Hey @Valheimgame, the og:image on your website is 24 MB, probably unintentional, especially when thinking of how you managed to ship fairly small assets in the actual game :)
Skål!
Spending the evening reverse engineering a binary file format which was used (for the levels) in one of my favorite DOS games.
Pleasantly surprised by @netflix Another Life having Poly and Bi characters.
Now back in Sweden 🇸🇪 after almost exactly 20 hours, 300+ miles from my intended destination 😂
#GopherConOrBust
Heading back home to Sweden after yet another wonderful @GopherCon
🌴 SAN ✈️ LHR ✈️ GOT 🌧
(My flight to ARN got cancelled, so going to Gothenburg instead of Stockholm 🤷🏼♂️)
#GopherConOrBust
Heading to my sixth @GopherCon
🚈 ARN ✈️ LHR ✈️ SAN 🌴
#GopherConOrBust
Unscii is a set of bitmapped Unicode fonts based on classic system fonts.
pelulamu.net/unscii/
“Unicode Consortium doesn't even care how pseudographics are implemented.”
#bitmap #unicode #fonts
Amethyst is a data-driven game engine built for high parallel performance and easy prototyping.
amethyst.rs
#rustlang #2d #3d #gamedev
Very nice to meet so many new and old #gopher friends at #GoStockholm today.
The #GoStockholm schedule is now available on stockholm.gopher.se/
Also, you should join us on Slack if you have not done so yet. slack.gopher.se/
#golang
Good morning #gophers, are you ready for the inaugural #GoStockholm conference?
I look forward to a day of great talks and discussions about #golang
On my way home from a fantastic @GopherCon
🚞 DEN ✈️ KEF ✈️ ARN 🚈
#GopherCon
Protip for everyone at #GopherCon: Get a massage at the far end of the vendor booths 💆
Heading to my fifth @GopherCon
🚈 ARN ✈️ KEF ✈️ DEN 🚞
#GopherConOrBust
