・ryosharke・ (@ryosharke) header
・ryosharke・ (@ryosharke) profile picture

working on a game called Ordovician Blue! loves nature, games, manga, arknights If you wanna support me, here!: https://xitter.cf/t.co/M3q8tvVu8i

Taiwan
Joined March 2018
Photo by ・ryosharke・ (@ryosharke)Photo by ・ryosharke・ (@ryosharke)Photo by ・ryosharke・ (@ryosharke)Photo by ・ryosharke・ (@ryosharke)Photo by ・ryosharke・ (@ryosharke)Photo by ・ryosharke・ (@ryosharke)Photo by ・ryosharke・ (@ryosharke)Photo by ・ryosharke・ (@ryosharke)Photo by ・ryosharke・ (@ryosharke)Photo by ・ryosharke・ (@ryosharke)
headed for the open seas...
7
109
3
791
12,910
GAH IM SUCH AN IDIOT I was looking up why my aulacera trunk segments had such segmented lighting and [Shade Smooth] came up. I can't believe such a vital, elementary function escaped me for SO LONG NONE OF MY MESHES WERE SMOOTH LOOK HOW GOOD THEY LOOK SMOOTH
10
16
182
2,315
some more environmental wips!
5
46
1,015
ten hours of redoing and tweaking the water visuals... I think it was worth it! especially if you compare it to the old videos
11
31
324
2,994
finally added bubbles! It also appears for creatures swimming or turning at high speeds, and other attack animations. and I'm going to have a biome dedicated to these new rolling hills of algae, something about it is so peaceful
6
73
670
8,189
showcasing the new environmental details and water/lighting visuals! I think its a lot more lively now
5
28
1
191
4,049
forgot to include in the video, but I also finished some pretty algae turf!
9
308
Redid the sun and lighting and bloom levels as well as vignette... It's less blindingly harsh while still keeping the dream aesthetic im trying to pursue Will be working on new areas and biomes as well as more optimization next!
5
25
164
2,149
This is how the game looked before I did the changes! More flat, and a bit more evenly over-exposed ( which is killer on the eyes for long periods of time..) I think it looks better now, but I think I can still tweak it more as it has lost a little of the clean colors that pop
19
326
some footage of the stuff I've been working on recently: map assets (brachiopod shell clutter and exposed seabed/strata) as well as redoing the overly bright ocean depth lighting that was searing my eyeballs and finished interactions with predatory conodonts! creatures can shake!
6
20
173
2,242
making some terrain assets, as im going to be focusing more on the map next! Probably going to make some shell clutter, small rocks as well and maybe start on some Aulacera!
2
4
67
1,072
reusing the grapple system for struggling/escaping and will probably use it for shaking off creatures that are latched on as well! It'll be harder to escape grabs from much larger creatures, and if you're out of stam and can't get away from it, you're gonna be sent back 2 menu
3
52
532
6,746
megalograptus being swarmed by hungry hungry conodonts
3
75
3
729
6,662
a very WIP of swarm interactions! I still need to make the conodonts swim more frantically when in frenzy and latching and to make their movement more erratic. If you can't escape this swarm, you'll need to take down at least half their number before they'll retreat!
5
64
1
545
6,546
some progress on grappling as well as behavior for the conodonts! I've been doing a lot of experimenting on the grapple mechanic and its slowly getting to a good place, I think... the conodonts can now scatter and flee, and im planning on doing their attaching and attacking next
5
72
1
482
5,154
the #DragonsDogma2 DLC is coming out soon so I drew my pawn Eleni to celebrate!!
15
689
they kinda remind me of the fish from spongebob...
14
84
812
10,935
progress has been kinda slow recently (still recovering from health issues + updates to my favourite games lol) but here's the designs for the upcoming conodonts! one is supposed to be a passive cleaner/follower and the other a bloodthirsty swarming predator.
8
16
182
1,988
I made them visually similar on purpose as: -I've always liked that evolutionary tactic of mimicking other species for an advantage, in this case pretending as a "friendly" species to lure creatures into a false sense of security -I'm a sadistic person and want players to suffer
1
20
469