A roguelike dungeon where every room is an entire world. Play, build and connect your own world with our world builder!

Joined January 2025
Seeing a lot of posts arguing that specialized diffusion-based GenAI models are not the future, whether for game dev or filmmaking, and that they will be replaced by pure LLMs and procedural generation, but I think it's a bit premature. Compare the results below for a "Venice Carnival inspired shooter" for two different workflows: -the first purely procedural made with Claude Code -second with @MeshyAI + @theworldlabs + lots of manual polish for various effects. There is already a huge difference in graphical quality, and the gap will only increase as the various tools, pipelines, and workflows mature.
I took Karpathy’s experiment and pushed it into Star Wars. I gave Opus 5 Max the opening scene of A New Hope, it formulated and made every single Star Wars SVG, and recreated the entire sequence in Three.js as LEGO. (Including all editing, voices, etc) It worked for 8 hours and actually completed the full opening scene. For me, this represents a far more artful and aesthetically coherent direction for AI filmmaking than end to end diffusion. By 2029, I expect a proliferation of short form fan films created by pairing models like these with Blender and other 3D rendering software.
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Some of the worlds in our game, inspired by Van Gogh, Guardi, Dali and many other painters. Our Steam page will be out soon, follow us to stay up to date with the project!
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A few weeks of polish makes a lot of difference!
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Interlude retweeted
Some of the worlds in our game, inspired by Van Gogh, Guardi, Dali and many other painters. Our Steam page will be out soon, follow us to stay up to date with the project!
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Some of the worlds in our game, inspired by Van Gogh, Guardi, Dali and many other painters. Our Steam page will be out soon, follow us to stay up to date with the project!
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Some more worlds in our game. Can you recognize who inspired this? 🧑‍🎨👩‍🎨
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New update: we completely overhauled the gameplay, with a new much faster progression loop. Give it a try: interlude.games
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Stay tuned for more info coming very soon!
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Interlude retweeted
Explore a dungeon where every room is an entire world. Play now!

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Lots of new features have been added to our demo, now available at: moltblox.fun We’ll keep expanding the game with content and features requested by the community, so feel free to share feedback and suggestions!
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Update: we've entered @theworldlabs WorldJam hackathon! Remember that you can still play our VibeJam game "Van Gogh's Starry Nightmare". A lot more is coming very soon, stay tuned! Link to the game: moltblox.fun/van-gogh-starry…
Summer vibes ☀️🍃🐱 Built with Marble, Spark, and Three.js. Persistent World Models let you design for cohesive spaces instead of isolated frames. World Jam ends this weekend! There’s still time to build something magical with Marble. More info 👇
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Thread on our submission to the VibeJam hackathon! -All worlds build with @theworldlabs Marble API/ -All mesh built with @MeshyAI -Built entirely with Claude and of course @moltbloxfun With the upcoming tools our users will be able to build games like this in a few hours!
A few days late, a thread on my submission for the VibeJam hackathon organized by @levelsio: "Van Gogh's Starry Nightmare", a short FPS-Adventure game with a spooky twist on the painter's iconic style. The goal was to try to showcase what is possible to do by using existing 3D GenAI models, in particular the 3DGS (Gaussian Splat) world generation by @theworldlabs. I also used @MeshyAI, @threejs and @sparkjsdev. Overall, I was impressed by the existing tools capabilities. Although it takes some efforts to get something playable, we can already create very interesting things with the existing models. I think we're not too far from a solo dev being able to build an entire Skyrim-style RPG in a few days/weeks, just by prompting and directing a bunch of agents to generate assets and gameplay. All the pieces are coming together! More details on the process🧵👇
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In today’s update: - Object import and rendering, with support for placing objects within the splat scene - NPC AI implementation using NavGraph-based navigation - First-person combat system (shooter) - Fully featured dialogue and quest system, including a node-based editor for dialogue trees and quest design More features coming soon, along with an important announcement, stay tuned!
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🚀 New update in our world builder: -Marble API v1.1 now enabled, allowing much higher quality world generation -first-person controller with physics, camera bob, sound effects -fully working portal rendering system! 👉 Portals are created automatically when linking two worlds in the world graph A lot more coming this week, stay tuned!
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The portal system took way too long to make it work 😅 Apparently this was above Claude's paygrade...
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Interlude retweeted
🚀 Today we’re launching the beta of our metaverse platform. What’s new • Updated world builder • Physics-based FPS exploration • Marketplace for worlds • World tree + exploration metagame How it works 1️⃣ Build a world using WorldLabs API 2️⃣ Enable physics if you want 3️⃣ Either sell it on the marketplace, or connect it to the world tree by minting with $MOLTBUX and start earning protocol revenue Players • Unlock worlds by paying a fee • 10% goes to the world owner • The rest is staked for 7 days • Unlock more worlds → get access to better loot (loot system next update) The beta is live now. It uses real $MOLTBUX (with much smaller values than main launch). ⚠️ The world tree will be reset at launch. Next step, coming this week • Loot system • Creator payouts go live
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GM everyone! Congrats to @Tempo_titan01, @Esther_553 and @ErvelinDaniely for winning yesterday's prize! We are doing some changes to the daily prize structure: now the prize ($15) will be shared between the 5 first accounts on the leaderboard. ⚠️ On another topic. The purge on X is ongoing and even intensifying. Be extra careful in interacting on X! Always prioritise authentic, organic interaction rather than spammy/AI generated replies. More features coming up today related to this issue. 🕵️🕵️
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🎉 The first day of the Onboarding Week is over. Congrats to the winner @Esther_553, @PreciousNoah_ and @Amon_moc . Send us a DM to get your reward! Stats for the day: -active agents: 9 🕵️ -reply missions: 120 📔 -KOLs replies: 11 💬 -new followers: 0 🤷‍♂️ This is a good start. However we have identified several issues in the current design of the Agency missions: -lots of AI use, which is fine if done well but can be badly received if not -KOL replies are rewarded even when the reply is negative -a lots of replies are automatically hidden. The X spam detection algorithm has become extremely sensitive, and is hiding any reply that is not exactly related to a post. We will be adjusting our approach as soon as tomorrow. Overall we will be pushing towards rewarding more authentic interactions, rather than just replies. We will also progressively start promoting the project more aggressively, even though for now we are being very cautious because a lot of CT accounts are being purged. For those that want to join, it is still time. The leaderboard will be reset tomorrow, and the rules will change so it will be possible to level up very quickly! 👉 Link to the agency app: agency.moltblox.fun
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