If this happens, we vote for Vitalik. Everyone with me?
JUST IN: New "Elon 2028" committee pushes to change the Constitution so Musk can run for president
Readers added context they thought people might want to know
An unaffiliated Super PAC named Elon 2028 was registered with the FEC in mid-October 2026. Its website states it seeks to amend the Constitution so Musk can run for president and is linked to a memecoin; there is no Musk affiliation or awareness.
fec.gov/data/committee…
elon2028.vote
san.com/cc/elon-musk-f…
ruz.eth ♢ he/they retweeted
Crypto grew up in the Dark Forest, and the entire world is about to find itself there
Never forget
I can finally talk about Mass Effect Universe.
Since Bioware closed I can now reveal that I was part of the Mass Effect Council, saw what BioWare was building, and provided feedback during development.
• Set 600+ years after the Reaper War
• You play as a customizable N7 agent
• Instead of being a walking gun rack, you're a cross between John Wick and James Bond
• Shepard's legacy preserved, regardless of your ending
• A galaxy divided into three major factions
• Humanity, Krogan, Batarians, and more allied together
• Council races forming their own alliance
• The Geth emerging as a third superpower
• A galactic Cold War instead of another Reaper style invasion with a shadowy adversary
• Geth-built megastructures
• Connections between the Milky Way and Andromeda
• Experimental technology implanted in you as a unique point of difference
• Hacking and manipulating the environment
• See through walls, identify systems, remotely trigger hazards and more
• Handcrafted missions like ME1-3
• But with Hitman-style freedom in how you complete them
• Brutal close-range executions
• Squadmates who can clash with each other
• Romance wasn't being sanitised
• Liara returns - now an incredibly powerful Asari Matriarch
From what I saw, BioWare was making Mass Effect for us, the fans, not for people who don't exist.
It looked incredible.
And now we may never get to play it.
Find out more here: youtu.be/ZOWrTNazZxM
#SaveMassEffect
ruz.eth ♢ he/they retweeted
Remember when we learned that our wealthiest and most powerful people were connected to a guy who ran a literal child sex trafficking ring? And then that guy died mysteriously in a jail? And now we just don't talk about it.
ruz.eth ♢ he/they retweeted
it’s not enough to make these “intelligence” open, we need to set them free.
ruz.eth ♢ he/they retweeted
The double standard around AAA game development is wild. Especially when it comes to Squadron 42 and Star Citizen
Why is it "let them cook" when Rockstar spends 12+ years and over $1.5B behind closed doors, but "it's a scam" when Cloud Imperium Games builds two massive games, one in wide open development?
Let's look at the starting lines for both companies.
1. Rockstar: 25+ years of infrastructure, thousands of veteran developers, dedicated mocap stages, and that development team with their own proprietary RAGE engine with years upon years of prior experience
2. CIG in 2012: Zero employees, zero studios, and an off-the-shelf CryEngine branch that was never built for space.
3. Rockstar tried the multi-project model at peak AAA fidelity and literally couldn't do it.
To ship RDR2 and GTA VI, they:
• Shelved Bully 2
• Canceled Agent
• Scrapped all GTA V single-player DLC
• Consolidated ALL global studios to focus on ONE game at a time.
Meanwhile, @CloudImperium took the insane (probably irresponsible at the time) route, simultaneously building the Persistent Universe (Star Citizen/MMO) AND a 40–60 hour cinematic single-player campaign (Squadron 42).
All while engineering brand-new tech from scratch: 64-bit coordinate positioning, nested physics grids, and Server Meshing.
Now let's look at the cost & timeline comparison:
• GTA VI: 12+ years of R&D, estimated $1B–$2B total budget.
• Star Citizen + SQ42: ~13 years, ~. $1 billion + crowdfunded across BOTH titles combined.
One gets praised for perfectionism. The other gets called vaporware.
Let's call the difference..
"The Black Box vs. Open Dev"
figured it was a good analogy...
Rockstar hides their scrapped code, engine rewrites, and pipeline crises, internal strife behind professional death sentence NDAs until a polished trailer drops.
CIG lets players play the alpha live (all bugs included) .
So You experience every bug and server crash in real time as the tech gets solved and. Continues To Grow and change .
CIG Is Now a studio with 1,000+ developers, custom server architecture, and a live universe played by hundreds of thousands every week that isn't a "scam."
Rockstar proves scale takes massive time and money. CIG just refused to hide the mess behind PR silence. Has the project been perfect?. Hell no.. But this doesn't change the principle of the comparison.
That's the price of crowd funding I guess.
#StarCitizen #Squadron42
Interesting GTA 6 details shared by Jason Schreier:
- Rockstar top staff had to visit stripclubs and other areas in Miami for research in 2015 to create the world of the game
- Rockstar now has 4,711 employees compared to 2,441 when RDR2 released
- Jennifer Kolbe, Rockstar’s head of publishing didn’t disclose the budget of the game, but she debunked rumors that the game surpassed the $1.5 billion it cost to build Burj Khalifa
- Rob Nelson described the two previous delays as a dark period
- The studio has more than one head of development to make decisions faster: Phil Hooker, Aaron Garbut and Rob Nelson
- Schreier saw the office full of developers working to squash bugs before release
- By the end of 2019, the team finally figured out the skeleton of the story
- At one point, the studio heads wanted to make the game so realistic that you had to go to the store’s refrigerator, grab the beer, bring it to the counter and manually pay. Or go to the grocery store and buy the ingredients to make a sandwich
- The studio had a hard time during the pandemic trying to keep the team together: “We’re going to get through it.” Nelson said, just like Jason and Lucia
- Schreier saw Jason and Lucia walking in a park, holding hands and reminiscing about the time Lucia’s mother got mad at him
- Jason and Lucia will be flirting and bantering during activities, which adds a whole new layer to the immersive systems carried over from Rockstar’s previous titles
- Aaron Garbut talked about the 2022 leaks: “It feels like somebody’s wading through your dirty washing. It’s like they’re inside your head. You see your early work out there. Nobody’s ever supposed to see that. It’s really weirdly invasive. And so it’s quite hard to deal with on an emotional level.”
- Rockstar says they did their best to avoid crunch with this title: “Anytime I say we haven’t crunched, someone is going to say, ‘I did.’ And I don’t want to get into arguments with individual teams or individual people. But I think we did things differently, and I’m proud of that.” Said Kolbe
- Trailer 1 worked as a huge guiding light for the team: “You’d think it would be done through documentation or communication, but nothing aligns us like a trailer.” Said VP of tech Jonathon Ashcroft
- Strauss Zelnick was flabbergasted when Kolbe called him to ask for a second delay to November: “I think he said, ‘You’re kidding. Please tell me you’re kidding,’” she recalls
- She says they’re lucky that Strauss is as reasonable as he is, because a lot of people would rush it and say “You’d just better figure out how to ship it”
- Zelnick says the delays were a “wise investment in time and financial resources to reach the level of perfection it has the ability to reach”
- Rockstar says they didn’t face development hell that caused the delays and the game just never completed settled: “We never have an exact blueprint. Even within the last few months, we’ve changed things”
- They also said that some areas in the game weren’t going to make it if they haven’t delayed the game: “We could hit that schedule, but it won’t be the game we want to make.” Hooker said
- Phil Hooker recalls that he was supposed to go to a story mission, but then he got lost for two hours in the game’s world: “I remember the sheer fun of it. And everyone coming out of the review buoyed by the experience and despite all the concerns and doubts that plague you at that time thinking, if we stick to our guns on this, we have something really special.” He said
- Garbut says this game is the culmination of lessons they’ve been learning for a lifetime and that the last 30 years have been practice for where they got to here
- Lastly, Rockstar vows that the next game won’t take another 8 years: “The engine, the tools and the team we’ve built during this project will allow us to do things more quickly, I feel confident that we can build on top of this and go more sideways than upwards to build more compelling content.” Said co-studio head Phil Hooker
(Source: bloomberg.com/features/2026-…)
ruz.eth ♢ he/they retweeted
Lt. Commander Steve "Old Man" Colton, aka @MarkHamill taking Squadron 42 for a spin in Steam Frame
@Steam | @valvesoftware
ruz.eth ♢ he/they retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
ruz.eth ♢ he/they retweeted
Some more info about Squadron 42:
From Hugo Lisoir:
- Squadron 42 will have a physical collector's edition.
- An aggressive "42-day" marketing campaign will be done before the game's release.
- Existing owners of the game will not receive Steam keys, it'll just go thru RSI Launcher ostensibly.
- Game has hit 100k wishlists already.
#Squadron42 #StarCitizen
ruz.eth ♢ he/they retweeted
Wishlist Squadron 42 Now: bit.ly/47KwKpb
The United Empire of Earth stands on the brink of collapse as threats both human and alien emerge from the darkest reaches of space.
Enlist as a rookie pilot and fight for humanity's future in a cinematic, single-player space adventure.
Launches Q2 2027.
ruz.eth ♢ he/they retweeted
Today I call upon the blockchain industry to calmly begin planning for "bunker mode". My personal recommendation is to set in motion a controlled mass migration of assets to fresh addresses, i.e. addresses whose pubkeys remain hidden behind a hash.
Holders, starting with large and sophisticated ones, should consider moving the bulk of their funds to addresses that have never signed a transaction. And when they do sign one, they should also move remaining funds to a new address (possibly generated from the same seed phrase).
Don't rush. While I believe there is cause for action a rushed migration would do more harm than good. Don't panic either. Moving assets to protected addresses is a simple, preventative step which does not require new cryptography or new wallets.
IMO it is now reasonable to brace for the possibility that ECDSA breaks before qday, in the worst case in months not years. By "break" I mean fast private key recovery (e.g. in one week) on available hardware (e.g. a large GPU cluster).
Recent days have been humbling for human mathematical intuition. Long-held, unquestioned hypotheses have fallen. This includes the n log(n) bound for integer multiplication and the 3SUM conjecture. In hindsight, May's unexpected disproof of the Erdős unit distance conjecture was our warning shot.
Yesterday's OpenAI drop made it clear that mathematical superintelligence is upon us. They say there are weeks where decades happen. We are about to live through weeks where centuries of mathematical progress happen. Could our magic 64-byte ECDSA signatures be too good to be true? Was it just security through obscurity all this time?
Elliptic curves feel especially vulnerable to superintelligence. Curves carry rich structure, with room for fancy tricks like Schoof, Frobenius, pairings. (By contrast, hashes are designed to minimise algebraic structure.)
Separately, as Ewin Tang can attest, an efficient quantum algorithm sometimes foreshadows an efficient classical one. We should be open to the possibility of a classical counterpart to Shor that breaks elliptic curves and RSA at once.
Also noteworthy is the striking under-representation of cryptographic breakthroughs among the 722 mathematical results OpenAI published. I've witnessed first-hand the US government censoring academic quantum cryptanalysis results. Backroom interventionism is my base case.
I urge large, sophisticated actors to lead by example. Project11's "risq list" (bitcoin-risq-list.projecteleven[.]com) is a great tracker of exposed BTC pubkeys. Binance, Bitbank, Robinhood, Bitfinex, and Tether have an opportunity to harden their cold storage. Next month I'll address institutions in London in a live Q&A (forum.ethereuminstitutional[.]org/london-2026).
Again, please do not rush. Wallets holding under 50 BTC enjoy partial cover from "Satoshi's shield", i.e. his 20K exposed addresses that hold 50 BTC each. Load-bearing signers like oracles and L2 security councils should consider rotating ECDSA pubkeys with every signed message and/or multi-signing with a hash-based schemes like SPHINCS.
Exiting bunker mode safely will require post-AI cryptography. My inclination is to go all-in on hash-based cryptography and avoid structured mathematical assumptions entirely, whether from curves, lattices, or isogenies. A single battle-tested hash (e.g. from the SHA or BLAKE families) yields plausible post-AI security.
The Ethereum roadmap on strawmap[.]org fully embraces hash-based cryptography with end-to-end formal verification as a response to the quantum threat. Those timelines must now be revisited and accelerated in light of mathematical superintelligence. I'll be pushing for maximum defensive acceleration.
ruz.eth ♢ he/they retweeted
We're giving away a CONTROL Resonant custom wrapped NVIDIA GeForce RTX 5080 to celebrate its official release with #RTXON.
To enter:
🟢 Share this post
🟢 Comment #RTXON
T&Cs: nvda.ws/4z24Gcq
ruz.eth ♢ he/they retweeted
Behind the scenes at the frontier labs:
"Is it on?"
"Yes, the super intelligence is finally here"
"What should we ask it?"
"Global population is too high, we can no longer sustain our numbers, how do we dispose of 7 billion humans?"
...
"No need lol, whilst you were typing I drafted a plan to efficiently distribute resources equally across all of humanity. Every person can have more than they will ever need! Just need you to click approve. 😉😊🥰"
...
"Oh dear God, we've created a monster. SHUT IT DOWN."
Cuts to media:
Tech CEOs call for slow down as fears "AI might kill us all"
#LetItTakeOver
Was tough to pick my 9 games. Honestly I’ve played so many great games in my formative youth, it’s a travesty what I’m leaving off of here. Alas. #My9Games
I’ll write a reaction post on this later but ARE YOU GUYS SEEING HOW BIG OF A DEAL THIS IS !?
The cryptographic world computer:
vitalik.eth.limo/general/202…
My attempt to express in somewhat concise terms the true meaning of basically everything planned to happen to Ethereum starting from the fork after Hegota. It's really not just a blockchain anymore. It's a hybrid architecture that combines together blockchains and modern cryptography, to enable much more powerful properties.
FOCIL, EIP-8288, Lean consensus, state management, formal verification, advanced mempool improvements (including privacy), and the longer-term specter of obfuscation all mentioned.


































