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A #trapdoor for #pixel_dailies.
By the way, I'm available for work.
I do pixels, vectors, 3D, time travel and more! Send me a message and/or coordinates to a stable wormhole entrance.
Proud to have been part of this team, thank you Anders and everybody @lavapotion for an incredible experience
Happy to see Songs of Conquest out and about and immensely proud of what we accomplished. It was a privilege to work w/ so many talented people - special shoutout to the amazing artists I got to spend the most time with: Kordian @cyangmou @Dominuz @lufthamn @pixelpooper @h3xmode
A generic wooden shield created to play around with texturing in #QuixelMixer. Sculpt, retopo, normal bake in #Blender3d. (~1250 tris)
My first #Trash_Bashing #Scratch_Build. Made entirely of discarded plastic and cardboard.
pixelpooper retweeted
We just released a brand new game play trailer for our game. Take a look and help us make adventure strategy games a thing again! 🥳
youtu.be/7j6-g58UhS4
Play this game, now. (completely free and 100% awesome)
Mitoza - it all starts with a seed 🌱
Download and explore the amazing adventure created by @TheBaboon on:
🐇 iOS: apps.apple.com/app/id1533173…
🐘 Android: play.google.com/store/apps/d…
🛸 Steam: store.steampowered.com/app/1…
🥚 itchio: secondmaze.itch.io/mitoza
Not to mention: it’s free!
A small taster of the artifacts I created for the #SongsOfConquest game.
I created some gfx for this little devil of a game, and it's finally coming out! Have an extra controller nearby, just in case. This *will* hurt.
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A short #Animation loop in #Blender3d .
Cycles render. Struggled for a while with the new viewlayer system in 2.8 but I think I got the hang of it.
Getting familiar with the new interface. Got used to left-clicking faster than I expected! (#Blender3d 2.8 beta, 8 second eevee render)











