Director/Cinematographer. Sometimes I do other things too. https://xitter.cf/t.co/AhW9I9FzHQ https://xitter.cf/t.co/zBDaDE8sk4 https://xitter.cf/t.co/K6tUGRBP1B

Los Angeles, CA
Joined April 2009
๐—š๐—ฟ๐—ฒ๐—ฒ๐˜๐—ถ๐—ป๐—ด๐˜€. I have prepared a photograph of some impressive rusty valves for you this Monday from an old favorite place that is now long gone. Have a good week doing the things you do, and I will too. Pinky promise.
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๐——๐—ผ๐˜. Looks small from here. It's spooky, hot, gigantic. and weighs 2 nonillion kilograms. Just enough for us to enjoy dancing and spinning right round baby right round it. Perhaps the scariest thing is the plasma blasts via Coronal Mass Ejections. Yet, those can produce wonderful auroras for us to enjoy here on our rock. Interesting interaction between two magnetic poles far apart from each other there. Anyways, happy Wednesday. It is now candle weather here, and thus inspired post about the big candle.
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๐—–๐—ผ๐—บ๐—ณ๐˜† ๐—ฃ๐—น๐—ฎ๐—ฐ๐—ฒ. This place is so lit fam. +6 more to go.
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Phil Holland retweeted
While observing the universe, @NASAHubble caught a galaxy cluster smiling for the camera. ๐Ÿ˜Š The smile lines are arcs caused by an effect known as gravitational lensing, where massive structures warp spacetime with their powerful gravitational forces and act as a cosmic lens.
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T๐—ต๐—ฒ ๐—จ๐—ป๐—ถ๐—บ๐—ฎ๐—ด๐—ถ๐—ป๐—ฎ๐—ฏ๐—น๐—ฒ ๐—–๐—ผ๐—บ๐—ณ๐—ผ๐—ฟ๐˜. Of hard rock above a calm sea. Side note. When studying under @glennvilppu some years ago, one of the drawing excersizes he deployed was posing flour sacks. Filled up a few sketchbooks of just flour sacks living bizarre lives, bouncing around, doing their thing. This was particularly useful to help keep gestures dynamic with a sense of weight and gravity as well as convey motion and life into inanimate things. And literally everytime I see Sea Lions all I see is flour sacks with tails, fins, and snouts. And on the inverse, when I see a flour sack, I am disappointed by the lack of those features. Busy day incoming, but this will be me later. Have a relaxing weekend flour sacks.
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๐—ง๐—ฟ๐—ถ๐—ฐ๐—ธ ๐—ผ๐—ฟ ๐—ง๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐—ป๐—ด? Or retreating? Behind the overgrowth was a dwelling, all boards, no windows, perhaps a barn, strange roof line either way, but also a Jeep Wagoneer that hasn't escaped the confines of that driveway in some time, yet immaculate condition as if not touched-yet-loved. Knock for candy? Perhaps another time.
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๐—ง๐—ต๐—ฒ ๐—ช๐—ถ๐˜๐—ฐ๐—ต๐—ถ๐—ป๐—ด ๐—›๐—ผ๐˜‚๐—ฟ. Has mostly been exceptionally kind to me. These were photographed during a bizarre evening where visibility was very low in Los Angeles. Damp and dark, it was a very quiet and still night. The majority of people stayed off the road and it was late. But, there were several car accidents and emergency services had to drive at a slower pace to even attend to those safely. I was exploring the night for a while. By vehicle and by foot as the eerieness attracted me for a couple hours. It felt like every street was a whole unusual story being played out before my eyes, which only made me more curious as to what the next had to reveal. Occasional silhouttes barely emeging to added to the oddity of it all. A dance of me freezing in place until I discerned if it was of concern or part of the normality of the weirdness. And then the sounds. Strange. Some natural ambiance. Sometimes hints of a late night creature nearby, I hoped. Also, odd loudness followed by nothing. But the rare crackle of electricity vaporizing the mist around me is what stayed with me the most from this night. I've experienced similar, but not as loud nor as close as this presented. Happy October spooky friends.
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๐——๐—ฟ๐—ฎ๐˜„๐—ถ๐—ป๐—ด ๐—จ๐—ฝ๐—ด๐—ฟ๐—ฎ๐—ฑ๐—ฒ. Personal share. For long time followers, concept design, illustration, and production art has been a part of my professional journey since I was a teenager. Daily sketching keeps me sane and the mind flowing. These skills are still critical for me as a full time filmmaker and visual storyteller to this day. Perhaps through the joy of frustration, I somehow used my original wobbly drafting table I've had since I was a teenager. Dings, stains, and worse. Well earned wear. It was a surface that treated me well, but equally made me want to ripe my hair out whenever I worked on it. Slowly a plot emerged. I formulated a horrific plan to replace my beat-to-hell table with another that doesn't know whats coming. Something I refused to do until this specific moment as well. The construction of a new multipurpose studio space with a focus on creating freely informed by all that I do in medium sized boxy interior spaces. Camera, Sound, Art, and other mischief when it must be managed. Through a slightly emotional "I don't need you anymore" cinematic scene, I sent away my old table with the extreme intention of replacement with something geared (literally) more towards my desires. Side note. Something you should know about me. I am a work surface man. Carts, desks, shelves, etc. Most of what I do has inspired considerations from how I do things. And a lot of my frequently used spaces have gone through scrutiny and thought to make them vastly more enjoyable and functional. I commissioned a new table built to specification. Sturdier, easier to adjust it's height, one that can go horizontal to vertical if I'm in easel weasel mode, but will likely be used most of the time on a slight tilt. A new smooth solid wood surface and steel construction. Pedals and countereight based control. And sized for small through medium-large work, but can expand if needed. Held out for a long while to do this. Too long. But this year was the year to improve many things. And this one haunted my thoughts for a long while.
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๐—ง๐—ต๐—ฒ ๐—”๐—ถ๐—ฟ๐˜€๐˜๐—ฟ๐—ฒ๐—ฎ๐—บ ๐—ฎ๐˜ ๐—•๐—ผ๐—บ๐—ฏ๐—ฎ๐˜† ๐—•๐—ฒ๐—ฎ๐—ฐ๐—ต. I frequently visited The Salton Sea and surrounding area for many years. It's mysteries attracted many to document notable oddities, this being a rather iconic one. And though I've seen many images of this trailer at different states of decay, I never ran into anybody when I was down there somehow. Unsure of it's current state. Last I saw it was far worse off than this. Of all the compostions I made over the course of a decade plus of this thing, this frame I can comfortably say is my favorite. Storms and floods make this area have marshmellowy quicksand-like ground that you do not want to stand on. But it's a haul to get drive down and I worked hard at being there for a specific pocket of light. And the Airstream was oddly in better shape than the prior visit. Likely due to rain removing the evidence of a prior dust storm. This was eventually printed large, Ilfochrome, mounted on a lightbox. And oddly, during the early days of HDR motion picture mastering, this was one of the images that aligned with my vision and aim during those earlier days of a fresh technology. A good weekend you have.
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๐—™๐—ฟ๐—ฒ๐—พ๐˜‚๐—ฒ๐—ป๐—ฐ๐˜†. Difficult to post on the regular lately with the usual spilling of thoughts out of my brain bucket. Octo-Phil-opus has deployed all available tenticles to work on many things for a little while. There is no consistent beat to the circadian rhythm nor overlap with the work burn. And occasional zone or temporal displacement adds even more excitement. Mental state and sanity is just fine, just a busy octopus type creature man. It's hump day, so here is a mountain. Though intended as a monochrome image during capture, this is a rare instance where I like the color and achromic versions equally so. The color version has the bluest of skies and is so serene. But the dramatic shapes, forms, and silhouettes here provide the mood I'm after sans the calmness found in color.
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๐—˜๐—ป๐—ท๐—ผ๐˜†๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฒ ๐—ฃ๐—ฒ๐˜๐—ฟ๐—ถ๐—ฐ๐—ต๐—ผ๐—ฟ. This was a nice day. Way out there, away from it all. I found a quiet place that time forgot. Just me and the poppies watching an optical phenomena in the cloud layer above as a storm develops. Sort of a faint spectral flare where daylight was fighting hard to squeeze through. Only sound for miles was a light breeze with little rusty whispers blowing through these decaying structures, only occasionally interrupted by a rolling, deep, gutteral rumble of thunder warning of what was to come thst you could feel in your bones. Bottled this moment up with this composition and exposure to take me and you there. And here we are. Have a good weekend.
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๐—ช๐—ผ๐—ฟ๐—น๐—ฑ ๐—ผ๐—ณ ๐—ช๐—ฎ๐—ฟ๐—ฐ๐—ฟ๐—ฎ๐—ณ๐˜ ๐Ÿฎ๐Ÿฌ๐Ÿฌ๐Ÿฎ ๐—ฎ๐—ป๐—ฑ ๐Ÿฎ๐Ÿฌ๐Ÿฌ๐Ÿฐ. The past week or so has been a hot injection of nostalgia ramping up to Blizzcon and the World of Warcraft Forever announcement. Old friends, coworkers, collegues, and guildies all reaching out with "I am excite" mode. And many who haven't played in a very long time. Wholesome. For my WoW friends and peeps at Blizzard, I have a few fun images prior to the game launching. The 2002 E3 announcement. You had to be there to understand how cool the new perspective and game concept was compared to the extremely popular Warcraft III. Very well recieved. Pretty much the same whoa impact that Mario 64 had for Nintendo bringing a 2D plumber into a 3D world. Also, 2004 E3. This was a few months before official launch. At this point some of us were on the alpha and beta for a while. And we all knew people who haven't yet explored Azeroth were in for an absolute treat. I had 3 big playing arcs over the years. Mage of course. Alpha/Beta, Launch PvP focused, took a break, then PvE focused. I can't explain how naturally my PvE guild came together, but most of us were all entertainment industry professionals somehow and ran by a high up at the mouse house. Filmmakers, artists, producers, actors, musiciansz and more. We would wrap filming or long hour work days at studios, then login for our "second shift". Eating dinner, and *gasp* sometimes breakfast while raiding was mandatory multitasking. Ah, and for those newer to WoW. As you can see in the picture here, the game was initially designed for 4:3 aspect ratio Cathode Ray Tube televisions. Lots of glass, vastly deeper than modern flat screens, and heavy. That is why all your key loading screen art in Classic is that aspect ratio and why the HUD is what it is. I have some old screen shots on drives, about 8 petabytes ago I should dig up of old zones under construction to share at some point, but for now, enjoy this jolt of WoW history. Very impressed by the immersive visual improvements and content shown for WoWF. Congrats to those baking that loaf with so much love.
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๐—ฅ๐—ผ๐—ฑ๐—ป๐—ฒ๐˜† ๐—–๐—ต๐—ฎ๐—ฟ๐˜๐—ฒ๐—ฟ๐˜€, ๐—”๐—ฆ๐—–, ๐—–๐—ฆ๐—–, ๐—ก๐—ญ๐—–๐—ฆ. We lost a very talented cinematographer and director as well as a nice fellow. Rodney has had a storied and legendary career across features and series. I first met him briefly in Woodland Hills while he was filming 24. This was a long time ago. He was a road paver in exploring early digital cinema cameras, video cameras, and eventually DSLRs that could shoot video. Rodney was inspired by the potential strengths of the cameras being small and more ideal for tricky filmmaking scenarios compared to lower sensitivity found in motion picture film. On that series, he was focused on working in very difficult lighting setups and partially occluded camera framing. This produced a very immersive visual storytelling language for that series that is iconic to this day. I was brought in very briefly to share thoughts on how to work in low light, natural light, and practical driven scenes and how best to film them with whatever worked best, cameras and glass. Had no idea that this would lead to a joyful longterm same/same relationship over the years. He provided some great advice early on as well. One random highlight memory for me. I remember one day randomly running into Rodney in the lobby of RSH and spending hours with Rodney helping him out with his RED One. Like, we both left in the evening but we bumped into each to each other just after lunch. We subsequently would run into each other at many events and tradeshows over the years. Always made time to catchup and chat. Occasionally a dinner here and there with friends. Life, work, and family chatter with a few laughs and certainly discussions about camera and lighting technology. This image was from a moment at Canon Burbank, i shot this with an absolutely ancient lens. He certainly found so much joy being on set and chatting with filmmakers at these sort of gatherings. I will miss the man and our little chats full of whimsy.
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๐—ก๐—ฌ. The state has quieter places outside of city that operate at a very different pace. But when I'm there I'm here most filming on the ground or from the sky. Lots of perspective from both vantage points when I think about some of my family's journey here generations ago. I do enjoy taking a moment to watch the glint off the glass, casting of the shadows, listening to the sea, and admire it's history. Always a vibrant conversation with a stranger to be had. Plus, there is an acoustic signature that comes with being in there that is unforgettable. Always on, always moving.
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๐—•๐—น๐—ถ๐˜‡๐˜‡๐—ฐ๐—ผ๐—ป '๐Ÿฎ๐Ÿฒ. Likely not coming down, but rad to see old friends and former colleagues absolutely buzzing with anticipation. Been a while since I visited Blizz HQ, but even I didn't need a sword to whisper at me about what's to come :)
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Phil Holland retweeted
What a great conversation at CEDIA Expo! The โ€œDesigning Immersive Entertainment Experiencesโ€ panel @CEDIAExpo brought together some incredible minds in cinema and home entertainment to discuss what it takes to make the experience truly feel real โ€” from high-fidelity 4K Cinematic content and next-generation displays to immersive audio and the future of 8K. A big thank you to Zachary Comeau of @ce_pro for expertly moderating the discussion, and to our panelists Michael Kobb of @kaleidescape, filmmaker Phil Holland of @PHFX, Juan Reyes of the @8K_Association, and Rob Budde of @JVC_USA for sharing their insights and expertise. Terrific discussion, great audience, and a fitting way to talk about where premium home cinema is headed next. Thank you to CEDIA Expo for bringing us all together! #Kaleidescape #BestMovieServer #UltimateMoviePlatform #EscapeBeyondCinema #StratoK #4KCinematic #8K #Dolbyatmos #DolbyVision #HDR #HighFidelilty #HomeCinema #HomeTheater #CEDIAExpo2026 #SmartStage
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