Engineer, Architect, Game Developer, Coder, Historian. Developer of @Archimatix, a parametric modeler available in the Unity Assetstore https://xitter.cf/t.co/KXia9AOo7K.

New York
Joined October 2011
Sneak peek at the temple of Vesta for my game Shades of Rome
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Porting Archimatix to Unreal Engine to power my upcoming cathedral simulator game
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Big news! Our Steam page for Plyte is now live 🙌 It’s a 3D canyon adventure with bouncing physics, golden wreaths, and a hot air balloon that might be sentient. Wishlist now to join the journey: store.steampowered.com/app/3…
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Working on a new physics-based action game
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Finally getting back into the development of Peryl, a game of physics-based medieval architecture. Knock it down and rebuild it taller. But will it stand the "Test of Time"?
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The tower is tilting...
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An exquisite collapse profile!
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Making a fork in the road with @archimatix
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Come celebrate @archimatix's epic price reduction from $135 - node-based #parametric modeling right in @unity3d - now for only $90! Get your copy while supplies last! u3d.as/qYW
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A parametric mask modeled right in Unity with @archimatix. Available in the @AssetStore now: u3d.as/qYW
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Don’t miss your chance to get @archimatix for 50% off now in the @AssetStore! u3d.as/qYW
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#Blocktober - Just blocked out another level right in the @unity3d editor with @archimatix using ShapeMerging and GridRepeater2D /w Jitter.
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#Blocktober Blocked out right in @unity3d with @archimatix using ShapeMerger with the PlanRepeater
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