Kiwi cam! Virtual puppet walking through a procedurally generated forest in #unrealengine #ue5
Taniwha's Lair in Unreal Engine. Shape inspired by Māori wharenui (meeting house), with interwoven tree roots resembling kowhaiwhai patterns on wharenui rafters. Kauri gum seeping from the roots to form stalactites. Pounamu (greenstone) walls. More on ArtStation (link in bio).
I've recreated a chunk of Little Barrier Island (a small island in New Zealand) in Unreal for my animated series. Thought it would be fun to do a comparison with reference I used.
Tracked down credits for the real photos:
1, 8, 9) Hauturu Supporters Trust
youtu.be/_oNir75_l4U?si=Ye_U…
Flickr
2, 5) Jake Osborne
flic.kr/s/aHskXCb1Te
4) christtine
flic.kr/p/83L8dQ
3, 6) Keith McSporran
flic.kr/p/noQsCh
ARTISTS, you can only use ONE art picture to convince people to follow you. Which art piece you using ?
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Pretty happy with this greenstone material in #ue5. The trick was to use the Two Sided Foliage shader model rather than the regular Subsurface. SSS looks way better using Two Sided Foliage.
Greenstone Material
Using physics to place driftwood makes things so much easier (hopefully twitter doesn't smoosh the vid to bits).
Just realised it's been over a year since I made this. I had more vids planned but my niece was super embarrassed that I used her voice so I never made them.
"OMG, huge fluffy mouth!"
Virtual puppet in @unrealengine. Inspired by (and audio taken from) a video my 4 year old niece made. Also an excuse to try out a puppet with hands👋 #unreal #ue5 #puppets
Entrance to the taniwha's lair WIP #UE5 #screenshotsaturday
Wētāpunga character sculpt. Made the eyes a little bigger than a real wētā to fit the style of the show. #nomadsculpt
Mossy forest made using Unreal's PCG tools. Inspired by NZ's "Goblin Forest". Surprised this worked tbh. Moss for days!
#UE5
Using Unreal's PCG tools to build forests. Pretty happy with how these wall sections are coming along.







