This n8n workflow got 660K views in 2025
25 nodes. NocoDB. Slack. OpenAI. A full weekend of wiring.
Today I get the same keyword strategy with one prompt in Claude. Charts included.
We built Marketing MCP. It connects Claude & ChatGPT directly to DataForSEO, Search Console, GA4, Google Ads, GTM, Meta & LinkedIn Ads.
So keyword research is just step one:
→ see what you already rank for
→ find the gaps vs. competitors
→ push keywords into Google Ads
→ write & publish the article
All from one chat.
The exact prompt is below 👇
Which part of your marketing would you hand to Claude first?
As promised, here's the update on my AI powered SEO keyword research workflow from The vibe Marketer
I've finished the final version and it works even better than expected.
The n8n workflow solves this:
- Input your topic and competitors
- Select audience and region
- Get a complete keyword strategy in minutes
The biggest change: I switched from Airtable to NocoDB. It's open-source, performs great, and works just like Airtable.
I also added Slack notifications so you know when your research starts and finishes (could be improved)
Want to try it yourself?
Check out my GitHub where I've shared
- the entire workflow json
- a full description of how it works
- example output of the 'Final Keyword Strategy'
Get everything here ⬇️⬇️⬇️
This n8n workflow got 660K views in 2025
25 nodes. NocoDB. Slack. OpenAI. A full weekend of wiring.
Today I get the same keyword strategy with one prompt in Claude. Charts included.
We built Marketing MCP. It connects Claude & ChatGPT directly to DataForSEO, Search Console, GA4, Google Ads, GTM, Meta & LinkedIn Ads.
So keyword research is just step one:
→ see what you already rank for
→ find the gaps vs. competitors
→ push keywords into Google Ads
→ write & publish the article
All from one chat.
The exact prompt is below 👇
Which part of your marketing would you hand to Claude first?
As promised, here's the update on my AI powered SEO keyword research workflow from The vibe Marketer
I've finished the final version and it works even better than expected.
The n8n workflow solves this:
- Input your topic and competitors
- Select audience and region
- Get a complete keyword strategy in minutes
The biggest change: I switched from Airtable to NocoDB. It's open-source, performs great, and works just like Airtable.
I also added Slack notifications so you know when your research starts and finishes (could be improved)
Want to try it yourself?
Check out my GitHub where I've shared
- the entire workflow json
- a full description of how it works
- example output of the 'Final Keyword Strategy'
Get everything here ⬇️⬇️⬇️
Here's the prompt. Copy it, fill the brackets, done:
"Use marketing-mcp. Build a keyword strategy for [topic], targeting [audience] in [country].
1. Find my 5 strongest organic competitors for [my-domain(.)com]. If none show up, use the top domains in Google results for [topic]. Optional: [competitor(.)com].
2. Pull keyword ideas with search volume, CPC and keyword difficulty.
3. Find keywords my competitors rank for that I don't.
4. Check my Search Console: what do I already rank for on positions 5–20?
5. Cluster everything by search intent.
6. Output a table: cluster, primary keyword, volume, KD, CPC, intent, my current position, suggested content piece.
Prioritize quick wins: low KD, solid volume, already on page 2 or rising demand.
Show the results as charts right here in the chat, no separate artifact or file."
Not enough people follow PJ
He always shares how he mades those awesome videos
People always ask us WHY we spend tens of thousands of dollars per episode.
The answer is simple.
We're taking baby steps until we make our $200M looking feature film.
You get to copy our entire playbook each week.
Full 3D process and Dreamina prompts below👇🏼🧵
Philrox retweeted
The World is Changing: AI For Creativity
By Jeffrey Katzenberg
A few months ago, I sat in my office in Silicon Valley and watched as a tech founder showed me something extraordinary. On the screen was a fully realized, beautifully lit, well-composed animated scene. It was stunning and it made me feel exactly what I felt in 1986 watching Luxo Jr. That was the first time I watched a computer-animated 3D character take a breath and seem, against all reason, to have life. It left me in awe.
Later that day, I received a text from an artist I've known for thirty years, 350 miles to the south, in the city where I spent most of my career. After seeing a similar video, she texted: "Is this the end of us?" My answer was, "Certainly not.”
I have spent the better part of the last decade in Silicon Valley, but the heart of my career has been in Hollywood. Being deeply connected to both worlds means I have deep loyalties to each and a responsibility to speak honestly to both.
In 2023, I said that these new AI tools would cut the time and cost of producing world-class animation by as much as ninety percent within three years. Some colleagues were alarmed, many were furious.
There is growing fear and resistance surrounding AI within the creative community. I deeply understand it, because I've spent countless hours walking through animation studios watching gifted artists bent over their desks, rebuilding a single second of film for the tenth time because the ninth version wasn't quite right. I've sat in screening rooms where four years of people's labor played out in minutes, and I knew the name of every person that had spent countless hours bringing those images to life. The creative process is a calling, there's really no other way to describe it. From the outside some see resistance. From the inside, it is love.
People do not fight this hard for things they don't care about. The pushback coming out of Hollywood represents the collective effort of people who are deeply passionate about their craft.
Is History Repeating Itself?
The history here is more complicated than either side may realize. In 1906, the most famous composer in America, John Philip Sousa, published an essay titled “The Menace of Mechanical Music." He warned that the phonograph would become "a substitute for human skill, intelligence and soul."
Sousa's fight was not really about the machine, it was about money. The machines were playing his compositions, and the men who built them weren't paying him a cent. His campaign helped create the Copyright Act of 1909. He did not stop the technology. He changed the terms under which it could use his work.
A hundred years ago, sound came to the movies. We remember it now as a miracle, and it was. What we forget is who paid for it. Before sound, tens of thousands of musicians made their living in the orchestra pits of movie houses, scoring every film live, every night, in towns all over the world. When the soundtrack arrived, the work of one composer and one orchestra was recorded for a film that went into thousands of theaters. The union fought back with everything it had, taking out newspaper ads across the country warning against the menace of "canned music," one of them showing a mechanical man tearing the strings out of a harp while an angel wept.
They were not fools, and they were not Luddites. They were right. Those pit jobs did not come back. And yet (this is the part we have to be brave enough to admit), sound gave us the movie musical, the modern score, sfx, sound design, audio engineering, and an art form vastly larger than the one it disrupted. And it helped keep Hollywood in the forefront of world entertainment for the rest of the century and into the next. The loss was real. And yet the art form expanded.
This is a story that has been told over and over again. To resist technology is to risk irrelevance. Just look at Kodak or Blockbuster. To embrace technology is to open doors of new possibility. Just consider Apple and Netflix.
What I Learned From Walt Disney
In the mid-1980s, I was tapped to lead Disney's animation division at a moment when the studio was at an inflection point. Animation wasn't just another business unit. It was the soul of the company, a medium revered because of Walt's genius and his passion. But the production system was cumbersome and unforgiving. A single movie was 125,000 individual hand-drawn and painted cels, photographed one frame at a time. Every revision carried a cost measured in months. These degrees of difficulty shaped the kinds of stories we could tell.
We found our way forward in an unexpected place: Walt himself. The Disney archives held astonishing recordings of Walt explaining his creative process. His own writings. His notes and storyboards. Work product captured at every stage of his process. This was truly a gift. Listening, reading, sitting with the work itself, we heard him talk about character, about emotion, about how an audience feels when a character truly comes alive. He talked about making bold choices and refining a scene until it genuinely moved people. We didn't hear a word about pencils or paintbrushes. In fact, Walt was famous for being a technologist, forever hunting for state-of-the-art tools, often inventing them himself to achieve the images he saw in his head. But he never defined animation by the tools. He defined it by whether the audience believed the character. His principles were timeless. The tools were not.
That realization changed everything. We co-developed the Computer Animation Production System (CAPS) with a young Northern California company called Pixar, replacing hand-painted cels with CGI. In The Little Mermaid, the final scene shimmered with a dimensionality and light that the old process simply couldn't achieve. In Beauty and the Beast, the ballroom sequence moved with a cinematic sweep that placed the audience inside the emotion of the moment. In Aladdin, the Cave of Wonders felt vast and alive, and the Magic Carpet became an intricate, compelling character all its own. In The Lion King, the stampede carried a scale and intensity that raised the emotional stakes beyond anything we'd done before. Technology didn't diminish the craft, it expanded the canvas. It gave artists more room to create.
A decade later, the canvas expanded again. When Disney released Pixar's Toy Story, it wasn't simply a technical milestone. It was proof that a fully computer-animated film could carry real emotional weight, that it could make audiences laugh, cry, and believe. At DreamWorks, we made the difficult decision to sunset hand-drawn animation and become a fully computer-animated studio. It was the right thing to do, but it was not without pain. It cost talented people their place in an industry where they had worked their whole lives. Some made the leap to the new tools and did the finest work of their careers. Some never did.
Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: “It’s not the how, it’s the why.”
A Distinction With a Difference
I asked one of the leading AI models a question that has been challenging me for months. What is the difference between reasoning and creating? Its answer changed how I think about almost everything happening in this industry. It said . . .
Reasoning and creating are two distinct cognitive modes, though they also work together. Reasoning is fundamentally evaluative and analytical. It operates on what already exists: facts, premises, evidence. It moves toward a conclusion that was in a sense already implied by the input. Reasoning is constrained by logic and truth. Its goal is to arrive somewhere correct, not to invent somewhere new.
Creating is fundamentally generative. It produces something that didn't exist before. And crucially, there's no single right answer waiting to be found. A blank page has infinite valid responses. Creation involves choices that can't be fully justified by logic alone. Taste, intuition and vision fill the gap where deduction runs out.
Reasoning is what Silicon Valley has been perfecting. Creating is what Hollywood has been practicing for more than a century. AI today operates almost entirely on the reasoning side of the line. It can deduce, evaluate, optimize, and pattern-match brilliantly. And while it can create, there is a real distinction to being creative. What it doesn’t yet have is those things that make us human: empathy, devotion, serendipity, the kind of creativity that comes from a person trying to say something only they could say. When the bot generates a piece of art, it is not trying to communicate anything. It is statistics, not soul; it is emulating things that have been done. By contrast, human creativity isn’t about repeating patterns of zeros and ones; it is about doing something new.
One day, AI may close this gap. Three years ago, the leaders building AI would have called what they are achieving today, improbable, if not impossible. Impossible is no longer improbable.
Today, the line between reasoning and creating is real. Even the leading technologists acknowledge we are not there yet. There is no scientific path to crossing this divide that anyone in the field can articulate today. Understanding that gap is where we will find common ground.
A Path Forward
In 2016, I closed one chapter in Hollywood with the sale of DreamWorks and opened another in Northern California, co-founding WndrCo. We’ve backed more than 50 founders building the next generation of technology and watched how breakthroughs in Silicon Valley emerge, first as experiments, then as platforms, and finally as infrastructure that reshapes entire industries. It's worth remembering that the last great revolution in animation also came from the north. Pixar was a Northern California company, forged not in the conventions of the Hollywood studio system, but in the technological breakthroughs of Silicon Valley. I've spent years on both sides of this bridge. For sure, I don’t have all the answers (take Quibi, for one!). But, from my past and present vantage points of my long career, here is what I see . . .
Brilliant people in Northern California building this technology have made something extraordinary. They have earned the right for the rest of us to be, if not believers, at least optimistic that what comes next will be remarkable. But they have not made an artist. The tools are powerful, but they are not what makes a story matter. That knowledge lives 350 miles to the south, inside people whose life's work has informed the very models you are building. The right path forward includes them by design, with credit, with consent, and with compensation. Build this with the storytellers. Not on top of them. Taste is not something that can be synthesized, it is uniquely human.
At the same time, Hollywood needs to accept that AI is not going away. The energy they are spending trying to make it disappear is energy they are not spending deciding the terms on which it will exist. And the terms are everything. The north needs something from it that they cannot build and cannot buy: creativity. The kind that takes a blank page and conjures a single right answer where there was none and has held audiences for a century. Without it, the most powerful reasoning engine ever invented will still be missing the only thing that makes a story worth telling.
The artists who learn to wield these new instruments will do things the engineers never dreamed of. They always have. Edison invented the motion picture but made terrible movies. It took Chaplin, Lloyd, Keaton and so many others to make movies emotional. Now, the canvas is about to expand yet again. We should decide now that we intend to paint on it.
There are so many valuable lessons in history. This has happened many times before, and it was never settled by the technology. It was settled by the terms. Sousa did not stop the phonograph; he helped write the law that made sure composers got paid. And two years ago, when the writers and the actors walked out, they were fighting for the very things Sousa was fighting for in 1906. Consent, compensation, the basic recognition that human creative work has a price that must be paid. The terms of that fight are still being negotiated, but the principle is older than any of us.
The tools-versus-no-tools argument is a trap. First, we must all agree that there should be terms. Then we can have the crucial debate about what fairness requires.
What I Learned From Steve Jobs
Years ago, Steve Jobs said, "It's in Apple's DNA that technology alone is not enough. It's technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing." He was describing a device. But he could just as easily have been describing this tale of two cities.
What I See Coming Soon
As the barriers and the costs come down, more films will get made, not fewer. Studios will get to take more risks. There will be more seats at the table, and very soon entirely new forms of storytelling. In the 1980s, animation was dismissed as a niche corner of the business. Today it is one of the most beloved and profitable forms of storytelling in the world. In live action, filmmakers like Steven Spielberg, James Cameron and Peter Jackson embraced new visual tools not as shortcuts, but as instruments, and expanded cinema in the process. Every time storytelling has met a genuine technological shift, from synchronized sound to color to computer animation, it has redefined the boundaries of the medium and grown larger in the process.
Assuredly, I don’t have all the answers, but I am confident that the creative opportunities will expand yet again. How we come through this is a choice. The north has the new tools. The south has the creative soul. The best future will draw on the best of both worlds.
Philrox retweeted
It's so frustrating to see my original video with 1k views on my account but people ripping it off (without tagging me) have hundreds of thousands of views on it....
Another day, another fan making something that completely shames everything Disney has made since 2016.
Readers added context they thought people might want to know
The content was deliberately posted an unattributed video, denying credit to the author, who receives none of the benefits of this popular post. It should be denied monetization.
x.com/karim_yourself…
that's been mentioned a few times already
Everyone with kids should know how to make those funny little toys
【Generation target】
Generate one continuous handheld phone shot filmed from inside a parked car on a motorway: a blue-and-red single-seater racing car rolls off a transporter ramp, drinks from a torn tanker's amber jet, shudders with energy, slides around to face down the road, unfolds wings, launches, takes off, and flies two loops trailing smoke before leaving the sky.
【Reference asset responsibilities】
@[Image 1](image_1) as the first frame.
This first frame defines the view through the windshield with the dashboard and bonnet at the bottom and the A-pillar at the left: the dark blue tanker on the left with its torn tank pouring amber-gold liquid onto the asphalt; the transporter behind it with its ramp lowered toward the camera; the blue-and-red racing car on the ramp with its nose and front wing toward the camera and a helmet in the cockpit; the empty lanes beside the trucks running to the horizon past a few distant vehicles, with the guard rail along the far side of the road; the low sun behind the trucks and the pale sky.
【Subjects and relationships】
There is exactly one tanker, one transporter and one racing car. The racing car's nose and front wing face the camera from the first frame until its half-circle slide; after the slide its tail faces the camera. Nose stays nose and tail stays tail throughout, and the car stays inside the frame while it turns. The puddle lies ahead of the camera car on the tanker's side; the lane directly ahead of the camera car's bonnet is empty. A helmet in the cockpit is the only trace of a driver and nobody is on foot. The liveries are plain and unbranded, with no lettering. The liquid is clear amber-gold, translucent like apple juice, thin and fizzy, with smooth reflective surfaces.
【Event script】
0-3s: The jet pours from the torn hole and the puddle beneath it spreads: its wet edge creeps outward across the asphalt toward the camera, ripples run out from the impact point, and thin runnels follow the road camber. The racing car's engine fires on the ramp. Camera: wide handheld framing with a gentle breathing shake.
3-6s: The car rolls nose-first down the ramp, suspension compressing as the wheels drop off the lip, and keeps rolling forward toward the tanker until the falling jet lands on the engine cover and airbox just behind the cockpit, nose still toward the camera. Camera: the same wide handheld framing.
6-10s: The car drinks and the drink kicks in. Liquid sheets over the engine cover and sidepods and runs off the bodywork in streams. The whole car shudders and rattles as if energised: it rocks forward and back on its suspension, nose dipping and rising, the front wheels twitch from side to side, the body panels vibrate while keeping their shape, droplets shake off in a fine mist, and the engine note surges in rising bursts. Camera: one slow continuous digital push-in on the car and the jet.
10-13s: The car lunges forward out of the jet and steers hard away from the tanker, toward the empty lanes on the guard-rail side of the road. The rear tyres spin up and throw spray, the tail swings out wide, and the car slides through a tight half-circle, passing broadside across the view with its nose pointing at the guard rail, until it straightens in the empty lane directly ahead of the camera car's bonnet, about two car lengths away, tail toward the camera and nose pointing down the open road toward the horizon. Camera: pulls back to wide as the car starts to move.
13-16s: With the car's tail toward the camera, two flat carbon wing panels that lay flush along the sidepods unfold: each panel pivots at its front end and swings outward, one to each side, until it sticks straight out from the side of the car and locks with a clack. The result is one straight wing on each side, together about twice the car's width. The car rocks once on its suspension as they lock, and the wings stay out for the rest of the video. Camera: the same wide framing through the windshield.
16-20s: Full-throttle launch: the rear tyres spin, spray flies off them, and the car accelerates hard down the open road away from the camera. It lifts off early, while still large in the frame: the nose rotates up, the wheels leave the asphalt, and a visible gap and a shadow open beneath it. As it leaves the ground, a thick dense ribbon of bright red smoke starts streaming from the rear of the car and hangs in the air behind it. Camera: begins to tilt up with the car.
20-28s: The car climbs and flies two large vertical loops in the sky ahead above the road, inside the windshield's view, the hanging red smoke ribbon drawing each loop as a ring in the air. Camera: tilts up to follow the car, the roof edge and sun visor entering the top of the frame.
28-30s: The car rolls out of the second loop and flies away toward the guard-rail side, leaving the frame at its right edge. Camera: stays tilted up. The final image is the sky through the windshield with two red smoke rings hanging and slowly drifting.
【Sound】
, , , , , , , . No BGM; generate only environmental sounds and action sounds. No subtitles.
【Keep consistent】
Keep one tanker, one transporter and one racing car; the plain unbranded liveries; nose and tail identity of the racing car; the ramp empty once the car has left it; the helmet as the only trace of a driver; the wings extended from the moment they lock; the red smoke ribbon persisting in the air once it starts; the distant vehicles small and far away; and the camera inside the parked car behind the windshield as one continuous take.
give this person an oscar
Our bet is that better AI will make films more personal.
So I made a film where hurting someone turns you into candy.
Would that make us civilised?
Created with @seedance 2.5.
Happy to collaborate with @BytePlusGlobal on this project.
#seedance25
"The standard pace is for chumps" has been echoing in my head all week. It's unbelievable how fast you can move when you just decide to push the pedal all the way. sive.rs/kimo
Philrox retweeted
We need to get away from software that we can’t change with a prompt.
Omacom Foundation funding has now hit TEN MILLION DOLLARS thanks to @drewhouston and @steipete joining as Founding Patrons with $1 million each for the mission. Couldn't be more thankful! I know just where to send some of the money... omarchy.org/news/2026/08/oma…

















