Founder and Designer. Building AI architecture at Abrum.

Frankfurt am Main, Deutschland
Joined January 2009
The Claude - Blender MCP connector is mind blowing. How would I have done this without it. From DXF terrain data to final setup it cleaned up the scene, converted a proper point cloud and wrote a whole Delaunay triangulation mesher.
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🚀 Just added SPZ export to my 360° → 3DGS pipeline! 📊 8M splats → only 33MB (vs ~466MB PLY) ✨ New features: SPZ v3 format for 10x smaller files Adaptive sampling - more Gaussians where detail matters Quality presets: Low→Ultra (250K to 8M splats) Transform any equirectangular panorama into a Gaussian splat VR scene Painting: Joakim Skovgaard. Christ in the Kingdom of the Dead 🌐 #GaussianSplatting #unity3d #GameDev #VR #3DGS #Voxels #Physics #madewithunity 1892
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First, the internet crawled so that AI can run. Now, AR glasses will crawl so that robotics can run.
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Robin Huse retweeted
That's beyond awesome! The future is here. Check out this paper thread on Radiance Fields applied to your favorite sitcom! 🧵 ShowMak3r: Compositional TV Show Reconstruction TL;DR: We reconstruct dynamic radiance fields from TV shows, enabling editing of the scenes like how video clips are made in a production control room. Contributions: • We introduce ShowMak3r, a comprehensive pipeline that reconstructs the dynamic radiance field from TV shows, enabling viewpoint editing like a production control room. • We propose 3DLocator, which accurately aligns actors on the stage. 3DLocator even aims to solve unseen poses due to occlusions. • We present ShotMatcher, which enables continuous tracking of actors under shot changes. Our approach associates actors even when they are not visible in certain shots. • We implement an implicit face-fitting network to recover and express dynamic facial expressions. • Extensive experiments show the validity of our approach and demonstrate possible applications such as actor relocation, insertion, deletion, and pose manipulation.
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Robin Huse retweeted
Hedra Studio and Character-3 is here. A new generation of AI-native video creation. At its core is Character-3, the first omnimodal model in production, built to jointly reason across image, text, and audio for more intelligent video generation. This goes beyond multimodal—it’s the next evolution of AI-driven content creation. With Hedra Studio, we’re making this technology easy to use. It brings together Character-3 and other leading AI tools in one platform, so creators can focus on ideas instead of complicated workflows. With Hedra Studio, you can: - Text-to-video and audio-to-video - Character and general-purpose image and video creation - Dynamic backgrounds, text-to-emotion, and top AI model integration Character-3 sets a new standard for AI video. Hedra Studio makes it accessible. Both are available now.
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“We’ve added Experimental support for Apple Vision Pro’s Full and Mixed immersion styles, enabling creators to explore the full potential of augmented reality on Apple devices”
In the past, Unreal Engine hasn't been as fully featured on macOS as it has on Windows - we're making great strides, though 🛠️ We want your development to be cohesive across the platforms you work best on, after all! Read up on this comprehensive progress report as we continue our journey to achieve feature parity on Apple platforms: epic.gm/ue-mac-progress-repo…
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Cool research on volumetric video Source in comments
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Robin Huse retweeted
Meta’s Controllable Human-Object 
Interaction model is so accurate… “Lift the chair, move and put down the chair”
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Simply Piano for Vision Pro just dropped! Great music. Great design. You actually learn to read music, not just placement. AI-powered feedback. Play with or without a real piano. Oh, and it’s free! There are plenty of piano learning apps in AR, but this one’s the best by far.
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Coming soon: new eye-hand interaction #XR research with direct & indirect gestures. Before, a #2DUI teaser from 2015's "Gaze-Shifting" work: Eye-hand coordination shifts pen mode btn. 1) direct drawing 2) precise cursor mode Eyes stay on target. bit.ly/3RUwigD – at Castellammare del Golfo, Sicily
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Robin Huse retweeted
Day 7: Ever tried writing every day for a week? 7 Surprising Benefits of Writing Daily for a Week
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4D Gaussian Splatting for Real-Time Dynamic Scene Rendering website: guanjunwu.github.io/4dgs/ abs: arxiv.org/abs/2310.08528 Trains a model to predict a deformation field of the 3D gaussian splatting representation to introduce dynamics to the scene
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Robin Huse retweeted
TöRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesis pdf: arxiv.org/pdf/2109.15271.pdf abs: arxiv.org/abs/2109.15271 project page: imaging.cs.cmu.edu/torf/
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📱 2021 Mobile AR Features V4 Now ∼50 features for 9 AR Providers! 🆕 Zappar added, credit @tomdefraine from @ZapparApp 👇 View, Suggest edits docs.google.com/spreadsheets…
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Our method can reconstruct complex dynamic scenes from a monocular input video. Here is an example of a topological change caused by splitting a cookie in half. The video is played back from novel viewpoints. (6/N)
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Robin Huse retweeted
I put up a list of #AR and #VR related paper presentations in #CHI2021 here: youtube.com/watch?v=bTdS8YCV… Please feel free to add more videos via shorturl.at/abwEX in case I missed one.
Major WWDC preview: the new 3D Apple arrives. scobleizer.blog/2021/05/15/t… Will be doing a Twitter Space later this afternoon to talk with everyone about this. If you are in VR or AR you MUST read this. It will change our industry deeply.
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Paper accepted to #ICML2021! Sharf: Shape-conditioned Radiance Fields from a Single View krematas.com/sharf/ arxiv.org/abs/2102.08860 We perform novel view synthesis by estimating the radiance field from a single image using a geometric scaffold with @krematas, @rmbrualla
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Can get your coders to free my last name from icloud jail? Been locked out for 6+ months because of an uncapitalized t in TRUE, my surname but also a computer command. Now that I a layman have explained problem to you a giant computer company, could u fix? @apple @AppleSupport
Anyone else getting this error from Apple iCloud ? In past or now? I’m 6 months deep freeze & looking for any help. I rem dead coding languages like kobalt.. & this seems like an Apple coding issue — not hardware
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I used to say I would help entrepreneurs for free. Now I do just that. That is what I do in between writing another book and chasing after the kids. Spatial Computing is about to have the rocket engines lit. Call me to tell me what you are building: +1-425-205-1921. All free.
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