Current/recent projects: Miniopolis, Instruments of Destruction, Speed Demons 2, +Rhythm Storm. Game dev since 1997, solo since 2010. https://xitter.cf/t.co/HaEC7ChPm6

Illinois, USA
Joined April 2009
Finally got the playtest build approved! The Miniopolis playtest should now be available for the first 1,000 people who signed up.
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Building a modern museum with a mix of 2 different building blocks in lighting-only render mode, then taking a ground-level look at it.  Miniopolis is coming soon.
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Trying to build a dense tiny city, using the lighting-only render modes, then walking around on ground.  Miniopolis is coming to Steam soon.
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Miniopolis is a minimal city builder where you can build however you want. Sculpt and customize your own structure--or city--using intuitive voxel-like tools.  Now with traffic vehicles (wait 'til the end).  Limited playtest coming to Steam this week!
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Checking out the small city I've been working on in Miniopolis. We take a look at the steps to building it, then walking on the ground, and finally moving like a super-hero through it. Limited Steam playtest is coming this week. (link in 1st reply)
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This is one of the last clips to not have vehicles driving in the city. Finally got them driving around fairly well, now time to make the wheels rotate/turn. Miniopolis is coming to Steam soon.
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A little road work to make room for a brand new office park.  Continuing to expand our small neighborhood built in Miniopolis.  Demo likely coming next week.
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Replacing some small apartments with a large high-rise in our slowly expanding neighborhood.  Miniopolis is a minimal city builder coming soon.
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Using a variety of block types to create a nice seaside multi-purpose structure (and showing off a few filter types).  Miniopolis is coming soon, wishlist it now: store.steampowered.com/app/3…
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Miniopolis is a minimal city builder with intuitive voxel-like tools.  A demo is coming soon.  Wishlist it on Steam now.
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Working on a small seaside town in Miniopolis. Had to expand the city about half-way through.
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Worked on some visual filters last week, including a comic-book style post-processing pass. Here it is while I build a parking garage...
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Creating a small mall in the video below. Showing off one of the new visual filters during the building phase. ALSO: Huge thanks everyone for the kind words, follows, shares, likes, etc this past week!
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Today's been a bit crazy. Thanks especially to @GameTrailers for posting the Miniopolis trailer this morning. It's kinda taken off and has over 68k views after 12 hours 🥹 Tomorrow I'm back to work on demo-focused tasks, but I'll be scheduling/posting more video clips too.
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