iOS / Android dev during the day, gamedev at night. Wishlist Earth's Greatest Defender on Steam: https://xitter.cf/t.co/9XWt4pe6j0 Mastodon: https://xitter.cf/t.co/RZ8CiJnIOc

Waterloo, Ontario
Joined February 2012
Google's decided to use the Persian calendar for my search results. Thanks I guess 🤷‍♂️
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I dug a 2394 meter long shaft and collected 3669g of rainbow dust in Errands of Iris, a game made by @herebefrogs for #js13k 2026 js13kgames.com/2026/games/er…
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My #js13k post mortem, in which I cover minification, game design, physics, story, music, and more remvst.substack.com/p/how-i-… #gamedev
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Aw yis retro sci-fi
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#js13k day 16: game's submitted with one byte to spare Now time to write a post mortem, then resume my life 😅
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#js13k day 13: one of my testers pointed out how hard it is to land massive jumps because they can't predict where they would land, so I added a simple camera shift based on altitude. Probably going to submit within the next few days. #gamedev
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#js13k day 12: first playtest session, got tons of valuable feedback. Campaign is now mostly polished, added gamepad controls, probably going to focus on polish now. 230 bytes remaining. Here's me doing a combo using a PS4 controller #gamedev
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My todo-list after the first playtest session #js13k
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#js13k day 11: first version of the icon
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And this is me trying to get my model to sit still... (yes the icon is rendered in-game)
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Trying to resist the urge to make this a feature... #js13k #gamedev
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#js13k day 10: physics are more realistic than ever 🙈 #gamedev
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#js13k day 7: Physics adjustments, and UI polish #gamedev
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Day 5: colors and visual details 87%, probably going to have to do an optimization pass soon #js13k #gamedev
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Is @github participating in this year's #js13k? 👀
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Day 4: rainbows and crash animations Almost all the systems are ready to be put together Next: have it playable end to end File size: 80% #js13k #gamedev
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Day 3 of #js13k: shoving as many core mechanics as I can before I start running out of space. Currently at 66% file size. Unicorns are a thing. Tomorrow, rainbows 🌈🌈🌈 #gamedev
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Soon, this will actually look like a unicorn... #js13k
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That's more like it #js13k
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Day 1 of #js13k: no unicorns yet, but we have physics
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