qbx retweeted
I just made a 908-page comic book.
19 chapters, dozens of consistent characters, all adapted from a 95,000-word novel.
Here's "The Hobbit" by J.R.R. Tolkien, turned into images.
How I built it: reference images, agents and a tight harness 👇
qbx retweeted
Eleven v4 is INSANE! 🤯
Here's my 44-sec spec ad for it.
I wrote a script of everything an AI voice "can't do." Then made Eleven v4 read it out loud.
Sound on 🔊
🤖 Made with AI
qbx retweeted
Babe, wake up.
- Full screen agent, jump to the nodes if you feel like it
- Improved ComfyUI workflow nodes
- Perf-maxxing
- Windows and MacOS
Node Banana 2.1.0 - 100% free and open source.
Luciana Episode 10: The trailer for the American edit of Luciana, released under the title of THOSE TWO MAIDS (1977). As a bonus, I have included a portion of the end credits.
AI Commedia sexy all'italiana trailer: Grok Imagine, Seedream, and Nano Banana images + Seedance 2.5 video. Made on @dreamina_ai #dreaminacpp
🤖 Made with AI
qbx retweeted
If confirmed, this is telling: Russian data centres get hit, and online activity around AfD suddenly plummets. 📉
So much talk about German patriotism… then the connection from Russia goes down. 🤔🇷🇺
qbx retweeted
Eu modelei meu Airbnb inteiro com Opus 5.5
Enviei algumas fotos base e a planta 2D, somado com algumas referências do Pinterest, e pedi pra criar um mundo 3D usando Blender e Unreal Engine 5.
qbx retweeted
i was talking 4 days with Claude for this song
Berlin rave meets opera.
Human-made Slopcore.
Unpromptable.
55,000 lines of code
282 clips generated.
99 chosen.
Music? Art? A cultural movement?
We wil find out eventually...
I'M YOUR SLOP (I'M YOUR ART) 🎨
btw, thanks for all the messages. im not use have notifications. bit overwhelmed 💀
qbx retweeted
Claude Next Model :)
its over for image/video gen , if you are not impressed with this wait for two image gen output that will look that it was shot on camera but purely coded
never thought ai will get replaced by ai
🚨 Claude Next is being tested on claude code
and i thought it will take a month to make image and video gen model obsolete i was wrong
Behold the supremacy , fully coded ,this akes even Opus 5.5 look primitive
I will upload more test different types its SOTA in every f#ing thing
Readers added context they thought people might want to know
OP is only using the work of an artist and modifying it with AI.
x.com/troubled_duck/…
qbx retweeted
This $2 chip can enforce one rule on every device in your house.
Most companies can't say that about their AI.
An open-source project runs a Pi-hole-style
DNS ad-blocker on a ~$2 ESP32-C3 board.
Per its README: 140,000+ blocked domains as short hashes in about 0.7 MB of flash,
All while only using roughly 50 KB of RAM
qbx retweeted
Opus 5.5 is building a cozy island game one hex at a time
The entire game has been built through dozens of prompts with Opus 5.5.
You start as a single castaway on a tiny island and gradually expand it by placing new hex tiles, gathering resources and completing objectives.
Reach the lighthouse and another castaway joins the island.
The basic world and gameplay loop are already working. Next comes the economy, followed by more terrain types, objectives and changing weather.
It’s still early, but this already looks surprisingly close to the kind of polished indie game I’d expect to find on Steam.
Gerçekten anlatacak hikâyeleriniz varsa, Opus 5.5 ile YouTube kanalı açmak bence şu an denemeniz gereken bir fırsat.
Hiçbir video modeline para vermeden bu filmi yapabiliyor olmak gerçekten baya keyifli bir his. Claude hayalimdeki görüntüleri kodla üretebildiği için onlarca dolar cebimde kaldı.
Ama şu an beni en çok etkileyen, yapmak istediğim filmin hissiyle onu yapma biçimimin birbirine karışması.
İnsanın içine işleyen, tekinsizliği derinlerde hissettiren bir film yapmak istiyordum. Ve içimdeki o hissi bir yapay zekânın sadece kodla görüntüye çevirebiliyor olması, filmin varoluş sancısını benim gözümde daha da katlıyor.
İyi seyirler.
qbx retweeted
This is CRAZY…
A bacterium discovered in the gut of a Japanese tree frog just COMPLETELY ERADICATED CANCER in 100% of treated mice after ONE DOSE.
Ewingella americana even OUTPERFORMED chemotherapy and immunotherapy in the study.
qbx retweeted
Small experiment with iPhone Duo.
Turned it into a 1960s suitcase record player 📻
Closed, the outer screen is the lid, with a smoked window onto the record spinning inside. Open it and everything lines up exactly where it was.
Pick a sleeve and the record slides home before the next one drops on the platter.
Built at @insaneartsio in SwiftUI using @bitrig
Anthropic just published its 𝗳𝘂𝗹𝗹 𝗴𝗲𝘁𝘁𝗶𝗻𝗴-𝘀𝘁𝗮𝗿𝘁𝗲𝗱 𝗴𝘂𝗶𝗱𝗲 for Claude Motion. Because every animation is code, you can change one word, one number or the length of one scene, and 𝗲𝘃𝗲𝗿𝘆𝘁𝗵𝗶𝗻𝗴 𝗲𝗹𝘀𝗲 𝘀𝘁𝗮𝘆𝘀 𝘂𝗻𝘁𝗼𝘂𝗰𝗵𝗲𝗱. You can have Opus 5.5 follow its approach to go through your project, find the things most worth animating, and build them in Claude Code.
Motion doesn't use a video model. It animates only your text, charts, shapes and images. In Claude Code, Opus 5.5 writes the same kind of code with HyperFrames, and it even 𝗿𝗲𝗻𝗱𝗲𝗿𝘀 𝘁𝗵𝗲 𝗠𝗣𝟰 𝗼𝗻 𝗶𝘁𝘀 𝗼𝘄𝗻. The guide suggests you say who it's for, where it will play and roughly how long it should run, and attach your own report, data or screenshots.
Send this prompt to Opus 5.5 👇
"Read this guide: support.claude.com/en/articl…
Then follow Claude Motion's approach and go through this project's README, landing page, onboarding flow, recent release notes and any charts in it. Find three kinds of things worth turning into an animation:
1. A flow one screenshot can't explain, like the steps a new user takes to get started.
2. A change that falls flat as a bare number, like the new version's speed compared with the old one.
3. The new feature from the latest release that's most worth showing.
If the project doesn't have one of these, just say so. Don't force it.
For each idea, follow the guide: say who it's for, where it will play and how long it runs, then write a storyboard with how many seconds each scene lasts and which words, numbers and screenshots appear on screen. Use only real content from the project. Rank the ideas by how useful they'd be to me.
After I pick one, build it as a code animation with HyperFrames (install it first if it isn't installed), with all the text, numbers and timings kept in one place. Later, when I say 'slow down the second scene' or 'change this number to 18%', change only that one thing. Render a draft first, grab one frame per second and look through them, fix the problems, then export a 1080p MP4.
Show me the storyboards first. Don't build anything until I pick."
























