
Creating the foundation for massive digital worlds. @playprologue is now available for free on PC! https://xitter.cf/t.co/QB0B7sPyGC https://xitter.cf/t.co/NPsM2gvvPC
Amsterdam, The Netherlands
Joined December 2019
- Tweets227
- Following2
- Followers10.3K
- Likes41
PLAYERUNKNOWN Productions retweeted
Prologue: Go Wayback! is now available for free.
We at @pp_socials wish we could have completed this journey with you, but we hope players will enjoy what we created.
A final update adds trails, new items, fixes, and access to our dev build.
Read: store.steampowered.com/news/…
In the final blog of our “From Internal Research to Open Sourcing” series, we focus on best practices around research papers.
Read it here: go.pp.studio/ReproducibleRes…
In the third blog of our “From Internal Research to Open Sourcing” series, we take a closer look at machine learning models and how to make them accessible to a broader public.
Read: go.pp.studio/MLmodelsPublic
Today we’ve released the second blog in our series on open source and how it shapes the way we build systems.
The previous article focused on open source from a strategic point of view. This one shifts to execution and removing dependencies to make repositories usable outside your organization.
Take a closer look: go.pp.studio/InternalToOpenS…
PaperOps, mentioned in the blog, treats research papers like software, versioned, reproducible, and structured.
Worth checking out: go.pp.studio/PaperOps
We’ve been building ML systems, datasets, and conducting research internally for years. Lately, we’ve been rethinking how we approach them, treating them as if they were open from the start. It’s been shaping how we design and build.
Our first blog on the topic shares what we’ve learned and covers the shift from internal projects to open ML systems.
Give it a read: go.pp.studio/OpenSourceStrat…
Last December we asked our teams to throw caution in the wind and spend one week to mod @playprologue however they wanted!
Read about our first Mod Jam in @pcgamer's feature: go.pp.studio/DevModJam
Our Melba technology team has been making some great progress on terrain generation this year.
Check it for yourself in our Preface tech demo on Steam! 👉 go.pp.studio/PrefaceDemo
Preface: Undiscovered World now features an entirely new planet in addition to various system, memory and UI improvements.
Try v0.4.5 on Steam now! 👉 go.pp.studio/PrefaceDemo
We love it when our team puts their skills to the test in real life too.
5-year anniversary fire kit: field-ready and approved.
New dev blog is live!
This time we're diving into how we optimize third-party dependencies for Melba, and why those decisions matter for performance, stability, and iteration speed.
Read about it here👇
go.pp.studio/OptimizingDepen…
PLAYERUNKNOWN Productions retweeted
Sometimes the most requested features from our community are the most restful 💤
Our tech demo Preface: Undiscovered World has been updated to v0.4.1, check out the patch notes here: go.pp.studio/Preface0.4.1
Our latest tech blog is live 🌊
A deep dive into how we built an ocean system that integrates seamlessly with the terrain.
Read about it here:
go.pp.studio/OceanRendering
Here’s to new adventures, new worlds, and new stories.
Happy New Year from the Prologue: Go Wayback! team! ✨🥂
Join our Discord and enter our latest community challenges: community.pp.studio
...and who knows what 2026 may bring 👀
Happy Holidays, explorers!
Thank you for an incredible year of support, stories, and shared adventures.
Our studio will be heading into a short holiday break, and we’ll be back in 2026.
Stay warm, stay safe, and see you soon.


















