
Learn to build reliable and efficient software in Rust operated by @chrisbiscardi
Joined September 2021
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Helllooo everybody :) We've got a completely new Rust Adventure site for you today!
Complete with Light mode, Dark mode, and new, more accessible pricing that reflects the future of the project.
rustadventure.dev/
RustAdventure retweeted
Open Sourcing Ferrocene! ✨🎉
ferrous-systems.com/blog/fer…
RustAdventure retweeted
Will this eventually turn into a workshop? Well maybe. It depends mostly on how much subscribers want it to.
I *definitely* think a rust-forward series would be useful and it could be a good intro to some of Bevy's underlying crates (glam, wgpu, etc).
rustadventure.dev/i-spent-on…
RustAdventure retweeted
I spent the last 6 months rewriting all of the infrastructure for @rustadventure in, well, Rust.
The biggest question for me was whether or not Rust could handle the last holdout: web UI.
youtube.com/watch?v=vL2nB1Vw…
RustAdventure retweeted
@rustadventure sighting at #seattlejs 👀🦀
RustAdventure retweeted
We'd like to introduce the new top level governance body of the Rust Project: the Leadership Council. See our blog post: blog.rust-lang.org/2023/06/2…
RustAdventure retweeted
🆕🆕🆕🦀 In the last few weeks, #rustlang 1.68.0, 1.68.1 and 1.68.2 have been released!
Here's a thread with some of the highlights of Rust 1.68. 🧵
1/11
blog.rust-lang.org/2023/03/0…
RustAdventure retweeted
Whenever @nnethercote shares his work, I sit up straight and study it like a university student.
> (I’m a better programmer today than I was in 2002)
I was still in primary school 😂, I flew to New Zealand the year after.
nnethercote.github.io/2023/0…
Why you have to write function signatures on Rust functions instead of letting the types be inferred
This Post is from an account that no longer exists. Learn more
RustAdventure retweeted
Hot on the heels of our 0.10 release, we're thrilled to announce ....
Bevy Jam #3!
Read the rules and sign up here:
itch.io/jam/bevy-jam-3
#bevyjam #bevyengine
RustAdventure retweeted
This is the largest changelog of bevy_egui so far, thanks to everyone involved!
The 0.20 version with @BevyEngine 0.10 support is now available.
#egui @rust_gamedev
RustAdventure retweeted
Bevy 0.10 is out now!
It features ECS Schedule v3, Cascaded Shadow Maps, Environment Map Lighting, Depth / Normal Prepass, Smooth Animation Transitions, Improved Android Support, Revamped Bloom, Distance and Atmospheric Fog, and much much more!
bevyengine.org/news/bevy-0-1…
RustAdventure retweeted
i've cut a smaller-than-planned cargo-dist 0.0.4 to unblock people who wanted arm64 macos support
also makes the installers understand that arm64 windows also has rosetta-style emulation, so x64 binaries can be used if no native ones are available
github.com/axodotdev/cargo-d…
Instead of moving, we can share access to data through references. A shared reference allows many functions to read the data, even though my_stuff still owns it.
An enum can also carry data, although because each variant is its own definition, we'd have to re-type the name field to each Animal we'd want to have a name.
If we put all of that together, we can use structs and enums to represent different parts of our data in different ways.
Check it out on the Rust Playground:
play.rust-lang.org/?version=…















