Working at @thegamekitchen. Opinions are my own

Sevilla, Spain
Joined September 2011
Feel free to help to renew my Apple environment and get New stuff for new raylib ports ko-fi.com/bigboss_psxdev/goa…
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¡Nuevo cartucho OmniSCC para MSX por RBSC! 👾 Basado en RP2040 (16MB), combina carga de ROMs, sonido SCC y soporte de discos .dsk (lectura/escritura). Es open-source y fabricarlo cuesta solo ~10€. ¡A soldar! 🛠️ #MSX #RetroComputing github.com/RBSC/OmniSCC
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Shown here is the Satellaview (サテラビュー) satellite modem add-on for the Super Famicom.😎🤘 It was released on April 23, 1995 and was only available in Japan. Nintendo partnered with satellite radio company St.GIGA so players could download games, digital magazines, and other content from satellite broadcasts. This gave players the option of downloading, instead of purchasing cartridges. It plugged into the Super Famicom’s bottom expansion port (like a 64DD). The unit added 1 MB of ROM and 512 KB of RAM. You also needed: • A BS (broadcast satellite) tuner and dish (buy or rent from St.GIGA) • The included BS-X cartridge (Sore wa Namae o Nusumareta Machi no Monogatari — “The Town Whose Name Was Stolen”), which served as both BIOS and an EarthBound-style town menu. • An 8 Mbit Memory Pack that slotted into the top of the BS-X cart to store downloaded games. A bundled AV selector let you switch between the Super Famicom and regular satellite TV on one input. Broadcasts ran in scheduled blocks (originally 4–7 p.m., later expanded), branded as “Super Famicom Hour.” During those windows you walked around the BS-X town, entered buildings, and downloaded whatever was being transmitted that day and only accessible while the live broadcast was on. Yet another very cool Japan only add-on unit from the 1990’s.😎🤘#Nintendo #SuperFamicom #SNES #Satellaview #retrogaming
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bigboss retweeted
Castlevania (NES) 40th Anniversary is available for free on mobile (claim by October 24) iOS apps.apple.com/us/app/castle… Android play.google.com/store/apps/d…
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HAND TRACKING ON STEAM FRAME ALREADY BEING WORKED ON THANKS TO CADE
One more thing I am working on! Hand Tracking on Steam Frame!!! runs locally, using the headsets front facing tracking cameras for hand tracking! It will be open source, it will take a while to get it better, likely to train custom models, but the proof of concept worked!
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Crescencia's chamber, concept art for Blasphemous II: The Third Sin #conceptart #blasphemous
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In 2001, Sony released an i-mode connection cable (SCPH-10180) in Japan. The cable would plug into a PS1 controller port to link the console with compatible mobile phones, providing basic network and data transfer services. It initially supported connections with NTT Docomo's mobile service. Sony had big plans to expand coverage using other carriers. A cool gadget from the early 2000’s.😎🤘#Sony #PS1 #retrogaming
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Pixel art props for Blasphemous II: The Third Sin #pixelart #ドット絵 #blasphemous
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Just received from @arcturusvision
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Do you want to see an #MSX booting MSX-DOS from a DVD? 📀 A world first? Still need to polish all the messages, but it is reading a DVD in FAT format. Next to implement is ISO9660 format. What do you think? The video shows it loading SCREEN 12 pics from BASIC, quite fast in my opinion.🎉 cc: @Xavirompe 👀 #retrocomputing #retrodev
This is a dream come true! I’d always wanted to connect a #MiniDisc to an #MSX as a data drive. I think MiniDisc 💽 is one of the coolest media ever. I contacted @xavirompe in 2023 about his Rookie Drive, and he explained to me that CDs and MiniDiscs have 2K sectors and Nextor won't read them. But now, with AI, some dreams can become reality: #Claude has created a driver to read, write, and format Hi-MD on the MSX, and it works like a charm!! This might be the first time in history that a MiniDisc has been connected to an MSX! Combining the two coolest things in the world 😎 MSX + MiniDisc! You can watch a video of it loading a photo gallery in the next post⬇️
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MSXの新ハードを出す必要条件のひとつはGAMEの存在です。 市販&同人GAMEをROM等で正規に復刻販売したり、 現行機種上で販売したり整備を進めるのは、 MSX2++以降への土壌づくりでもあります。 その先例 Switch用MSX2ゲーム「たまには空を見上げて」が 今セール中のようです。store-jp.nintendo.com/item/s…
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bigboss retweeted
Getting ready for Steam Frame!
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メディア交換を見逃すパターンがあったので直しました。 github.com/piigaa-densetu-tw…
MSXπ✨✨✨✨✨✨✨のUSB FDD新ファームです。今回はHPR-0006プロテクトに対応したつもりです。三国志2、レイドック2、Xak2等々、多数のゲームに採用されているプロテクトらしいです。動かした人は結果を教えてくださいね👧。 github.com/piigaa-densetu-tw…
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Pixel art props for Blasphemous II: The Third Sin #pixelart #ドット絵 #blasphemous
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bigboss retweeted
That spin + ball movement tho 🫣☺️ Spatial puppeteering might be my new favorite thing and wouldn’t have guessed it. #applevisionpro #xcode #visionos #futbol #soccer
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Some OXRSys news (Native VR on MacOS) - Blender support is coming github.com/demonixis/oxrsys/… - Native SteamFrame client github.com/demonixis/oxrsys/… I'm glad to see many contributions like this. Yes MacOS is VR ready. OXRSys is built in C++, the home is built in SwiftUI, everything is native. The package size is small, the memory usage low, the source code is easy to read.
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bigboss retweeted
初代プレステの通信対戦ケーブルについて調べたのでメモ PlayStation 通信端子と対戦ケーブル SCPH-1040 gist.github.com/GOROman/0b0f…
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We made a handy recording utility for mirroring and capturing standalone video from your Steam Frame to your PC or phone over your local network. Native clients for macOS, Windows, iOS, and Android. It’s called Stream Frame. You can get it now at: streamframe.app
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El 3 de octubre daré una charla irrepetible con Toshinari Oka, programador del Metal Gear 2. Destriparemos el código del juego: os contaré cosas que he descubierto tras desensamblarlo y Oka-san nos dará el contexto real de la época. Se agradece retweet symposium.uoc.edu/148424/pro…
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