Solo Game Dev. Building a 2.5D linear action platformer in Unreal Engine 5. Documenting the journey from scratch. Join me in this journey!

Joined March 2024
PolyCorn Games retweeted
When art directing you need to design everything towards a quality bar. We accept that games don’t look real because the anim, textures, lighting all hit about the same bar. This looks incredibly off because the texture and asset bar is way above the animation and general movement. Photo realism with game level anim will always look incredibly off.
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/new…
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Procedural Snow ❄️ ​Spent today in Substance Designer dialing in the crunch and height maps. No scans—just nodes and noise. ​Implementation in #UE5 coming next week! ​#ScreenshotSaturday #IndieDev #GameArt @Substance3D
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The "Sparkle" is finally working. Imported the procedural snow material into #UE5 today. Testing the new snow shader in Unreal Engine 5. Focusing heavily on the specular response to get that crunchy, icy feeling. #UE5 #solodev #render #techart #gamedev #shader
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Before it's 3D, it's a stick figure. 🦴 ​Taking a break from the engine to map out the enemy behavior on paper. ​Idea #5 is my favorite: 'Skeletons combine together to become a big one.' Please ignore the terrible handwriting... ​ ​#ue5 #solodev #unrealengine5 #notebook #devlog
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AI Combat Update ⚔️ The State logic is fully operational. Distance Check: Working Animation Sync: Smooth Hit Event: Registered Watch the debug log. He's finally landing hits! Next priority: Player Health & Death system. #ScreenshotSaturday #UE5 #unrealengine #solodev #ai
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Update: The dummy is alive. 🤖 ​✅ Combo System ✅ AI Perception (Sight) ✅ Basic Pathfinding ​Next up: Merging the two so he can actually fight back. (And probably kill me). #UE5 #unrealengine #solodev #gamedevjourney #ai
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Combat update! ⚔️ The combo system is officially working. Implemented branching attacks using Anim Montages in UE5. Next up: Giving this dummy a brain so it can actually move and fight back. 🧠 #screenshotsaturday #UE5 #indiedev #gamedev #unrealengine5
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First pass on melee combat logic. 🛠️ Hitbox detection is working & we finally have a death state! 💀 Hitting that ragdoll feels satisfying. Next up: Chaining hits into a proper combo system. #UE5 #unrealengine #solodev #gamedevjourney
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