Piscode_ retweeted
"oh console players are sooo cool they get the cool border art"
type of shit PC players will be dealing with in chapter 7B:
I can't stop staring at this 😭🔥
@Cartesian_C broke down the mimic effect — procedural curves that move, twist, and displace in real time. No simulation. Just nodes.
The fact that this comes with a full tutorial breakdown makes it even better 🙌
Save this Geometry Nodes workflows 👇
#Blender3D #B3D #GeometryNodes #ProceduralArt #BlenderTutorial #CurveAnimation #BlenderTips
Piscode_ retweeted
My art is good, the algorithm just ignores me
My art is good, the algorithm just ignores me
My art is good, the algorithm just ignores me
My art is good, the algorithm just ignores me
My art is good, the algorithm just ignores me
My art is good, the algorithm just ignores me
I haven't been able to work on this much lately because of work, but here are some minor updates
#gamedev #indiegame #GodotEngine



































