Thrilled to see the success @Jonathan_Blow & the crew at @Thekla_inc are having with @SinkingStarGame. Nice to see so much effort pay off in the end.
It’s hard to believe it’s already been a week since Order of the Sinking Star launched! ⭐
📜 @Thekla_Inc & @ArcGames put together a quick thank you note for all of you: store.steampowered.com/news/…
The support for our massive puzzle adventure has been incredible. Thank you for playing!
"as it will be sentient"
Yeah, OK, sure it will. Why can't Elon just let this be what it is? Why the need to make delusional statements like this?
Replying to @Scobleizer
True.
You will be able to ask the Roadster to perform any of the tricks shown autonomously, as it will be sentient.
Also, we will have a wild looping track (crazier even than Hot Wheels) at our Texas HQ where you can test out your Roadster.
porkbytes retweeted
Imagine your modern software pauses to garbage collect while you're in the middle of Doing a Barrel Roll in your car.
This is going to be fun.
You'll be able to control pretty much every parameter of your single or dual-SID chip setup using SID SYNTH EDITOR (PC, Win only). Quick sound design and instrument/bank export with the stand-alone (.exe), easy automation within the song inside your DAW with VSTi (.vst3). Both versions come as a bonus download of my new album, alongside the main SID SYNTH (.d64/.prg) which run on your stock C64 or C64 Ultimate. More info in the comment.
Got this in the mail today and after reading the Duke Nukem article, I randomly decided to watch John Carpenter's "They Live" movie, which features the line "I have come here to chew bubblegum and kick ass. And I'm all out of bubblegum."
Sometimes the universe aligns. @ScottApogee
An excellent lecture by Professor Muratori.
The VOD for my BSC2026 talk "The Root of The Root of All Evil" is now available! It's the spiritual successor to last year's "The Big OOPs", so if you enjoyed that one, join me for one more adventure into the history of computer science:
computerenhance.com/theroot
🤡🌎
porkbytes retweeted
"The N64 shipped with the NEC VR4300: a single core, in-order execution, 93.75 MHz CPU. It was paired with the 'Reality Co-Processor' (RCP), running at 62.5 MHz, for acceleration of audio and graphics computations. It supported 4 MB of RAM (later expanded to 8 MB with the Expansion Pak). Game cartridges for the N64 were, at most, 64 MB.
"By today’s standards, this is incomprehensibly underpowered. You, the reader, in your pocket—or perhaps in your hand, while you read this—likely have at least four out-of-order execution cores, running somewhere from 2 GHz to 4 GHz. That’s something like 20-40 times more cycles per second than the N64’s VR4300, spread across 2-4 more cores. Each core is vastly more capable of higher throughput in doing useful work, given their out-of-order execution, deeper pipelines, new caching layers, and numerous other hardware optimizations that I’m not qualified to even attempt to explain. This magical device in your pocket also has 8 GB of RAM—three orders of magnitude more than what the N64 offered. It also can have something like 32, 64, 128, 256, 1024 GB of cold storage—several thousands of times larger than the N64 cartridge size.
"Needless to say, computing technology has progressed in countless ways since the 1996 release of the N64. But the belief in the constant of progress over time is a privilege unique to modern civilization, and this belief can blind to concrete examples of regress over time.
"Despite the aforementioned mind-boggling computing hardware advancements, there remains enormous love for the N64, and other old computing devices. The Analogue 3D, an FPGA implementation of original N64 hardware, released in 2025. Similarly, the ModRetro M64 (another such implementation) released in 2026."




















