Made 🛼 Roller Drama - get it now! Did Football Drama. Making (and) Becoming Saint. I'm with the Ciompi's. Moved to the Blue thing. He/Him 🌈

Lost but smiling.
Joined October 2007
A reel of our studio work 😊 We design and build websites, applications, and games. We are available for collaborations and bespoke projects, just write us at [email protected] 😎 Full reel: youtu.be/JrM2pvVH08I
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Revolt Of The Commons - Converting the unwilling: we’re looking for strategy and tactics players for a closed PC playtest of the puzzle towns - the first build of the core part of the game loop. DM us or email [email protected] with REVOLT PLAYTEST. THANK YOU!!! #strategy
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Revolt Of The Commons partial demo is available for testers and publishers - if you want to publish a tactical funny medieval turn based game, contact me! #strategy #indiegame
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Pietro Polsinelli retweeted
TactiCon 2026 starts NOW! ⭐️ Tactical games take centre stage with exclusive announcements, huge discounts and various demos! Visit the #TactiCon 2026 event: store.steampowered.com/sale/…
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Interested in our new game Revolt Of The Commons, medieval, turn-based, puzzle strategy game 😅? I will be at Gamescom in August 25-29, Italy stand, so if you are a publisher come see me! Also in Meet2Match already 😊
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All saints are invited on July 9th to #TactiCon 2026! Let's worship tactical games and be blessed with holy sales 👼
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Pietro Polsinelli retweeted
The official lineup for #TactiCon 2026 is now live ⭐️ Demos, discounts, announcements, be ready! Check out the lineup: tacticon.games/selected-game…
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I collected my thoughts about some Italian indie games of the last 15 years: open.substack.com/pub/peterp…
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Pietro Polsinelli retweeted
It's brewing. Generative puzzle towns, deterministic, turn-based, tactical, strategic, create optimal solutions, silly, about revolution, historical, tragi-comic. And people's assemblies that may revoke your control. "Revolt Of The Commons" #gamedev #strategy #historical
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It's brewing. Generative puzzle towns, deterministic, turn-based, tactical, strategic, create optimal solutions, silly, about revolution, historical, tragi-comic. And people's assemblies that may revoke your control. "Revolt Of The Commons" #gamedev #strategy #historical
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I wonder how many realise that if you use Homer for your game content, you basically don't have to do any technical localisation work 😊 - homer.open-lab.com @pupunzi #gamedev #unity3d
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Pietro Polsinelli retweeted
A reel of our studio work 😊 We design and build websites, applications, and games. We are available for collaborations and bespoke projects, just write us at [email protected] 😎 Full reel: youtu.be/JrM2pvVH08I
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Pietro Polsinelli retweeted
Today marks the start of @TwoHalfStudios lovely Storyteller’s Festival on Steam! Discover a carefully curated selection of narrative games, and grab our neo-neorealist interactive anthology In Their Shoes at an unprecedented 30% off! store.steampowered.com/devel… #indiedev #gamedev
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Pietro Polsinelli retweeted
Narrative design for Video Games with @ppolsinelli 🎓 Course starts May 6 Find out more & enroll here: d6learning.com/course/narrat…
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Pietro Polsinelli retweeted
Meet Homer (the tool, not the poet), ask indie creator Pietro Polsinelli about game writing, and discover our *Narrative design for Video Games* in a live event on April 29. 🔖 Secure your free spot here: eventbrite.com/e/19864047591…
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Pietro Polsinelli retweeted
Early prototype design of a strategic & narrative medieval rebellion sim “Revolt Of The Commons” - turn-based, deterministic, tragi-comic, inspired by the Ciompi’s popular revolt (14th century in Florence) 😝 #indiegame #gamedev #indiedev #strategygames #historygames
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Early prototype design of a strategic & narrative medieval rebellion sim “Revolt Of The Commons” - turn-based, deterministic, tragi-comic, inspired by the Ciompi’s popular revolt (14th century in Florence) 😝 #indiegame #gamedev #indiedev #strategygames #historygames
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Pietro Polsinelli retweeted
Discover narrative design for #gamedev, and let game designer & writer @ppolsinelli introduce you to game writing and crafting narratives that fit your gameplay! 🎓 Secure a seat for the *Narrative Design for Video Games* course presentation on April 29: eventbrite.com/e/19864047591…
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Pietro Polsinelli retweeted
From tomorrow until Sunday 12th, In Their Shoes is part of the Video Game & VR Expo at the Go Short Film Festival in Nijmegen, NL 🇳🇱 goshort.nl/en/festival-progr… Lovely to be featured alongside Wednesdays, Blippo+, and Roger, The Children of Clay, and more!
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Pietro Polsinelli retweeted
Discover our *Narrative design for Video Games* course (and the Homer story flow editor) in a live event with game & narrative designer @ppolsinelli 🔔 Join us today at 17:30 Central European Time! Secure your spot here: eventbrite.com/e/18690263611…
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