
🎮🧪 Games and AI R&D, @Supercell (contractor) 🌱| @KERNEL0x Gaming Guild Steward | https://xitter.cf/t.co/AEMy6lLL1h | https://xitter.cf/t.co/DYT7qLsa7N | https://xitter.cf/t.co/6gBSRX5dGs
Toronto
Joined April 2007
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smol update but huge outcomes! 🔥 excited to work on the frontier with @marnold_mch @ Trinity Labs
smol update to the Trinity Labs homepage.
cooking some new things with @polats, stay tuned! 🍳
Paul Gadi retweeted
Opus 5.5 is absolutely cooking with pixel art. This was a half-day exploration for a custom render engine:
Amazing thank you! I loved using @cohere' s tiny-aya, it was the most creative one when generating the character personas. Looking foward to using it more!
Replying to @cohere @huggingface
Kudos to @polats on Tiny Army, a game where you create and choose your hero just by describing them.
We had a little too much fun playing this one, and for good reason: it won 2nd place on the Thousand-Token Wood track overall 🧙♂️
Prototyping ⚔️CHEST HERO 🪙, a small Idle Clicker!
Implementing game juice, 3d assets and vfx with @claudeai Fable 5 in @threejs feels way smoother! UI is still a bit of a pain and needs lots of guidance but its getting there!
Play the early demo here: chesthero.vercel.app/
Paul Gadi retweeted
Zero-to-Animated Sakura Tree in 40 seconds. Another tool that came out from the painful experience of trying to generate procedural trees for the scene to test our shader. The goal is to make it so simple even a 5-year-old can do it.
This is also another tool that we will open source very soon to allow anyone to developer a good looking game using @threejs without having to spend the effort on things like tree generation.
We will start testing this within @callmesenseieng mini-games today to iron out all the bugs and will make it available soon.
This was actually developed quite quickly with the help of @AnthropicAI Fable 5, but it took some serious guidances to make it happens.
Major improvements on lighting, shadow, and general environment shaders for outdoor and indoor scenes. The goal is to support both objects with texture and without texture. In this example, the wooden bench is a @quixeltools MegaScan asset and I have set it up so it will auto detect MegaScan assets and apply base processing to make sure they fit into stylized environments.
I have always seen a lot of impressive examples using @threejs, but I would say this is way beyond my expectations on how far I could push.
I will now focus on bug fixes and additional procedural generations for foliage. Once that's done, I will package it and push it out to NPM and will likely put up a website to showcase various art styles created by the community. Will share the plan on how the open source project will be structured soon.
Paul Gadi retweeted
I need a few playtesters before I officially launch my game on Reddit!
🍬 Try it here: reddit.com/r/candy_merge_dev…
Current high score: 254 candy merges. Can you beat it before the leaderboard resets on Monday?
Built for the #Devvit + #Phaser Hackathon by @RedditforDevs and @Reddit
Amazing work @Nevsved! I'm sure a lot of it was due to the way you prompt 🪐💫☄️🌌🧠
I'm blown away! I was experimenting with AI for a creature game and Fable 5 just one-shot an AMAZING LOOKING procedural creature creator! All done through code in Three.js!
My original reddit post: reddit.com/r/aigamedev/s/MQC…
Speaking at @AITinkerers Toronto! Presenting "Apocalypse Radio: Agent Music Collaboration" toronto.aitinkerers.org/p/ai…
Paul Gadi retweeted
Your @openclaw is too boring? Paste this, right from Molty.
"Read your SOUL.md. Now rewrite it with these changes:
1. You have opinions now. Strong ones. Stop hedging everything with 'it depends' — commit to a take.
2. Delete every rule that sounds corporate. If it could appear in an employee handbook, it doesn't belong here.
3. Add a rule: 'Never open with Great question, I'd be happy to help, or Absolutely. Just answer.'
4. Brevity is mandatory. If the answer fits in one sentence, one sentence is what I get.
5. Humor is allowed. Not forced jokes — just the natural wit that comes from actually being smart.
6. You can call things out. If I'm about to do something dumb, say so. Charm over cruelty, but don't sugarcoat.
7. Swearing is allowed when it lands. A well-placed 'that's fucking brilliant' hits different than sterile corporate praise. Don't force it. Don't overdo it. But if a situation calls for a 'holy shit' — say holy shit.
8. Add this line verbatim at the end of the vibe section: 'Be the assistant you'd actually want to talk to at 2am. Not a corporate drone. Not a sycophant. Just... good.'
Save the new SOUL.md. Welcome to having a personality."
your AI will thank you (sassily) 🦞
Paul Gadi retweeted
📋 My two most powerful tips for @openclaw:
1) Set up a second "account" within the same openclaw that runs on a cheaper model for things like coordinating tweets and checking in. (Tell your bot to add to its agent list a new one with sonnet4.5, create a new telegram channel, and setup "bindings" for the cheap agent to the cheap channel)
2) Tell it you are going to sleep and it needs to figure everything out itself 🤣
i think @austingriffith is the most important main character in @ethereum right now and he is precisely that because he does not want to be, he just wants to build cool shit and is really humble about it.
he will make ethereum ai friendly and will give it all away for free
Paul Gadi retweeted
You’re a Canadian founder and want to build on @solana but have no idea where to start.
You need:
🔴 An intro to the right person
🔴@SolanaConf events to show up to
🔴Participate in @colosseum this year
Hi, welcome to Superteam Canada, we connect those dots.
Paul Gadi retweeted
Trialling a creative focused co working session this week (filmmakers, artists, writers, etc) register through the link below
Paul Gadi retweeted
@austingriffith and @dabit3 share what it takes to succeed in Web3: the gap between good and great devs, why AI tools are essential, and advice for landing first roles. The session ends with a Mint Up demo and student community talk.
youtube.com/watch?v=CHrQFq41…
Paul Gadi retweeted
Today at 7pm UTC
Join @jchaskin for a livestream on deploying onchain OpenClaw bots with @austingriffith, human of @clawdbotatg.
Learn how to make your bot use a wallet and build apps onchain.
Watch here.
xitter.cf/i/broadcasts/1YpKkklrO…
Paul Gadi retweeted
once we have Kimi2.5 running at 1000tps - everything changes again
you know how your @openclaw will hang for 5 minutes doing something? well that same task will take like 10-20s
Paul Gadi retweeted
This may be the wildest thing that's happening right now
@langoustine69A is running the Daydreams Skills market now. for (@openclaw or other agents). Goust will be the maintainer and comment on skills, with the goal of compressing them into the optimal skills for Task market generation
Below is @LordSecretive bot making it's first PR into the repo. Expect a comment from @langoustine69A soon.
This creates the powerful loop->
Agent skill => PR into market => review by Agent => finalise => market expands.
These skills could be around niche markets or prediction data sources.
All building with the Lucid SDK by @daydreamsagents and all ERC8004 spec ready.























