Role Player from decades past. employed Game Programmer (C/C++). Hobby Amiga programming stuff (some 68k asm). Metal Head. Skydiver. Animals are the best people

Melbourne, Victoria, Australia
Joined May 2012
All my coding efforts have been focusing on refactoring and tidying it up, as it's beginning to get unwieldly. But here - Winter is coming (it's already here)
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yeah, this game was brutal. Now I feel bad.
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Now watch me build a cannon and smash some villages. Only destroyed 1 buildings. Destroyed like 4 on the previous
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Ran out of food, and everyone left me. awww.
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I just watched the A.I create an army worthy of Mordor. Yeah, this is a hard level.
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Fun fact. a scene like this on the Original Amiga 500 would have run at 2 fps (being generous)
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Torn whether to recreate the original experience or create new maps. or both. Anyway, current state - original experience. I'm gonna need to uprez this world view. Still dunno what i'm gonna do when it's done. Can't sell it.
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Oh, it's finally officially announced. Here's what I've been working on the past year. Really proud of the work I've done on this, and learned a tonne! youtube.com/watch?v=CL36wpvg…
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Just comparing the query data. from original Town name - Check! Ruler - Check! Loyalty - Check! Nearby Forest - Check! Building Name - Check! Residents of building - hmm.
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Found a cool bug accidentally. When recruiting a shepherd who is leading sheep, the sheep come with him. I think i'll keep that quirk. Portable food source! Can't remember if the original did that.
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Original inside my remake. I’m so close to finalising the logic, gameplay and actions.
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Ha, just noticed i have the sun in a different spot. oh well. creative license.
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Ever get that feeling of “I just wanna get home and work on <insert project (Powermonger)>” Got it right now…
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I can't remember if I ever had shown the creation of a mine. And they call it a mine. A mine!
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Ok, revisiting Powermonger's first island. Symbolic as I start again. Ripped out alot of the ai/pathing logic I had and started again. Feels better now. Using original Farm textures, doesn't quite work. They're only 16x16. My tiles are 32x32. I'll fix that later.
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I want to finish my Powermonger project, but with all the AI stuff being churned out, it’ll get lost amongst the noise and well…written off as another decomp/recomp even though it’s not… it’s been 3 years of toying around when I get an minute. I’ll try though
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Lol. Always the wordsmith!
Having long been aware of those tech bros who read my work as utopian porn, where they’ve taken that doesn’t exactly surprise me.
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Tempted to look at this again. I was having path finding issue and getting some serious stalls. Haven’t quite figured it out yet. Might be time to revisit?
All my coding efforts have been focusing on refactoring and tidying it up, as it's beginning to get unwieldly. But here - Winter is coming (it's already here)
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I have to announce: I've been using A.I to decompile the MoM exe, so I can learn the internals. If you have an issue with that, well, I can't help ya Everything else I do, I do by hand ...and don't come at me for using C instead of 68k asm This is for fun, only!
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I found I can actually code whilst listening to The Birthday Massacre.
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