
Ex-@PlayRuneterra player. Currently enjoying @fabtcg in South Korea. Now looking forward to @playriftbound I just really love TCGs.
South Korea
Joined September 2021
- Tweets422
- Following268
- Followers165
- Likes2.2K
2026.10.31 @cardnyang_tcg 카드냥 Skirmish
Kai'Sa 🔴🔵
1R - KaiSa LWL
2R - Mid Yi WW
3R - KaiSa WLW
4R - KaiSa W (🥲)
5R - Viktor WW
4-1 3rd in Swiss
QF - KaiSa WLW
SF - Sett LWW
Final - gtfo go home
2nd overall finally got the seed
Time to eat and prep for Opens
GGX Tournament (Round of 16)
Kaisa 🔴🔵
Ro16 - Kaisa WW @SalriS1121
QF - Kaisa WLL @gamedev_gun
Pushed one off the cliff
I got pushed off the cliff
☠️
김준성 Andy (rubik) retweeted
한국 스토어 예선은 경쟁 등급으로 진행됩니다.
토너먼트 진출 이후에는 두 선수의 스위스 최종 순위를 비교해, 순위가 더 높은 선수가 1게임의 선후공 결정권을 갖습니다.
오거나이저, 저지분들, 그리고 대회에 참가하시는 분들은 꼭 유의해주세요!
Watch me get devastated in slow mo
GGX CUP 1경기, 루빅 @rubikLoR vs 박지훈 @delluminate2 카이사 미러전!
방송 해설에서는 빠르게 지나갈 수밖에 없었던 장면들을 다시 보면서, 두 사람이 같은 카이사를 어떻게 다르게 풀어갔는지 조금 더 자세히 짚어봤습니다.
좋은 경기와 멋진 무대를 만들어준 Gen.G Riftbound @GenG_Riftbound 감사드립니다!
※ 해당 영상은 GenG Esports 의 중계 영상을 활용하였으므로 문제가 제기될 경우 삭제됩니다.
youtu.be/Rc55shvdauQ
GGX Qualifiers (9/20)
Kai'Sa 🔴🔵
G1 Kaisa L (Streamed) @delluminate2
G2 Yi W
G3 Kaisa W
G4 Viktor W
G5 Viktor W
G6 Kaisa W
4th going into 27th tourney.
We cookin 😎
Couldn't have been written better. My man showing his love for the game with great feedback without meaningless berate. Thumbs up my guy
I would like to formally raise concerns regarding the quality of Riftbound’s Korean localization. @playriftbound @riftboundop @davetron @TrickJarrett
There are issues in the Korean edition that go beyond awkward wording and directly affect gameplay.
A clear example is Sett, Kingpin.
The English card reads:
“I get +1 Might for each buffed friendly unit at my battlefield.”
However, the Korean printing translates this as the equivalent of:
“I get +1 Might for each other buffed friendly unit at my battlefield.”
The word “other” does not exist in the English text.
This is not merely a stylistic difference. Under the English wording, a buffed Sett can count himself as a buffed friendly unit. Under the Korean wording, he cannot. The two versions can therefore produce different game outcomes.
As far as I have been able to verify, Sett, Kingpin was not previously worded with “other” in English, nor is it listed among the official Origins card errata.
There are also broader localization concerns, including terminology such as Hidden → “숨겨짐” and Controller → “통제자”, which often feels overly literal and unintuitive to Korean players.
In a TCG, card text and rules terminology are not simply translated copy. They are part of the game system itself. Players reading different language versions should still arrive at the same rules interpretation and game state.
What makes this particularly disappointing is that the Korean edition was not a simultaneous global release.
Riot’s own announcement acknowledges that Korea is beginning with Origins while the global release schedule is already significantly ahead. Korea will therefore receive seven Riftbound sets during 2027 alone, with the goal of reaching global release parity by early 2028. Riot has also stated that introducing new language editions brings additional logistical and operational complexity.
Given that additional preparation time, it is concerning to find a functional mistranslation on a physical card at launch, alongside terminology that still appears insufficiently refined for Korean players.
I am glad to see significant investment in the Korean launch through large-scale events at GGX and Yongsan, influencer campaigns, and special products such as the T1 collection.
However, for a trading card game, the foundation must ultimately be the game itself.
The same level of attention being given to marketing, promotions, and collectible products should also be given to card text, rules terminology, localization, and gameplay QA.
I hope the Korean edition receives official errata for functional mistranslations, as well as a broader review of its terminology and localization quality.
I am raising this because I want Riftbound to become a game Korean players can trust and enjoy for years, rather than simply a successful launch campaign or collectible product.
김준성 Andy (rubik) retweeted
It only takes one dedicated player to foster a community! 👊
@LSXYZ9 speaks on their journey growing the Korean Riftbound scene and the future of the TCG in the region!
😖🙈
한국 vs 프랑스
1R 레오나 @rubikLoR vs 미스포츈 OXX
2R 아리 @ccccK0114 vs 마스터 이 OO
3R 카이사 @gamedev_gun vs 티모 OXO
4R 빅토르 @Talonflame_RB vs 애니 OXO
5R 다리우스 @delluminate2 vs 세트 XX
3-2 로 이기고 왔습니다.
덱리스트와 해설 영상은 추후에 유튜브로 찾아뵙겠습니다!
김준성 Andy (rubik) retweeted
At 11 am CET will start the showmatch against South Korea, I'm so happy we get to discover what they're made of even before their first officials.
Another #Riftbound Nation Clash Showmatch specially crafted, actually the first ever on set 1! Links below!
It's here. 이제 달려보면 되나?
Get ready, South Korea! Riftbound is arriving September 18! 🇰🇷
Full details: riot.com/462uxou
김준성 Andy (rubik) retweeted
드디어 한국 정식 출시를 앞둔 리프트바운드!
이번 영상에서는 오리진, 1탄 환경을 기준으로 한국에서는 과연 어떤 덱과 챔피언이 강할지, 그리고 구도가 어떻게 될지 미리 예측해봤습니다.
선금제를 통해 해외 메타와는 어떤 차이가 생길지, 그리고 초반 환경에서 주목해야 할 카드와 덱까지 룬테라 APAC 챔피언 루빅 @rubikLoR 함께 이야기해봅니다.
youtu.be/1RCFeIzAxSU?si=lgVE…
김준성 Andy (rubik) retweeted
9월 18일 발매되는 리프트바운드에 대한 소식이 한번에 몰려 공개 되었네요!
GGEZ 티모 레츠고
playriftbound.com/ko-kr/news…
20260816 BoundOne (28 players)
🟦🟪 Ezreal
R1 - @ugo_henson Rengar WW
R2 - Irelia WLW
R3 - Kha'Zix WW
R4 - Sett LL
R5 - Nasus LWW
4-1 no topcuts 3rd!
김준성 Andy (rubik) retweeted
Ok in celebration of #Riftbound State of the Game week I am giving away a Crystal Rose Ahri :)
To Enter:
- Comment
- Repost
If you want to follow me that's cool too! Not required though :)
Winner will be drawn on Monday Aug 10th.
07/25 LoLMK's Poro Cup
Diana 🔵🟣
1R: Vex 2-0
2R: Viktor Control 1-2
3R: Annie 2-0
4R: Diana 1-1 Tie
5R: Diana 2-0
3-1-1, 6th into Top 8
QF: Viktor Control 1-2
I just don't know how to play against Viktor Control I guess I didn't have any reps in that matchup :(
김준성 Andy (rubik) retweeted
리프트바운드의 가능성은 무궁무진!
DN수퍼스 TCG팀이 생각하는 리프트바운드의 미래에 관해
언론사 인터뷰를 진행했습니다.
재밌게 봐주세요~ :)
The future of Riftbound is full of endless possibilities!
We had the opportunity to share our team's thoughts and vision for where @playriftbound is headed in this interview.
We hope you enjoy watching! 😊
▶ 기사링크 :
gametoc.co.kr/news/articleVi…
#RIFTBOUND #리프트바운드 #RBVendetta
#DNSWIN #符文战场 #TCG





















