
A brand new Norwegian game studio founded by @dantagonism, @mandarinx and @powersimonart Discord + other SoMe here: https://xitter.cf/t.co/nPjRuoKoT0
Oslo
Joined June 2023
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rubarb studio retweeted
Little sneak peek at the gameplay in Basalt. Happy Holidays, everyone! ⛏️
#gamedev #indiegame
Rough prototypes! ✨
Colleages were doing Brackeys game jam 2024.2 while I was deep into something else. Did a mini-8 hour-jam on the side with this cute fellow!
Physics got broken for the web export, but teeeechnically playable on itch here: rubarbgames.itch.io/clam-and…
We did some character designs for the mascot of the Norwegian chocolate brand Stratos recently. Simon collaborating with Thea (@artby.theahovind on IG) , delivering designs to Imagma animation (@imagmaanimation on IG) .
Have a look! 🐮🐮🐮🍫🍫🍫
Simon experimenting with some funky new techniques at the local life drawing sessions in Oslo, namely pixel art! 👾 Drawn on location on an iPad in front of a live model in 1-7 minute poses.
#lifedrawing #pixelart
Even more prototypes! Or rather.. A jam, in this case! Made for Ludum Dare 56, you play a desperate, depressed guy whose bedroom is invaded by cute, blue creatures
At the end of his rope, you can only stomp 👀
Playable web version on itch: rubarbgames.itch.io/goober-s…
More rough prototypes!
Had a chat the other day about how rough it is to file business expenses. Ended up making a tiny prototype capturing the experience. File all receipts without making embarrassing mistakes 🧑💼
Playable web version on itch: rubarbgames.itch.io/business…
Prototypes!
Here's a fairly recent prototype playing with the premise "can we gamify doomscrolling?". In order to stay sane you must constantly like new posts, disable ads, swipe away push notifications.
Playable web version on itch right now: rubarbgames.itch.io/the-feed
Breaking news! Rubarb is on Itch.
✨ We really love experimenting and playing with ideas in rough states.. *and* we believe in sharing! Warts and all 🧌
Cool guy Simon will dump all of his prototypes on Itch for you to see and try at
rubarbgames.itch.io/
Dan the funding man recently secured 200,000 NOK from Viken Film Centre for his game Bargainer! He is already busy learning Godot. Wish him luck! @dantagonism vikenfilmsenter.no/tildeling…
Our little knight rose to the 4th most upvoted post of all time in r/conceptart! So cool to read all the ideas and encouragement people have posted. We love the suggestion to name him John Wick! 😄 To be continued ...
reddit.com/r/conceptart/comm…
Thomas shares exciting *yawn* details about the system architecture behind Share Wars, and how data flows between components. Revel in the details! forum.godotengine.org/t/shar…
Our programmer is making a game called Share Wars, and has recently started a devlog over at the official Godot forums! Give him a follow so that he feels the pressure 🗜️ to actually finish the game. 😄 @mandarinx forum.godotengine.org/t/shar…
Slowly chipping away at, and tinkering with some new, original projects over at our end. Gonna be really exciting to share more of this soon! 👁️
rubarb studio retweeted
I've been kind of in stealth mode for a while getting a new game studio, @rubarbstudio, off the ground with some very talented friends. We started on a couple of small original games, and suddenly today we are one year old! 🎉
Hark, something unholy stirs in the underdepths...
Oh hey! We're still around! In fact Rubarb just turned 1 year old the other day! 🥳Celebrated with fancy Rhubarb soda, pastries and a nice, long recap presentation about all things business. Excited for year 2!
Hello from windy Tønsberg! We actually met up in person for some meetings, a trip out of town and some change of scenery
Stay close, stay warm, stay tuned. Some art experiment tangentially related to one of the projects we're developing at Rubarb
While we were forming the studio we both threw around a lot of names and experimented with different visuals to hit the right vibe. Here’s some of them!




















