Physical AI & Robotics :)

Joined December 2025
Physical AI with @moonlake - Teaser Loading... 🔊🔛
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Achieving true physical accuracy when representing the world is a far more complex task than it appears, happy to see Moonlake's pioneering this front.
Been seeing a lot of Astra for real2sim, but what you need for robotics: physics and affordance. Our SOTA recipe specifically solves for: • Affordance: model object details that convey functionality. • Physics: calibrate simulation dynamics against real-world observations. Our agent has the action space of a “full-stack simulation engineer” and jointly considers geometry, materials, colliders, articulation, and physics. It automatically calibrates physics against real trajectories and matches task-specific dynamics. Simulation environments is useful only if it can provide meaningful policy level signals. Methods, comparisons, and results below.
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Our team just wrapped up a technical demo showcasing what's possible with our desktop agent. We're sharing a walkthrough highlighting a few of the capabilities our agent can unlock. View below!
Introducing a world built by the Moonlake's world model. 🏙️ Most world models only allow for a limited action space. Moonlake maintains multimodal states across physics, appearance, geometry, and casual effects and predict how they evolve under different actions. 👇
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raywang retweeted
Introducing a world built by the Moonlake's world model. 🏙️ Most world models only allow for a limited action space. Moonlake maintains multimodal states across physics, appearance, geometry, and casual effects and predict how they evolve under different actions. 👇
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Real-time generation isn’t about predicting the next pixel, it requires understanding the structure and context of a 3D world. That’s the shift. Read more about our real-time game-native diffusion model on our blog. Moonlake's Reverie v0.1.0
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