𝘣𝘪𝘵𝘢𝘯𝘥𝘶𝘮

Joined April 2007
sangram retweeted
Somehow, @srajagopalan and @lachygroom have managed to fund a hard-tech revolution in India. There's something rather massive going on, and everyone else has missed it. Our story - corememory.com/p/a-new-india…
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India has africa level income europe level compliance america level ego middle east level heat russia level corruption We have picked literally the worst part of everywhere.
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Aatma Non-Competitive This summary from The Mint says it all: "An Indian Factory takes 23% longer to fill the same export order as a factory in Vietnam, and pays for 18% more labour hours to do it" I quit making socks (in my socks factory) in 1997. Even then, the OVERLOAD of "holidays, labour laws of breaks, holidays, overtime, X allowance and Y allowance" made me read the writing on the wall: all my buyers (H&M, Primark, Karstadt) would soon disappear. I even wrote an article about how a socks factory in Italy has its workers wearing roller skates to attend to more machines :) Check - lnkd.in/d3b8Q28A Circa 2026: The self-inflicted Indian factory issue is a HUGE problem. While we have well-meaning politicians who WANT India to thrive, there is another arm of the same machine that refuses to understand the WORLD OUTSIDE to change the world inside. What I would love to suggest - Get a bunch of the best bureaucrats to visit competitive factories, sit with exporters and their buyers as 'disguised' friends vs suits. - Take articles like this one and refute/cross check/validate every data point mentioned! Else, we will be like Marie Antoinette... asking the disadvantaged to eat Cake when they have no food. Do you work in an industrial business? Do you have insights to share? #Dhandhekibaat - it hurts to see the truth Article link (MUST read) in comments
🤖 Made with AI
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this should be compulsory reading for every class12 student
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sangram retweeted
To all the people asking me about what Architecture I use for my Software: my brothers and sisters in Christ, I program in C. The Architecture is obviously Brutalism.
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sangram retweeted
Navajo weaver Marilou Schultz (1954-) and her woven chips
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At the Game Developer's Conference, a guy once explained to me how Doom's difficulty settings worked. He was completely utterly wrong. He thought the settings increased the monster's health and weapon damage. In his defence, I was working for Ensemble Studios by then, and I don't think he knew I'd actually built the majority of Doom & Doom 2's levels. Still, it was an impressive display of ignorance. So you know - every item and every monster on a given level had a flag indicating which of the four difficulty levels it appeared on. When you load up Doom and choose Hurt Me Plenty (difficulty 3) then only the objects flagged for Level 3 show up. This includes weapons, ammo, even decorations. Sometimes we'd just add more enemies. Sometimes we'd outright replace them - there might be a chaingunner where a normal zombie used to be. Sometimes there was less health or less ammo. Sometimes we'd add MORE ammo for a harder difficulty. (For those wondering, yes we could flag a given object to exist across multiple difficulty levels.) Since we started with 4 difficulties, this means when I built a level, I built it four times. I had to playtest it four times as much. I had to balance the ammo and health and bonus items four times. But there is more to this story. When we finished and released Doom, then within a couple weeks we saw a guy boasting online how he'd beaten it on Ultra-Violence (our toughest level then). In our innocence, we thought it would take way longer. I mean, we KNEW the levels like the backs of our hands, and Ultra-Violence was a challenge for US. Now, I don't know how long the guy spent playing the game - I'm guessing hours each day. But it got John Carmack mad. Now our problem was that we couldn't go back in and add a new difficulty. I mean, we could, but it was an awkward waste of our time to go in to EVERY ONE of Doom's 27 levels and edit each one yet again to rebalance all the items and monsters. Again. That would take weeks. We needed a quick fix. So John Carmack did it programmatically. He had the monsters move and shoot at double-speed. He almost completely removed their idle animations, so they'd throw a new fireball the second they hurled the first. He also increased the speed of their fireballs. Imp and Cacodemon fireballs move 50% faster, while Baron of Hell move 1/3 faster. This made for a relentless barrage. One bad effect of this means of re-balancing is that since we didn't actually re-playtest the levels they vary WILDLY in how impossible they are. For instance, suddenly the toughest of all Doom levels became E1M2. It's packed with zombies and shotgun zombies who have instant reaction speeds and since you can't dodge bullets, they suck your HP down to 0 before you can find a decent weapons. At least in Doom 2, the hardest level on Nightmare was the final boss (I did this one). The cacodemons knock you off the ledges with their endless fireballs and you can't really get your act together. I don't even know if it's possible without a cheat code (I never tried). Let me know in the comments. Anyhow, that's where Nightmare difficulty came from. But hey, at least I didn't have to re-balance every level again on a fifth difficulty.
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sangram retweeted
Rome handed out free grain to 40,000 citizens in 73 BC. By 46 BC, Julius Caesar found 320,000 people lining up for their monthly ration. That eight-fold expansion happened in under three decades, and it shows you how welfare states actually grow. No Roman senator stood up and announced a plan to addict a third of the city to government bread. It happened incrementally, through political competition. Each magistrate who wanted votes expanded eligibility. Each expansion normalized the next one. The citizen who once considered the dole shameful eventually expected it, then demanded it, then organized politically to protect it. This is the core mechanism free market thinkers have identified across every era: once you create a transfer program, you create a constituency for that program. Recipients vote. Administrators build careers. Grain merchants who supply the state develop a stake in keeping the contracts flowing. The political economy locks in. Caesar, to his credit, actually cut the rolls back to 150,000 through verification audits. It was one of his more economically coherent moves, though the Senate still murdered him. His successors quietly let the numbers climb again. What did the dole require? Massive grain imports from Sicily, Sardinia, and Egypt, organized through state logistics at state expense, funded by taxation and conquest. When the conquest revenue dried up, the obligation remained. Rome had written a check against future military success, and future military success eventually failed to arrive. The lesson is not complicated. Distribute a benefit and you distribute dependency. Distribute dependency and you distribute political power to whoever controls the distribution. The grain dole didn't weaken Rome overnight, but it made every subsequent reform politically impossible.
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We did a successful flight test — another validation of the resilience and reliability of DG Propulsion engines. An indigenous jet engine powering an indigenous loitering munition. Jets belong in the air. Enable your wings with DG Propulsion’s Engines. @hoveritofficial @KAWAUAVPVTLTD
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