Blushing retweeted
trying to stop myself from overthinking and ruining everything xitter.cf/manwelllb_/status/2082…
Blushing retweeted
Replying to @ixaiahhhh
You can have sex, enjoy yourself, and still be serious about your life. Pleasure and ambition can coexist. You can chase your goals, work on yourself, and still make room for fun. Stop assuming that enjoying life means someone isn’t trying to build a better one.
Blushing retweeted
#DREAMLAND WIN #CLIOWORLD ANOTHER DOLL EATS DOWN YALL GO SUPPORT THE QUEEN
Blushing retweeted
If you don’t plan on quitting rivals like everyone else(they lying like hell😭) then at least just take a break from the game or just start playing it less. Between a dogshit dev team and a dogshit community, you’re just damaging your own mental at this point. Play other games.
Replying to @Calllmebry @Callmecxnt
everything is also skill based like a support can easily win a 1v1 against a diver no pattycake no peel nothing, it all goes back to your skill
Blushing retweeted
Season 10.5 wishlist/analysis:
Make Vibranium energy saw do 75 damage on direct hit and put the decay back on. You turned our hero into an ult battery for both teams and lowered its skill floor. He’s meant to specialize in single target damage. Lean into it.
Revert the Dino buffs I play the character and I’ll even admit he’s too strong and this feels like mauga meta, but the thing is Dino can’t crit with beam so it’s actually worse than mauga meta.
Fix the matchmaker. You already know what I’m talking about.
Get rid of chrono shields, if there is a matchmaker, this feature is messing up rank distribution and no one can tell matchmaking is happening.
Stop leaving bias in balancing when you look at poke and stop turbo buffing ts out of brawl characters survivability when poke is in meta.
Stop mobility creeping brawl. They’re diving better than characters that are actually designed for it.
No diver should be getting overshields in addition to having a regen healthbar in the neutral. Lets cutdown on hybrids they’re breaking the game and making balance more difficult for you.
Let blade grab healthpacks in bloodline awakening for their full value, healing can be reduced from supports, but there’s genuinely no reason to do this to him for a healthpack.
Crack down on cheaters like you did configs, people can’t play the game with your settings normally, but you’ll let Timmy toggle get to leaderboard uncontested before he’s banned.
Add slow on the slams for the dive tanks? The knockups make coordination and follow up more difficult than it needs to be in every elo.
Make respawn timers longer or simply make the base cart speed slightly faster on cart maps, fights should feel more decisive win or loss. The unplanned yet effective stalling is getting ridiculous.
How many fights do you think you should take to secure a checkpoint?
Start moving some of the healthpacks closer to the objectives, the distance away from the fight dictates downtime and there are a lot of packs in the game that genuinely just aren’t viable unless the fight is over.
Reduce the size of the cart on museum 3rd checkpoint. Everyone hates this segment of the map. Because the cart OVERLY obstructs LOS even from verticality despite it having some of the best high ground game design I’ve ever seen 90% of it isn’t useful because of the cart.
Fix the server lag. The net code is awful lately.
Regionlock MRC data servers there’s no reason to be playing a tournament on 100+ ping in your OWN region.
Start promoting ignite better and more frequently to secure
Event sponsorships from large commercial companies.
Scale down on AOE’s
Not everything needs to be an AOE or a multi targeted ability
Less ultimates more neutral.
This is alll I can think of for now































