
a strategic onchain tile laying game powered by @ohayo_dojo and existing in the @Lootrealms network
Joined February 2024
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'Without craftsmanship, inspiration is a mere reed shaken in the wind' - Johannes Brahms on @ReviloTC's dedication to uniqueness (probably) ⚒️
LEFT: 4x 3 city sided pixel tiles
RIGHT: 4x 3 city sided voxel tiles
In voxel view, no 2 tiles are the same
See 🧵👇🏼 for more details
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Sound ON 📣
Lord @blknoiz, will you join @lordcumberlord's tribe?
Or perhaps you'd prefer to lead your own?
@RealmsEternum Season 0, launches early next week
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I just conquered today’s @pavedgame puzzle 🧩
Score: 17555
Think you can do better? Join the fun at sepolia.paved.gg/ and #paveyourwaytovictory in an onchain strategy game like no other ⚒️
Play now 👇
sepolia.paved.gg/
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☁️ @RealmsEternum
Eternum is a new onchain massively multiplayer online game (MMO) arriving on @Starknet in Q4 2024. It combines elements from 4X (explore, expand, exploit, and exterminate) and real-time strategy (RTS) games in a dynamic, fully onchain world with a player-driven economy.
The big idea? Players navigate an endless hexagonal map, forging alliances or rivalries, gathering resources, and battling for control in a strategic struggle for dominance. With an emphasis on diplomacy and resource management, Eternum will require players to balance cooperation and competition to succeed.
Each player starts with a Realm they can expand and develop, using resources that can even be converted into tokens for trading via $LORDS. The game also introduces “Hyperstructures” as high-stakes strategic targets — constructing these can bring victory but risks enemy attacks, making defense crucial.
Zooming out, Eternum is built to be composable, meaning it’s wide open to modding and expansions by the community thanks to the Dojo onchain game engine. The title also uses the onchain gaming stack of @cartridge_gg, featuring tools like session keys and Paymaster support for streamlined UX.
Keep in mind, too, that Eternum’s launch will just be one prong in the larger vision of Realms World, an interconnected ecosystem for onchain games on Starknet.
Realms World aims to operate across two layers: a flexible public layer for game creation and mods, and a stable core layer, which serves as a “digital physics” layer with governance-controlled standards. This layered design will allow multiple games, like Eternum, to coexist, share states, and interact in unique ways, so keep an eye out for the experiments to come here.
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I just conquered today’s @pavedgame puzzle 🧩
Score: 6539
Think you can do better? Join the fun at sepolia.paved.gg/ and #paveyourwaytovictory in an onchain strategy game like no other ⚒️
Play now 👇
sepolia.paved.gg/
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Tile cccccfrfc_3
🏰Bottleneck city entrance to hinder those pesky invading armies! 🏹
A @pavedgame tile
#Starknet #voxelart #magicavoxel
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Tile ffffcccff_1
🌇A little city corner; a baker, cobbler, homesteads and all the good little things... until it all comes crashing down under a charge of paladins⚔️
Who will win the battle of allegiance...
@pavedgame
Tile laying, puzzle playing... on chain gaming
#voxelart #magicavoxel #starknet #pixelart
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Tile_ffcfffffc
🚪Knock knock🚪
A tile artwork for @pavedgame , a @lootproject inspired @LootRealms world game, brought to you on @Starknet , fully 😌
#voxelart #magicavoxel #Starknet #indiegames
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Three years ago, we embarked on a journey to build an open-source, fully onchain world.
Today we release the comprehesive guide to Eternum an onchain MMO dropping on @starknet in Q4.
Eternum is a browser based onchain strategy game with a real world economy.
Inspired by 4X and RTS games players forge alliances across an infinite hexagonal map. Build resource stockpiles, train troops, trade, and strategically cooperate or deceive to achieve victory in this world of diplomacy, resource management, and tactical decision-making.
This thread is 3 sections:
1. Background
2. Realms World Architecture
3. Eternum guide
👇
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Play to die @LootSurvivor
Loot Survivor 1.5 is now live 🪦
🧵↓ Play ↓ Turn Green ↓ Compete ↓
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A reminder for anyone looking to contribute to an autonomous world, that our latest round of funding is just around the corner!
Submit your proposals before 2am, September 6th and join the likes of former winners @pavedgame @underware_gg & @zKorp_
Full details below ↓
Builders, listen up!
The Lords of Realms World have gathered at Frontinus House, eager to welcome 5 visionary adventurers into the focging fold 🕹️
Follow the link below for full details of the funding round & submit your proposals by Sept. 6th 2024 ↓
github.com/BibliothecaDAO/Fr…
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👁️ Kneel before Imhotep — the GOAT alongside Pharaoh Djoser.
⚕️One hand breathes life, and the other shapes the greatest pyramid.
Across the land of sand, Imhotep’s supremacy is the cornerstone of your winning deck.
Pharaohs’ whispers said he’s active on @pavedgame and has held @briqNFT since Starknet mainnet.
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Dust off your chest plate and sharpen your blades ⚔️
it's fight week, and the Lords are throwing it down in @Armored_MMA's medieval octagon
📚 LEARN | 💲BET | 👀 WATCH | 🧵↓
Delighted to share this wonderful conversation between @heynejc and PAVED creator & artist, @ReviloTC
A rare insight into the world of onchain gaming through the eyes of an artist 👑
so @pavedgame emerged from a custom board game rule he created with his wife?!
🎙️Meet the FOCGER @ReviloTC🎙️
00:00 - road to onchain gaming & @lootproject
04:27 - @pavedgame game design, Carcassonne house rules
10:56 - complete game design redo on @pavedgame
14:24 - digital artist's view of FOCG and @LootRealms
21:35 - designer’s role in onchain games
24:40- why build forever games?
27:39 - what is @pavedgame still missing?
31:51 - @reviloTC’s approach to game design meetings
34:37 - pitch @pavedggame in 2 sentences
36:51 - making onchain games digestible

























