Raqkis (@raqkis_dev) header
Raqkis (@raqkis_dev) profile picture

artist and programmer | @surpriseugc

Joined January 2026
Photo by Raqkis (@raqkis_dev)Photo by Raqkis (@raqkis_dev)Photo by Raqkis (@raqkis_dev)Photo by Raqkis (@raqkis_dev)Photo by Raqkis (@raqkis_dev)
Today, we’re sharing the latest updates from our weekly devlog! Featuring a custom DBNO system, a new pool camera, and more highlights from our open playtest. @K1K000ZL @raqkis_dev @SahMattos_dev #UEFN #SurpriseCity2
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Ever thought about looting your downed enemies? In Surprise City, you can! πŸ”₯ Thanks to the system created by @SahMattos_dev and @raqkis_dev, the excitement to play keeps growing every day. #UEFN #SurpriseCity2
DBNO SYSTEM 🩸 @rackis and I developed a custom DBNO system for @SurpriseCityFN In this first video, players can loot a downed player and collect the money ↓
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Raqkis retweeted
Teammates can also revive downed players and get them back into the fight
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Raqkis retweeted
DBNO SYSTEM 🩸 @rackis and I developed a custom DBNO system for @SurpriseCityFN In this first video, players can loot a downed player and collect the money ↓
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Another week, another Surprise weekly devlog! πŸ™οΈ We’ve got plenty of new updates to share about Surprise City 2. @K1K000ZL @raqkis_dev @bardo_lab @surpriseugc #UEFN #SurpriseCity2
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(another wip!) Been working on some storefront assets today for @SurpriseCityFN! Looking forward to seeing them in the game 🀩 #SurpriseCity2 #UEFN #FortniteCreative #3DArt #Blender3D #GameDev
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I started adding the materials to the initial animations of the @SurpriseCityFN custom button and you can already get a taste of how it's going to look! I'm excited to see a full screen with the materials applied πŸ‘€ #UEFN #UIUX #HUD #SurpriseCity2
Keeping up with the learning! Here's a shine material I'm gonna be using on @SurpriseCityFN UI. #UI #UEFN #HUD #SurpriseCity2
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Raqkis retweeted
FAST FOOD VFX πŸ” Created this VFX for +1 ESCAPE FOR BRAINROT by @surpriseugc, @JVN4D and @Standartskilll Made in less than 24 hours, so there’s definitely room to push the polish further, but I’m pretty happy with how it turned out! #UEFN #FortniteCreative #Fortnite
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#UEFN We are bringing back the πŸ‡§πŸ‡· Brazilian Favelas to Fornite! 3 years after @surpriseugc launched Surprise City, we are back with @JuninhOMGuefn to build Surprise City 2. We will go back to focusing on: - community and content. - long term building and retention. In the last few months we were able to get stable as a studio by focusing on outsourcing. Now that we can breathe a little we will be slowly getting back to what originally brought us here! Lets go @surpriseugc team! ❀️ #fortnitecreative
This videos shows our strategy for @surpriseugc back in 2023... We never got to complete this because back in 2023 the algorithm was different and it punished map updates. We did our wrong moves as well, but survived them. Back then we already did: - events every 2 weeks - had 13 creators working with us - animated trailers It's time to revisit old views and bring them back.
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πŸŽ‰ The First-Person Update is LIVE! πŸ‘€ Experience Cleaning the Supermarket in a whole new way! Play now: 7189-8488-4568 @surpriseugc #UEFN #FortniteUEFN
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We spend a lot of our time helping other studios build their games... Every now and then, we get the chance to ship one of our own. Today is one of those days. πŸ’› Cleaning the Supermarket β€” Horror is out now. Huge thanks to @bardo_lab, @SahMattos_dev, and @raqkis_dev for bringing this project to life. If you'd like to see more of how it was made, be sure to check out their profiles. We just hope your shift ends before... well, before things start getting weird. πŸ›’ πŸ”‘ 7189-8488-4568 πŸ”— fortnite.com/play/island/718… #FortniteCreative #UEFN #Fortnite #Coop #Horror
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After a week learning s&box, I kept hitting the same wall: UI. Coming from #UE / #UEFN, I really missed a visual UMG-like workflow, so I started building one. Meet SUI Designer a visual UI editor that runs inside the s&box editor. Create a native .sui asset, double-click it, and get: visual canvas element palette hierarchy panel details inspector drag / resize / edit workflow Still early, but it’s already open source. Link in comments. #sbox #GameDev
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CARNIVAL EVENT 🎭πŸ”₯ A new Carnival themed experience is now live inside Fruits vs Brainrots by @PandvilNetwork. Built by @Duthraa, @VictorMartins_D, @LechimArt & @digolei03. Interested in something similar for your game? DMs are open πŸ“© #UEFN #FortniteCreative #Fortnite
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No devlog yesterday, but for a good reason. A few days ago, @MStanki2 gave me this idea, so I decided to try building it. Small first look at SUI Designer: a visual runtime/in-engine UI editor for s&box. Still early, but the core workflow is already working: canvas editing, hierarchy, details panel, asset picker, text/image editing, transform controls, color picker, and initial compile/output. I’m really liking where this is going πŸ‘‡ #sbox #gamedev
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Day 3 learning s&box, coming from years of #UEFN. Today it’s not just a preview anymore: the inventory can now equip and unequip clothing, update the 3D preview in real time, and apply the outfit to the actual player character in-game. This kind of freedom is exactly why I wanted to dive into s&box. Still rough. Still early. But now it’s starting to feel like a real system. #sbox #GameDev
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Day 5 learning s&box, coming from years of #UEFN. A lot of people told me to test multiplayer/replication early, so today I did. The inventory is now multiplayer: players can drop items, equip/unequip gear, loot chests, and see everything sync in real time. I also added death/respawn: bodies stay in the world with ragdoll, other players can loot them, then the player respawns. Honestly, s&box replication has been one of the easiest systems to understand so far. The devs did a great job. #sbox #GameDev
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Day 4 learning s&box, coming from years of #UEFN. Today I added procedural loot bags and chests/storage to the inventory system. Loot bags can roll items from different pools like food, resources and equipment. Chests now have small, medium and large variants with different slot sizes. Still rough, but it’s becoming more than just an inventory UI. What should I tackle next: drops, persistence or multiplayer replication? Any Tips? #sbox #GameDev
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Love how far you can go with just scale, opacity & translation, doesn’t take much! Here’s a UI animation I’m working on for @surpriseugc, plus the initial sketch where I planned the motion. From there, it’s just layering details to bring it all together :) #UEFN #GameUI
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After 2 days studying s&box, I built an inventory system with a real-time 3D character preview inside the UI. In #UEFN, this simply isn’t possible. Epic took 3 years just to release basic custom inventory. Yeah… I think I’m having a little too much fun. #sbox #GameDev
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So here's how this HUD for @surpriseugc new project turned out! It is super fun doing these! #UEFN #FortniteCreative #GameDev #UIAnimation
Exploring animation ideas for a HUD prototype with @calisto3d and @Vinicius_Luos. Having fun experimenting with custom buttons in UEFN and excited about how this is shaping up. WIP β€” visuals are placeholders. #UEFN #FortniteCreative #GameDev #UIAnimation
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