Writes a few lines of code (per second). Dad jokes. Creates games. Co-founder of @RarebyteGameDev - OUT NOW: https://xitter.cf/t.co/WRGMB1wABa

Graz, Austria
Joined August 2013
Rainer Angermann retweeted
if you love twitch shooters you should become a rat right now
This indie studio just ported Quake for rats to the browser - One shot, one frag, no health bars - Multiplayer with public and private lobbies - Tons of maps, plus a full map editor It's called Ratz Instagib. You can play it in your browser right now.
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Rainer Angermann retweeted
This indie studio just ported Quake for rats to the browser - One shot, one frag, no health bars - Multiplayer with public and private lobbies - Tons of maps, plus a full map editor It's called Ratz Instagib. You can play it in your browser right now.
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Rainer Angermann retweeted
New @RarebyteGameDev game just dropped on Wavedash and it's beautiful. Play Ratz Instagib here --> wavedash.com/games/ratz-inst…
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Rarebyte has grown up and grey hair, we are 20 years old! The original founders (Christoph, Mateusz, Phil, Rainer) got together again to talk good old days. Some things changed, others not so much (the bug count in Waterstorm). (Sorry about the bad Photoshop job, Christoph.)
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Very sad. One of my first contacts in the games industry back in ICQ times when I was still a kid wondering how games are made.
Devastating news today. Richard “Levelord” Gray was such a great guy. Like many of our friends, I wish I could have hung out with him again. He was full of life, a gentle soul, and an excellent level designer. He was called “Levelord” for a reason. I loved the first episode of DN3D but was more drawn in by E2 and E3 that had such distinctive designs. We’re gonna miss you, man. You were one of the best.
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I have seen this "movie" already, but I will be there ;)
This Thursday in Vienna: Play Hyperspaced on a big screen... like, a really big screen, in a cinema: votivkino.at/film/hyperspace…
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Rainer Angermann retweeted
New Sponge healing item, to wash off that goo. 🧽🫧 #gamedev #indiegame
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Rainer Angermann retweeted
Enemy monsters can be Player friendly now :D. I think I'll add some kind of Pkmn mechanic, so you can have your fav monster fight alongside you. 🧀⚔️✂️ #gamedev #indiegame #indiedev #Unity
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Rainer Angermann retweeted
You never have to aim in Rogue Glitch Ultra, so the game expects perfection from your platforming and build synergies. Try it for free on Wavedash! wavedash.com/games/rogue-gli…
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Rainer Angermann retweeted
This indie dev is making a turret sequence inspired by the turret scene from Aliens. - Game is Posthuman, an action/horror shooter inspired by Doom 3 and Resident Evil - Indie dev is me
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Art of Fauna: Cozy Puzzles+ is OUT NOW on @AppleArcade! 🦆 The App Store Award winner is now on Arcade with over 300 cozy puzzles. 🧩 Relax with beautiful natural history illustrations and learn about the wonders of nature along the way.🦩 Download 🔽
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Meet us at #gamescom at the Austrian booth in hall 4.1
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Rainer Angermann retweeted
Heroes need a nap. 💤💤💤 #gamedev #indiegame #indiedev #Unity
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Rainer Angermann retweeted
Folge 3 von "Games made in Austria" ist draußen. Dieses mal mit @bongfish aus Graz mit ihrem Spiel "Chef's Arena": youtube.com/watch?v=FJ1cguQw…
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Rainer Angermann retweeted
Remade the Parry, now it's more like a Counter. (Blue Attacks) #gamedev #indiegame #indiedev #Unity
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Rainer Angermann retweeted
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