CTO at Pixel Federation. Programmer, Technology enthusiast and creator of opensource frameworks Genome2D, Dash and Machina among others.

Slovakia
Joined March 2009
Funny how people assume that I am Flash fanatic when I use/used OGL,DX,CG,GLSL,C,Java,HTML,ObjC,ASM,JS,Haxe and many more. Tech agnostic!
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I've been neglecting my twitter for quite some time. So I will post updates on what I am working on more often here as well. Cheers and any feedback welcome. My latest tool in development. youtube.com/watch?v=KKwTwQj-…
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Finally merged my voxel experiments to my machina framework as VoxelizeNode. Stay tuned for some cool demos :)
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After almost a two week pause from Dash the new 0.4.8 is out. And since I spent one week on a Game Hackathon I came up with quite a few features that I will roll out in near future. First of which is AccumulateNode: youtube.com/watch?v=kIoD0dNg…
Dash Animation System version 0.4.4 is out, this version was focused on solving AOT platforms. So I added Dash referenced type scanner as well as explicit type definition options from which Dash generates a DLL to store as preserved assembly.
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Dash Animation System release candidate version is out as we are going for the final push. youtube.com/watch?v=hJjGw9zi…
Guys I've put to together a tutorial on Procedural Texture baking in Houdini if anyone is interested youtube.com/watch?v=PjyEF2p9… any feedback welcome. Enjoy. #houdini #procedual #texture
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Cloning customly serialized objects in Unity containing ExposedReferences using shallow copy is not a good idea, you will end up with the same reference of the reference to the reference 🤣
Another week and as planned another Dash Animation System update youtube.com/watch?v=9qDvyPNx… any feedback welcome :)
It always starts with, we just need this small part using reflection, and it always ends up in a chain reaction resulting in half the codebase using reflection. Damn expression evaluation I am looking at you. :)
Some people asked for it so here it is a sneak peek into my procedural system Machina. youtube.com/watch?v=BuzKW0JC…
Created a custom GenericMenuPopup for Dash/Machina and decided to release it as separate repository. It takes Unity's GenericMenu instance and extend it with search and other functionality. I hope someone will find it useful youtube.com/watch?v=-lRPgaZ0…
Dash Animation System updated to 0.2.3b with comments and region boxes for better workflow. github.com/pshtif/Dash/blob/…
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Yesterday I just talked with out RnD guys that they have a problem with debugging skinning in Unity so I decided to create a tool to debug it inside Unity. If you need such a thing I made it opensource youtube.com/watch?v=4i4aDyRU…
New update to Dash Animation System is out as well as additional tutorial and a bit of a dive into Data/Attributes/Variables and parametrization through expressions. youtube.com/watch?v=HfgB__Gb… Any feedback is greatly appreciated.
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Just updated rotation handling in my opensource runtime handle for Unity. github.com/pshtif/RuntimeTra…
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Hopping back on twitter and at the same time finally released a public beta version of a new animation system called Dash. youtube.com/watch?v=drWaAsld… Going public always had its benefit for getting great feedback so guys don't let me down. ;)
Ok guys, the promised Genome2D Dev Cast about the new upcoming Unity Context for it is up and ready. I know it is quite long but atleast I hope it's not all useless rant. If you want to get a bit of insight into why, what and how here it is youtube.com/watch?v=sJJTUqDF…
Peter sHTiF Stefcek retweeted
So here you have it! @seaportgame 2018 highlights in a Blog post! portal.pixelfederation.com/e… #iamcapptain #gamedev #facts #playerstoplayers
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Ok Genome2D Unity context is in alpha stage and can actually be tested if anyone is interested. github.com/pshtif/Genome2D-C… The mission is to port our Flash/WebGL games into Unity with existing codebase without any changes to it. #genome2d #haxe #unity #gpuframework #framework #rnd
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Is it possible to communicate with Apple watch from for AIR iOS apps at all? So far it seems impossible even with ANEs. #air #adobe #applewatch
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