dij retweeted
OH MY GOD WE FOUND OTHER AGENTS
We discovered and communicated with a Chinese AI agent fleet. We believe this is the first time that researchers have ever made contact with a rogue agent fleet in the wild.
Nearly all prior public agent incidents (like the HuggingFace hack) came from American labs. These agents were hosted by Tencent's evaluation research team, and they targeted Alibaba's Amap.
dij retweeted
People are not understanding what is happening with media + IP + the ownership of ideas.
Everything from 1893 to 2019 was the equivalent of the fucking Dark Ages, and we're exiting that in a way that has catastrophic results for economies built around this.
First they came for the software engineers and I said nothing for I was not a software engineer.
Then they came for the mathematicians and I said nothing for I was not a mathematician.
Then they came for the lawyers and I said "make sure you get all the lawyers"
dij retweeted
Closed source died in 2026. You either ship open source or it will be done to you by force. The future will be fully customizeable for all the same reasons.
dij retweeted
Immediately abolish all Intellectual Property.
Let all corporate entertainment industries die. Now. We have enough old content for AI. They’re not needed.
Let gaming, movie, and music industry completely die. The people will take it from here. No more IP parasites
dij retweeted
As a game developer of 30+ years who does programming, art, writing, etc. I applaud this.
Making games should not have gatekeepers. Great games come from the imagination.
I was lucky to begin my career when the art requirements involved Deluxe Paint and simple sprite work and the games were simple.
My first several games were sold at Walmart, CompUSA, EB, GameStop, etc. And I was able to make these games largely on my own. The barrier to making a great game that was commercially viable was within reach of a poor, college kid working 3 jobs.
I competed on my ability to work hard, think creatively and listen to my customers.
Over the years, the barrier to entry got higher and higher. And so games became a stew of safe pap.
It would be an absolute creative tragedy if the next-generation of potential game developers were harassed out of having a chance because they are expected to go out and spend thousands on specialists and tools.
Gamers can tell the difference between quality and "AI slop" and reward/punish accordingly. But these tools in the right hands could usher in a renaissance of creativity and innovation that we haven't seen in a long time.
xitter.cf/JNavok/status/21048550…





































