Ryan Sim retweeted
NEW STARK ISLAND IS LIVE NOW IN MARVEL / BLITZ!!
Stark POI + Stark Weapons = Iron Man hype all weekend
Ryan Sim retweeted
We are looking for a Technical Audio Design Intern for the summer of 2025! If you are a student interested in getting some real-world experience working in game audio please apply. (Paid, onsite in LA or Vancouver)
respawn.com/careers/technica…
Ryan Sim retweeted
This has been such a cool project to make sounds for. Super excited for everyone to see what we've been working on! Wishlist now!
Ryan Sim retweeted
Here is a little blog post on how I approach dialogue editing, I hope others can find this useful :)
What are your workflows like?
amnesiasound.ca/post/dialog-…
Ryan Sim retweeted
We are currently looking for an Audio Lead.
polyarcgames.com/jobs/audio-…
Ryan Sim retweeted
Akupara's dev team recreated Behind the Frame in 3D for the VR adaptation. This was a tremendous amount of work translating the original 2D game, and I'm so happy with how it turned out! Now you can paint in VR!
❗️ Virtual reality meets artful introspection in... 📢
🎨 Behind the Frame: The Finest Scenery VR, OUT NOW on Steam VR, Meta Quest + PlayStation VR2!
Guide soft paint strokes + uncover secrets in a fully-realized 3D space inspired by @SilverLiningWW 's original title.
Behind the Frame: The Finest Scenery VR
Ryan Sim retweeted
Absolute pleasure doing this with my friend @BenReichstein Always fun to nerd out about audio. Hope everyone enjoys it 🎉
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Ryan Sim retweeted
We’re hiring another composer at @riotgames!
This is for a different team than mine, but you’d be working with some fantastic people on some really exciting projects.
Go get it! 👏
riotgames.com/pl/work-with-u…
Ryan Sim retweeted
We have a Technical Sound Designer role here at @DSDambuster
Come and help the audio team make all our gorey dreams come true!
#gameaudio #sounddesign
dsdambuster.com/career?Categ…
Ryan Sim retweeted
Our own @jelfish67 met up with @awintory over the weekend to talk about our current projects and SECRET AUDIO THINGS!

ALT Kat Wenske and Austin Wintory taking a fun photo together, with Austin's raised fist in the air. In the background, a blanked out computer monitor says "Totally not secret things. These folks however, they're amazing! Nope, no secrets at all." Also, there are no secrets in this alt test either, but we know you checked. Check out Kat's shirt which showcases various cuts of meat.
Ryan Sim retweeted
We've got a permanent Dialogue Designer role on our audio team here at @DSDambuster!
I will be at @developconf next week and happy to chat to individuals who are interested in this role or just want to get to know us :) linkedin.com/posts/rose-h-5a…
Ryan Sim retweeted
It's not often you get to work with the team that worked on the music for Returnal, God of War, Sackboy and more. Come be a part of it and shape the future! #GameAudio #gamemusic #gamejobs boards.greenhouse.io/sonyint…
Ryan Sim retweeted
Hey #gameaudio #sounddesign 🔊
I'm pleased to share that my 'Community Tips' Reascript is ready to share!
It contains 50 tips from 18 contributors for when you're needing a little inspiration on your next piece.
It's FREE to download via the 'store' section on my website! 🧑💻
Ryan Sim retweeted
So. I'm putting a call out to #gameaudio & #sounddesign:
I've been wondering about some LUA/Reascript stuff lately and could use some help on something.
Anyone in my network willing to help out with some logic I'm struggling with?
(I understand that this is a bit of an ask)
Ryan Sim retweeted
We're THRILLED to announce our 2023/24 Guildford.Games Sponsors! Expect another big year of G.G events ahead! 🤩
A huge thanks from us to all our sponsors 🫶 - who are all tagged ⬇️ (bar @SHGames & #HistoricVR) so make sure you drop them a follow! 🥰
#GuildfordGames
Ryan Sim retweeted
Hi there #gameaudio , #sounddesign 🔊
Our next meet-up is set for June 24th from 16:30pm!
If you have any questions at all, please don't hesitate to reach out. You can sign up via the link in our profile.
No matter your background, you have a seat at our table. See you soon!
Ryan Sim retweeted
We're thrilled to present the gameplay demo for our Final Fantasy IX Remake project, crafted with love and passion by over 50 professional videogame developers and artists over the span of three years.
We hope you enjoy the ride.
Ryan Sim retweeted
You heard right, we're working with @GiantSquidology on their new game, Sword of the Sea! More details coming soon!!
Giant Squid is excited to present our new game: Sword of the Sea.
Check out the announce trailer and join our Discord for development updates!
SwordoftheSeaGame.com
Discord: discord.gg/giantsquid
#indiegame #PS5 #adventure
📺 youtu.be/9c3d2lRbKOw
Ryan Sim retweeted
Subtitle usage data:
Sniper Elite 5: 95%
Lego Star Wars: Skywalker Saga: 95%
Assassins Creed Odyssey: 95%
Far Cry New Dawn: 97%
Guardians of the Galaxy: 97%
You CANNOT afford to have subpar subtitle presentation or content. Don't let them be an afterthought.
#gamedev #indiedev
Yet another game sharing 95%+ usage data for subtitles.
Even when turned off by default over 60% of players turn them on (so don't have them off by default).
#gamedev #indiedev, most subtitles in games are still poor. Invest in good subtitles.
Info: youtube.com/watch?v=fVFgSkZt…





























