
We make games ! Currently working on ill Tower, an hybrid #Platformer / #DungeonCrawler game, with #Roguelite mechanics! Discord ➡️ https://xitter.cf/t.co/W9dApX9IBi
Bordeaux - Lormont
Joined April 2020
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Hey #PitchYaGame ! 🦊
Ill Tower is a platformer set in a dark fantasy universe!
☠️Survive the Tower's many traps
💪Build up your skills by improving them
🧩Hand-crafted level, randomly-arranged
📜Discover the Tower's mysteries
Wishlists coming soon™ on Steam🦊
Encore une édition au top du @Fest_Animasia !
De nouveau, on recueille de supers retours pour Ill Tower. Il est maintenant l'heure de retourner au dév 🤓
Merci à tous encore une fois 💛
Promoting indie games has become an obstacle course on this platform. I totally understand him!
Please share your tips for generating views!
🇫🇷 Le concours pour gagner 2 pass 2 jours pour le Festival @Fest_Animasia est en ligne sur notre compte Instagram !
➡️instagram.com/p/DO8JuAkCCYm/…
Les conditions de participation sont dans la description du post🤞
Silksong is real !
Hollow Knight: Silksong will be available September 4 on all platforms and day one on Xbox Game Pass!
Watch the release trailer: youtu.be/6XGeJwsUP9c
Okay, it's time to put away the clown costume.
The countdown is on!
Join us in 48 hours for a special announcement about Hollow Knight: Silksong!
Premiering here: youtu.be/6XGeJwsUP9c
This statement has never been more true.
It took us a while, but there was a huge step between these two stages!
Another great edition of @GameCampFrance ! 🦊
Interesting conferences, enriching encounters and a really cool place!
It was great to meet some @unitygames devs!
Thanks to the organizers, who were great again this year!🫶
Before and after.
A room like this can take between 1 and 3 days to design. From level design to testing. First we test it in the editor, then it's added to the list of rooms in the same environment, and we have to test it again in-game with random gen.
Long time no see, but we're still working!😌
We're currently working on the level design of the sewer environment, in order to prepare a new internal demo to be built on SteamDeck for @GameCampFrance.
Also made a number of small optimizations and modifications to the new traps.



































