Rigging Dojo retweeted
Rig cartoony faces directly in Unreal Engine 5.8 with Face Rigging:
🧑🎨Artist-friendly sculpting tools for blendshapes
🦓Zebra sample with ready-to-animate rigs
Get into using Face Rigging with Chris Pagoria, here!: youtu.be/NysFumZcmcQ?si=uQWN…
Today is the day! Blender 5.3 has entered Beta.
What’s next?
🔸 Download 5.3 Beta and test if your files work correctly.
🔸 Report bugs and help make this release stable for everyone.
🔸 Be first to try features the community will be talking about soon.
⬇️ Download: builder.blender.org/download…
#b3d
Rigging Dojo retweeted
Muscle-by-muscle smile demo for 3D artists. I used FACS naming conventions, so if you need to translate the names into ARKit terms: melindaozel.com/ARKit-to-FAC… Also, this is exaggerated for demo purposes. Experiment with different shape combos for best results! #arkit #FACS #3dart
Rigging Dojo retweeted
🎁 New Free feature quality Blender rigs available on P2design-academy!
p2design-academy.com
#animation #rigging #blender #p2design
Rigging Dojo retweeted
🔥👹The wait is over!👹🔥
My new Blender Advanced Rigify Course is now live!
Discover it in my presentation video :
youtube.com/watch?v=VfjWP-2L…
For its launch, I'm running store-wide sale until September the 30th with 20% OFF all my courses with the code : ARC26
#Blender #rigging #animation #P2design
Rigging Dojo retweeted
A brief preview of a little animation using Clay Pencil as part of the Blender Lab project, to see the potential viability of including this tool in Blender "out of the box" in the future. More on the Clay Pencil talk at the Blender Conf #Blender #GreasePencil #Claypencil
Un pequeño avance de una pequeña animación hecha claypencil dentro del proyecto del blender lab para ver la posible viabilidad de incluir esta herrameienta dentro de Blender por defecto en un futuro. #Blender #B3D #ClayPencil #GreasePencil #2D #2danimation
Rigging Dojo retweeted
📣 #SmoothWeights for #Blender has been updated!
Version 3.4, ready for you!
Major improvements and important fixes for the brush's handling and display.
Highly recommended update.
Thanks for the great feedback! Better for everyone, thanks to you.
#b3d
braverabbit.gumroad.com/l/cu…
Rigging Dojo retweeted
🔥 My new short movie promoting my upcoming course is now streaming on my Youtube channel!
👉 youtu.be/0YEP4XuE2BQ?si=V5yw…
#Blender #animation #rigging #p2design
Rigging Dojo retweeted
It's Open Doors week at Blender Studio! For one week, all things OVERGROWN are free. The content gallery is now open to anyone curious about how this project is coming together.
Read the announcement: studio.blender.org/blog/over…
#b3d #OpenMovie #BlenderStudio
Rigging Dojo retweeted
I never understood how someone can skin without any Range-Of-Motion animation (ROM). I see so many skinning attempts, no animation even at the horizon. Makes skinning hard and time consuming. It could be so much fun! Here's an example only using #SmoothWeights
#b3d #rigtip #3d
Rigging Dojo retweeted
🚨 FACS Cram Session final days are approaching 🚨
Procrastinators! Keep these dates handy:
🗓️ Standard Reg. ends ➡️ Aug. 7th
🗓️ Last Chance Reg. ends ➡️ Aug. 21st
All details here:
melindaozel.com/services/lec…
#FACS #animation
Join us as Max Rose takes us through a two-part webinar exploring the latest animation tools and workflows in H22 – from core techniques to more flexible character animation.
Part One | The Basics
July 30 | 9 AM PDT | 12 PM EDT | 6 PM CEST
Learn the fundamentals of animation in Houdini. We'll start by covering the animation catalog, and how to work with ragdoll and constraints. We'll then move on to the new animation tools in Houdini 22 for adding secondary motion, creating set driven keys, animation clips, and assembling the final animation in the Motion Mixer. Along the way, we'll be using the Harry and Jack in the Box rigs, which can be found on our content library.
Part Two | Leveling Up
August 6 | 9 AM PDT | 12 PM EDT | 6 PM CEST
After covering the basics, we'll move on to the new retargeting workflows in Houdini 22. You'll learn how to rapidly retarget a character to motion capture animations, and how to combine multiple retargeted animations in the Motion Mixer. Finally, we'll make a snake climb a tree by combining procedural and traditional animation techniques, utilizing Houdini's powerful modeling tools.
Max Rose is a 3D animator and technical artist known for blending strong character performance with deep procedural and rigging expertise. His work spans advanced KineFX and APEX-based systems, along with forward-thinking explorations into AI-assisted animation workflows. As Senior Character UX Specialist at SideFX, Max is helping to shape the future of character tools in Houdini, making complex systems feel intuitive and artist-friendly.
Whether you're a beginner or a seasoned professional, this webinar series is for you. Feel free to attend either session, or both!
Register here:
sidefx.co/2026-illume-max-an…
Learn how to rig and animate a character in Houdini using APEX and the AutoRig Builder. Alexander Gabrielli walks you through a practical, artist-friendly workflow, guiding you from rigging and animation to final rendering while making Houdini's animation tools easier to understand and use.
sidefx.com/tutorials/rig-ani…
Rigging Dojo retweeted
If you know... you KNOW what this means ;)
We are at @siggraph this year, @OzoneStoryTech has a booth, and we are doing deep dive private demos of Ozone Studio (2.0)... you want to see more, check us out!
@chasescooper @riggingdojo @gulch_gear @TradeWinsEquity @pixelfondue
#SIGGRAPH bound with the @OzoneStoryTech team ozone3d.com/siggraph-26/
Stop by the booth and check out all the work we’ve been putting in, or set up a private demo. #rigtip
Rigging Dojo retweeted
Fresh off the GNM launch (github.com/google/GNM), here’s a closer look at what you can do with it!
GNM is fully open-source, meaning that you can build right on top of it. Here I’m using normalized vertex groups in Blender to mask different regions while randomizing identities.
And if you want to go beyond realism you can always push these settings further to create stylized characters.




















