💻 Self-taught "fullstack" Senior Engineer |  Specialist | 🎮 Gamer & hobbyist dev | 🙈 Shy Tweeter | ☕️+🍵 Enthusiast | 🐕🐈‍⬛ Animal lover | 31 they/them

San Jose, CA
Joined September 2009
Did a bit of personal app work today instead of gamedev. Just felt like getting back to what I'm best at, while learning some SwiftUI stuff. Putting together a simple Todo/list manager thingy. Got the basics in place, and starting on priority flagging. Now back to trying to get Jenkins and Crashlytics to work... #developers #ios #codeinpublic
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One thing I wish GDScript had: extensions. I want to add some helper functions to Node like removing all children, etc. so I wouldn't have to keep rewriting the same code in several places. Maybe I'm missing something that could do this with existing GDScript though? #GodotEngine #gdscript #gamedev #indiegame
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Time to watch the anime that got me into #gamedev in the first place: .hack//SIGN Relax mode engaged
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I implemented saving and loading, along with dynamic warp points between maps today for my #gamedev of the day. All in #GodotEngine 4.3 Working really well! No tutorials followed, just did it from the knowledge I've learned so far and the Godot docs. They really are fantastic. No videos cause Twitter fails to process them. #Threads did fine.
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Gotta love Twitter, oops, I mean X...Fails to process my videos every time...Meanwhile #Threads handles it fine. wtf?
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Long day with some very over engineered code…Time to relax a bit with some video games, and maybe some game dev.
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Got matching #tattoos with my dad recently. It’s his very first one and he’s over 70! So, pretty fun. lol What do you think? #tattooartist #tattoo #skulls
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Been playing Death Stranding again. I forgot how well put together the systems were, how beautiful the world is, and how timely the music kicks in with all the other sound design. Top tier game, and one of my favorites. #gaming #GamingLife #GamingCommunity
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Started trying out C# with #GodotEngine. Just converting my GDScripts into C# to see how they differ, and it's not by much. Very interesting...It's given me some ideas on some content I could make. Not a huge fan of the C# syntax right now though, but besides that, it's smooth. I am interested to see if inheritance will come in handy with more complex code though. #gamedev #indiedev
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Played a few rounds of co-op Vampire Survivors tonight with my dad & brother. That game makes for the perfect couch co-op experience. Whole family can play cause it's just one stick to play the game. #gaming #games
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I just finished a course on #GodotEngine 2D shaders and boy am I impressed! I feel like I have a basic understanding of how they work, what they can do, how they function, and how I can begin creating my own shaders. I might finally be able to do the pixelated text shader I've been trying to do for my game. I can't recommend this course enough for anyone trying to learn Godot 4 2D Shaders. Bonus: I did it all in Godot 4.3 and it works flawlessly! Highly recommend it. udemy.com/share/10bbJW3@Wml5… #gamedevelopment #gamedevs
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Today seems like a good day to repost this strip. #Crowdstrike #MicrosoftOutage
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Playing #Myst with the family, I forgot how special this game is. Beautiful, atmospheric, music on point. Just a great puzzle game. @cyanworlds I can’t wait to finish Myst and move onto Riven next.
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I implemented object pooling in my little 2D survivors-like. I'm not sure how much it's helping performance, but it was a good learning experience about fitting something new into an existing system. I *think* I got all the bugs worked out, and crashes. The game is playing like it did before, so that's good right? lol Think I need to find another way to have more enemies on screen at once though... #GodotEngine #godot #godot4 #gamedev I think the performance hit is coming from all the collision objects on screen, so maybe figuring out a way to disable some is the way to go. Welcome to hear any ideas if you have them!
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Not all tutorials/courses are created equal that’s for sure. Trying to get through one about object pooling in Godot and it’s littered with weird things and stuff I was taught not to do in another course due to bad practice, system design, or performance. This is painful but at least I’m learning about object pooling I guess? #GodotEngine #Godot4 #gamedev
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I feel personally attacked, but also validated. 😂
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I added another new ability: summoning spider helpers. Added a shader to outline them to help distinguish between them and enemies. They spawn on the player, shoot out from them, and then kinda follow the player with a random direction offset. I think it's pretty cool, but it does make it hard to view enemies at a glance I think. I'm not sure I'll keep it, but it was fun to make! #GodotEngine #Godot4 #gamedev #gamedevelopment
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