We make games ! Currently working on ill Tower, an hybrid #Platformer / #DungeonCrawler game, with #Roguelite mechanics! Discord ➡️ https://xitter.cf/t.co/W9dApX9IBi

Bordeaux - Lormont
Joined April 2020
Hey #PitchYaGame ! 🦊 Ill Tower is a platformer set in a dark fantasy universe! ☠️Survive the Tower's many traps 💪Build up your skills by improving them 🧩Hand-crafted level, randomly-arranged 📜Discover the Tower's mysteries Wishlists coming soon™ on Steam🦊
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Encore une édition au top du @Fest_Animasia ! De nouveau, on recueille de supers retours pour Ill Tower. Il est maintenant l'heure de retourner au dév 🤓 Merci à tous encore une fois 💛
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Promoting indie games has become an obstacle course on this platform. I totally understand him! Please share your tips for generating views!
To the folks complaining that I’m using Silksong too much to promote our game here: I’m sorry but this is how the algorithm works on this platform… you gotta mention the trends to be seen and many people are happy to discover similar games like that💜
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🇫🇷 Le concours pour gagner 2 pass 2 jours pour le Festival @Fest_Animasia est en ligne sur notre compte Instagram ! ➡️instagram.com/p/DO8JuAkCCYm/… Les conditions de participation sont dans la description du post🤞
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Okay, it's time to put away the clown costume.
The countdown is on! Join us in 48 hours for a special announcement about Hollow Knight: Silksong! Premiering here: youtu.be/6XGeJwsUP9c
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This statement has never been more true. It took us a while, but there was a huge step between these two stages!
This is a trend I really resonate with. Without a lot of perseverance and persistance Constance simply wouldn't exist. Take that first step, no matter how. And then take the next one. And the next...💜
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Playing with Render Texture It was time to update some old effects
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Another great edition of @GameCampFrance ! 🦊 Interesting conferences, enriching encounters and a really cool place! It was great to meet some @unitygames devs! Thanks to the organizers, who were great again this year!🫶
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Before and after. A room like this can take between 1 and 3 days to design. From level design to testing. First we test it in the editor, then it's added to the list of rooms in the same environment, and we have to test it again in-game with random gen.
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It's time for Screenshot Saturday again !
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just love the atmosphere of our game
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Long time no see, but we're still working!😌 We're currently working on the level design of the sewer environment, in order to prepare a new internal demo to be built on SteamDeck for @GameCampFrance. Also made a number of small optimizations and modifications to the new traps.
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Finally, 1 sec of Silksong, it's what we deserved 😌
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ATTENTION INDIEDEVS Show off your art style
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Experimenting with new gameplays in our second environment!
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Just a reminder that we're still alive! 🦊Ill Tower is still in active development! We've improved quite a few things on our latest versions of the game, and we're working on the next environment, and some new traps... 😌 Here's our latest teaser, in case you missed it!
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