👨‍💻 Agentic & Data Engineer -Building real web apps & automations with AI -Critical thinking over hype -Sharing project builds & learnings (🇪🇸 / 🇬🇧)

Spain · Remote
Joined May 2010
After about 6 months of mostly reading rather than posting on X, I feel like sharing again. The educational game I started is still on hold, but my motivation to build things isn't. I'm also finishing my Primary Education degree this academic year after returning to university. And while I'm still exploring all kinds of ideas, I'm particularly excited about building tools that could help teachers create more inclusive classrooms.
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Small. Open. Local. Powerful. I never get tired of seeing these words together. 👏🥳 We're so early! 🤪
🚀Excited to announce Nanbeige4.3-33B! To push the performance ceiling of small agents, our strategy in Nanbeige4.3 starts with building a powerful teacher first. Nanbeige4.3-33B delivers SOTA agentic performance among open models at ~30B parameters: * Strong results on agentic coding and cowork benchmarks. * When integrated into mainstream agent harnesses, it tackles real-world tasks with cost-efficient inference. * It will serve as a teacher for upcoming smaller Nanbeige models, starting with Nanbeige4.3-3B. huggingface.co/Nanbeige/Nanb… huggingface.co/Nanbeige/Nanb… #LLM #Agent
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Looking for interesting people to follow at the intersection of tech, AI, and school education. 👨‍🏫👩‍🏫 Any recommendations? 👀 I'd love to connect with educators, developers, and researchers exploring this space! 🙌
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🤪🤪🤪
5.4 on Th (ink) ursday? 🤔
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Jesús Muñoz retweeted
GPT-5.4 Thinking and GPT-5.4 Pro are rolling out now in ChatGPT. GPT-5.4 is also now available in the API and Codex. GPT-5.4 brings our advances in reasoning, coding, and agentic workflows into one frontier model.
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5.4 on Th (ink) ursday? 🤔
5.4 sooner than you Think.
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Good night guys and sweet dreams 😅
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Jesús Muñoz retweeted
5.4 on Th (ink) ursday? 🤔
5.4 sooner than you Think.
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Buy a GPU, the revolution 🔥You can use this referal link: giveaway.theahmadosman.com/?…
GPU GIVEAWAY Buy a GPU × GTC 2026 = Give a GPU > RTX PRO 6000 Blackwell > 96GB VRAM • NVFP4 > ~$15K value > Brand new If this does well I’ll ask NVIDIA for more GPUs next time… maybe even DGX Sparks How to enter? Short clip here Full clip in the replies GO GO GO
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Jesús Muñoz retweeted
Codex 0.107.0 is here, and with it: FORKS🍴 This minor update includes the ability to fork your current chat history directly with custom multi agents with just a quick prompt. "Fork this session using n subagent(s)" This unlocks some interesting use-cases where you can launch multiple agents that retain all of your chat history up to that point, each in their own independent session. For example, you've been discussing architecture with Codex for 20 minutes, talked through constraints, reviewed existing code, settled on a model. Now you want to see two different implementation strategies side by side. Fork lets both children start from that full shared understanding. With a normal spawn, you'd have to re-explain the entire context to each child, and they'd inevitably miss nuance from the earlier conversation - which is basically a form of compaction/compression. With something like this, you could also just tell it to fork itself 5 times, and implement the same UI/frontend 5 different times in their own worktree to see which one you like the most. Other potential uses: - branching after reviews - try and rollback patterns using worktrees - parallel debugging strategies Otherwise, this is a minor update with improvements to the app server, realtime transcription, and memory. Enjoy!
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Jesús Muñoz retweeted
Now that “Scene 0” works as a tutorial, next step is building the start menu and a save system for upcoming chapters and scenes. Step by step 💪 #vibecoding #gamedev #threejs
Here we go again!!! Codex UI (where chapters and lore will live) with placeholders for now. Getting more excited with every new feature added! Everything coded with GPT-5.3-Codex + Three.js, and UI assets generated with Nano Banana Pro + Meshy (3D characters) + Hailuo (background loop) + ElevenLabs (voices and sounds). We keep building! 🥳
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Now that “Scene 0” works as a tutorial, next step is building the start menu and a save system for upcoming chapters and scenes. Step by step 💪 #vibecoding #gamedev #threejs
Here we go again!!! Codex UI (where chapters and lore will live) with placeholders for now. Getting more excited with every new feature added! Everything coded with GPT-5.3-Codex + Three.js, and UI assets generated with Nano Banana Pro + Meshy (3D characters) + Hailuo (background loop) + ElevenLabs (voices and sounds). We keep building! 🥳
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What are your expectations for DeepSeek V4? It’s supposed to be released next week 👀
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Jesús Muñoz retweeted
Choosing between model capability and company decisions is the new subscription loop.
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Choosing between model capability and company decisions is the new subscription loop.
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Do you pick the best model, or the company you agree with? 🤔
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I haven’t shared much about the progress of the 2.5D game I’m developing these past few days. I’ve had less time than I would’ve liked, but I’m still making progress on scenes and features that were still pending. On another note, I’m also starting a side project with real utility for X / Twitter, and I’ll share a first MVP in the coming days if everything goes well. 🔥
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Wait... 👀 Hi, this is Sam Altman = THIS IS A HITMAN SLAM Hi, this is Dario Amodei = OH! THIS IS AI. I... I DO DREAM Why does this feel like lore? 🤔
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@grok can you make better anagrams than these?
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