We are a creative studio specializing in 3D animations, 2D illustrations, Motion design and various digital content. [email protected]

Joined February 2023
🎄 Merry Christmas! In this reel, we’ve gathered some of our main projects released in 2025 or currently in development at Raphy Studios.
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An incredible project that our team had the opportunity to work on recently, contributing mainly to texturing, matte painting, and 2D/3D animation. A huge thank you to everyone at @GoodBoy_Tweets It was an incredible team effort!
The world’s top 16 teams gather in Shanghai to find out who will make the most of their moment and earn their place in @VALORANT history! Don’t miss our biggest #VALORANTChampions Opening Day ever at valorantesports.com
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A little look at DISTOPIA, a pilot short film we’re currently producing for Orbita Films. Soon, we’ll be sharing more about the process behind the project, as well as a bit more about the story behind this Brazilian production.
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A glimpse of what we've been creating recently at Raphy Studios. Every project is a new opportunity to explore different styles, techniques, and ways of telling stories. We're always looking for new projects and new challenges.
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It's been over 3 years of work, with no external funding and growing expectations every step of the way. We're incredibly excited to finally share our short film, Tears of Blood, with all of you. The wait is almost over: Part 1 is coming later this year. ❤️
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A glimpse of the power of Unreal Engine 5 through our latest cinematic explorations 💥
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One of the questions we get the most is: "How long does it take to make an animation?" A great example is our short film, Tears of Blood. We've been working on it for over 3 years, and just a few days ago we released its newest trailer. Go check it out! ❤️
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We recently released the trailer for our project Tears of Blood – Kenji ケンジ. Now, we'd like to share a bit of our creative process, from the animatic to the final render. 🎨
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Many people ask if we use AI in our pipeline. The answer is on the screen. 🖼️ Every frame, every detail, and every animation was crafted by artists. Human artists, above all.
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We're proud to announce that production on Tears of Blood – Kenjiケンジ has resumed after months on hold. We're now closer than ever to releasing Raphy Studios' first original project. To thank everyone for the support we've received, we're sharing the project's first trailer.❤️
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🖼️ A few still frames from our latest release, the short film In Umbra Stellarum.
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We are Raphy, an animation studio based in Northeast Brazil. We create 3D animations, 2D illustrations, music videos, game trailers, and a wide range of digital content.
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In Umbra Stellarum is a short film produced entirely in Unreal Engine 5. Developed over the past few months, the project served as a research and experimentation platform, allowing our team to push the boundaries of real-time cinematic animation, visual effects, and rendering.
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🎬São mais de 6 anos de história, com altos e baixos, idas e vindas. Hoje queremos compartilhar um pouco do nosso trabalho recente com este mini-reel, e também anunciar que nossa equipe está disponível para novos projetos, seja em 2D ou 3D. 💡 Tem uma ideia? Fale com a gente!
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Animated teaser for the Ribbert animation!! With a adventurous, cartoonish, vibrant and lighthearted feel, we're excited to show you all the adventures of "Ribbert" 🍃 🐸 ! And share how this project unfolds!!!
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Raphy Studios retweeted
Estava relembrando e lembrando o orgulho que tenho de ter dirigido e feito esse projeto fanart ano passado com a @raphystudios para o @VALORANTBrasil @VALORANT Foi um baita desafio fazer mas vejo hoje e ainda acho muito lindo😎
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✏️ The first step of the splash art was creating a few thumbnails and deciding which direction to follow. We chose A because it highlighted each character better, which was our goal from the start.
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🎨 A bit of the creation process behind the splash art made for the game Mo.co
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✨ Recently we discovered the new game from Supercell called Mo.co and we were amazed by the project. Its art direction, cinematics, splash arts, and overall style really caught our attention, which motivated us to create this splash art as a fanart.
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🎬 A bit of the process behind the main scene from our latest project: Rush - Valorant Cinematic. 🛠️ One highlight was the environment and matte painting, creating a unique mood for each scene.
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🎬 An animation, no matter how short, goes through many stages before final delivery. In Rush Valorant Cinematic, we spent months from storyboard and animatic to animation and final polish, always aiming for quality and smooth transitions between shots. ✨
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