Robotics Tinkerer. RS @Amazon FAR Prev: @META (FAIR), @DFKI, @TUDarmstadt https://xitter.cf/t.co/RQpq7Prbln X https://xitter.cf/t.co/umZQeDjJv4

Joined November 2017
A first glimpse of the wildest robotics project of my PhD. 🛹 The Blind Skateboarder 🛹 No vision. No markers. Paper, code, weights — coming soon. And we have more. 😉
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Julen Urain retweeted
Presenting PTLD: an approach to learning tactile dexterous policies without ever simulating the tactile sensor. Tactile is essential for performing highly dexterous manipulation. However, collecting tactile observations reliably has been a fundamental bottleneck: (1) teleoperating a multi fingered hand for dynamic tasks is challenging, making sim-to-real imperative, (2) one can’t realistically simulate tactile today
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Julen Urain retweeted
We are excited to announce the 2026 cohort of RSS Pioneers! This year’s cohort brings together an outstanding group of early-career researchers whose work spans the breadth of robotics. A heartfelt thank you to all the organizers who made this year’s program possible.
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Julen Urain retweeted
1/ World models are getting popular in robotics 🤖✨ But there’s a big problem: most are slow and break physical consistency over long horizons. 2/ Today we’re releasing Interactive World Simulator: An action-conditioned world model that supports stable long-horizon interaction. 3/ Key result: ✅ 10+ minutes of interactive prediction ✅ 15 FPS ✅ on a single RTX 4090🔥 4/ Why this matters: it unlocks two critical robotics applications: 🚀 Scalable data generation for policy training 🧪 Faithful policy evaluation 5/ You can play with our world model NOW at yixuanwang.me/interactive_wo…. NO git clone, NO pip install, NO python. Just click and play! NOTE ⚠️ ALL videos here are generated purely by our model in pixel space! They are **NOT** from a real camera More details coming 👇 (1/9) #Robotics #AI #MachineLearning #WorldModels #RobotLearning #ImitationLearning
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Pretraining with dynamics models of motor behavior (aka world models) from video will be much more central to robotics than VLMs. There are multiple choices of representations (e.g. 3D? JEPA?) but we will figure this out by and by. Exciting times!
Replying to @DrJimFan
- Project website: dreamdojo-world.github.io/ - Paper: arxiv.org/abs/2602.06949 - Code repo and model ckpts: github.com/NVIDIA/DreamDojo This is a huge team work at NVIDIA. All credits go to the wonderful teams who poured their hearts into it!
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Julen Urain retweeted
Fully agreed with the sentiment that much of computer vision research (concretely, those not for “human consumption”) should be grounded in robotics. But as a robotics researcher, I think the more nuanced question is: how can we *rethink* these intermediate representations for embodied intelligence rather than discarding them? Why? The challenge, as also pointed out in Vincent’s article, is precisely the lack of perception-action data at scale. This is why intermediate representations IMO are *preferable rather than obsolete* because they open up training from scalable data sources. This can include even the vision/language encoders people love and use in robot learning — it’s hard to imagine training low-level visual representation or high-level language understanding purely from limited robot data. The same goes for intermediate representations at the structure level — world modeling, learning from Internet videos, learning from humans, and simulation — many of which still rely on 3D representations too.
In my recent blog post, I argue that "vision" is only well-defined as part of perception-action loops, and that the conventional view of computer vision - mapping imagery to intermediate representations (3D, flow, segmentation...) is about to go away. vincentsitzmann.com/blog/bit…
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At the RI seminar at CMU yesterday, I presented a 3 level analysis of robot skills & discussed the pros and cons of teleoperation, simulation, and learning from videos, before presenting our research. Enjoy! youtube.com/watch?v=ry8itipz…
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Julen Urain retweeted
As video world models become increasingly powerful, do we still need explicit 3D? A commonly misunderstood point is this: video world models are not “just 2D.” Their ability to maintain multi-view consistency, temporal stability, and realistic interaction necessarily implies that their latent knowledge encodes 3D world structure. Without some notion of 3D, consistency itself would not be possible. The real distinction, therefore, is not whether a model has 3D but whether that 3D exists implicitly or explicitly. Implicit 3D lives inside latent spaces and network weights. It supports generation, but it is difficult to localize, edit, constrain, or reason about. It allows the world to exist, but not to be used. Explicit 3D, in contrast, exists as structure and state: it is addressable, editable, composable, and transferable. Its purpose is not better visual fidelity, but operability to allow the world to be manipulated, controlled, and executed. From this perspective, video and 3D are not competing paradigms but a layered system: 2D/video is the interface to human perception; 3D is the interface to the physical world. They can reinforce each other, but neither forms a closed loop on its own. In practice, data not model architecture sets the upper bound of world models. Explicit 3D may not be the final user-facing representation, but it is likely the most effective pathway toward scalable, high-quality, and controllable data. Through explicit 3D/4D representations, worlds can be constructed systematically: interactions can be programmatically sampled, states and actions can be composed, rendered into images and videos, and fed back to train video world models. Seen this way, 3D is not the destination it is the starting point for scaling. What truly drives progress forward is never the model itself. Whether we capture the world or imagine new ones, whether data comes from observation or intent, whether we model what is or what should be the direction of the world is ultimately determined by human choice and purpose. Models may extend the world, but humans decide where it goes. #Genie3 #worldmodel
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There has been a clear trend in the last months moving from VLA-type approaches to Video Generative Models + Inverse Dynamics Models (VAM). While the probable main reason of this recent growth is the latest improvements in video generative models, I believe this shift is relevant for robotics. While the VLA's distill the foundation models knowledge through some latent representations that intertwine semantic and spatial information, VAM distill this knowledge in a more explicit way, representing it spatially. I believe this spatial grounding of VAM might lead to way larger generalization capabilities wrt. VLA and I am optimistic in even more 3D spatially grounded foundation models in the direction of the recent @wenlong_huang point-world.github.io/
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While I really liked the article, it feels to me that this physical commonsense can be better capture by predicting next observations (i.e. world models) and planning on it, rather than training a policy on predicting next action (i.e. behavioral cloning)
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We just released AINA, a framework for learning robot policies from Aria 2 demos, and are now open-sourcing the code: github.com/facebookresearch/…. It includes: ✅ Aria 2 data processing into 3D observations like shown ✅Training of point-based policies ✅Calibration Give it a try!
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This was very challenging and very cool to see evolve! I personally was no sure if it would work, but @irmakkguzey pushed so hard to show it does. Learning dexterous robot policies with only human video data, using the egocentric view from Aria2 glasses, chill and easy 😁
Dexterous manipulation by directly observing humans - a dream in AI for decades - is hard due to visual and embodiment gaps. With simple yet powerful hardware - Aria 2 glasses 👓 - and our new work AINA 🪞, we are now one significant step closer to achieving this dream.
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Julen Urain retweeted
After a year of team work, we're thrilled to introduce Depth Anything 3 (DA3)! 🚀 Aiming for human-like spatial perception, DA3 extends monocular depth estimation to any-view scenarios, including single images, multi-view images, and video. In pursuit of minimal modeling, DA3 reveals two key insights: 💎 A plain transformer (e.g., vanilla DINO) is enough. No specialized architecture. ✨ A single depth-ray representation is enough. No complex 3D tasks. Three series of models have been released: the main DA3 series, a monocular metric estimation series, and a monocular depth estimation series. The core team members, aside from me: @HaotongLin, Sili Chen, Jun Hao Liew, @donydchen. 👇(1/n) #DepthAnything3
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The expert mode is going to bring a lot of news in the future 🙃
NEO The Home Robot Order Today
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Julen Urain retweeted
Introducing DINOv3 🦕🦕🦕 A SotA-enabling vision foundation model, trained with pure self-supervised learning (SSL) at scale. High quality dense features, combining unprecedented semantic and geometric scene understanding. Three reasons why this matters…
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Anyone interested in tactile sensing for robotics should be following Akash's solid releases. How should we integrate rich tactile sensing modality for policy learning?
Robots need touch for human-like hands to reach the goal of general manipulation. However, approaches today don’t use tactile sensing or use specific architectures per tactile task. Can 1 model improve many tactile tasks? 🌟Introducing Sparsh-skin: tinyurl.com/y935wz5c 1/6
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Touch perception holds the key to unlock robot dexterity Our new @SciRobotics work shows how to fuse tactile & vision, track pose+shape of novel objects during dexterous manipulation science.org/doi/10.1126/scir… It's a culmination of our work over the last 4 years, see @Suddhus 🧵⬇
For robot dexterity, a missing piece is general, robust perception. Our new @SciRobotics work combines multimodal sensing with neural representations to perceive novel objects in-hand. 🎲 Featured on the cover of the November issue! #ScienceRoboticsResearch 🧵1/9
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When we were working in SE(3)-DiffusionFields, we were not aware how far this could be extended. Our new work shows that: - SE(3) Flow Matching is a simple yet powerful alternative to SE(3) Diffusion for robotics. - We can use Invariant network for equivariant action generation.
I am excited to share our recent work on "ActionFlow: Equivariant, Accurate, and Efficient Policies with Spatially Symmetric Flow Matching". The work presents a novel policy class combining Flow Matching with SE(3) Invariant Transformers for fast, equivariant, and expressive robot learning from demonstrations. I will present the work tomorrow in the #CoRL2024 Workshop on Robot Manipulation in a World of Abundant Data! For more information, please check out our website at flowbasedpolicies.github.io/ . The work has been an amazing effort together with @robotgradient @João Carvalho @FatAndFurious42 @GeorgiaChal & @Jan_R_Peters
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In our intepretation, Invariant networks should be preferred over Equivariant networks as long as you can achieve same results (i.e. equivariant action generation). Imposing Invariance over your network is simpler and allows using most of the common functions (ReLU, Linear...)
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On the other side, SE(3) Flow Matching is a prefered option to SE(3) Diffusion. It is deterministic and its build on straight paths over the geodesics, leading to a much simpler generation/optimization paths.
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