Done posting here. Account not monitored. Building the tools you expect for the expandable games you love at https://xitter.cf/t.co/iSzP0DMfoc Account operated by @tonywok

Columbus, OH
Joined March 2022
Low key added initial support for some eternal #mtg formats. Currently #oldschool and #premodern 😅 Couldn’t help it, been playing a bit, and felt weird not using realms. For now no plans to go beyond premodern. Nice to only see the old cards when building :)
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Made it to #sorcerycon! Red eye plus work. I think first order of business is a nap so I have a chance at hanging.
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Putting some more UX in front of the realms search syntax ahead of some changes to make it more ergonomic. You can now easily manipulate the syntax with the filters by either replacing or appending.
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More stats for your builds! More to come #sorcerytcg
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Arthurian Legends all loaded up #sorcerytcg Did a draft this Friday and another planned for Monday!
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The move to 60/40 starts at 50/30 with the release of Arthurian Legends. Sounds good to me! #SorceryTCG
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Long time in the making — dark mode!
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Added sign in and up with discord!
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Something not looking right? Report a data quality issue. Inching closer wanting to onboard more games!
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Realms with packs can now be configured to generate sealed pools for use in deck building.
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Flexing the configurable exporter. Export to draftmancer...
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Feels good to have the oldest realm on the new platform! In doing so, added the ability to configure how realm’s display decks and more advanced deck format specification. It was a party deleting all the old code. 🧑‍💻
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Been doing more deck building recently. Always a pain having to disassemble one idea to try another. Just rolled out the ability to print proxies. Here's an example in the #SorceryTCG realm, but it's now integrated across the platform.
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Handy when building against your collection when you're waiting for a trade or purchase.
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Flexing the realms configuration language a bit with a modest goldfish feature.
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Go on, splash that third element.
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Today marks a big day for realms. #SorceryTCG is running card data, deck building, deck list publishing, and collection management with no game-specific code -- configured entirely within realms.
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Feels great having something end-to-end. Now for the polish and the rest of the cut-overs (and new additions :smirk:)
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