
メイン→@ruccho_vector ここでは技術の話をしています ゲーム開発、Unity/C# 向けのライブラリ書くなど
Joined July 2017
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るっちょ(技術) retweeted
【要対応】PHP システム多数で被害が出うる脆弱性「php2shell」の修正パッチが、本日10/21 23時(日本時間)にリリースされる見込みです。
以下にて、弊社調査の現況や、現時点で考えうる緩和策・備えを整理しました。ご一読の上、対応にお役立てください。
▼ 詳細
blog.flatt.tech/entry/php2sh…
るっちょ(技術) retweeted
破られた証明書を除外できてるかのチェック方法
emudhra.we-have-a-problem.co…
↑を開いてこの表示しか出なければブラウザはセーフ
次に書かれてるcurlを実行して同じように繋がなければセーフ
もしつながってしまったら...OSなどをすべてアップデートして
private keys from 8 intermediate CA certs have been compromised (eMudhra)
Happy "Update everything" day to all my pager-carrying friends
emudhra.we-have-a-problem.co…
> This version still targets C# 9 and .NET Standard 2.1.
7.0 alpha で CoreCLR Editor がやってきたけど、.NET 10 / C# 14 はおあずけ
discussions.unity.com/t/core…
るっちょ(技術) retweeted
DHH is fundamentally right about Rust. For context, Vercel has been undergoing a Rust-ification (carcinization, technically 🦀) for a while.
One of the first projects we migrated was Turborepo, from Go to Rust¹. The migration completed, but the RoI was actually quite controversial internally.
While Rust was in our eyes better for low-level OS access, something crucial for a build system like Turbo, the human migration costs were very sustantive.
Go is very fast. It's beautifully designed. It's easy to iterate on. We were very conflicted about the migration, because it was *humans* writing the code, *even if we knew Rust was a better choice*.
The calculus has now changed. What's "best for humans" is no longer necessarily "best for business".
FWIW, it's also quite unlikely that Rust is the end-all-be-all toolchain. I'm quite certain there's greener pasture ahead, because Rust itself was designed before the 'supersonic tsunami' of agents hit.
¹ https://vercel.com/blog/how-turborepo-is-porting-from-go-to-rust
RE:C++
マーシャリングが辛い(開発体験的に・パフォーマンス的に)のでエンジンとスクリプトの住む世界を統一したかったのだと推察しつつ、しかしPure C# + IL2CPPじゃなくてC++のほうに寄せたのはどうしてなんだろう(講演見てない)
今日はココ
Unity Shader 完全に理解した 勉強会 unity-fully-understood.connp… #unity完全理解













