Parchment retweeted
I'm building New York City, with Unreal Engine 5 and Blender and three.js as renderer options, open source! Ready for building games, visualization, simulations or reinforcement learning!
Parchment retweeted
Trying to improve the lighting of the whole scene, added soft shadow, fog, and adjusted the light from the sky.
Parchment retweeted
GeoRetina Atlas is the most comprehensive digital twin of the entire planet ever built based on OpenStreetMaps (OSM).
Any cities/place that has OSM data is available to explore for free without any limits.
It's built using @threejs and a custom WebGL pipeline.
It's not just built for visualizations, but also for physical simulations like flood scenario modeling.
We already have our own high-resolution 5m flood maps for 139 cities and plan to expand it to 1000 cities across the world in the next few days.
You can find the link in the comments 👇
experimenting with 3d landmark models. could this work as a open, crowdsourced database? would ya'll be interested in something like that?
most mid-sized american cities are sprouting walkable, bikeable, and transit-oriented areas in their strategic investment zones. our goal is to make this lifestyle accessible with maps that elevate this information at a glance
this transit map updates in realtime based on live service alerts and detours, and each stop label shows currently active routes along with live vehicle tracking. here are all these features showcased by today's holiday schedule. happy labor day!
Parchment retweeted
Built an interactive 3D of Shibuya crossing
Try it here:
3dscenes.qualityf2p.workers.…











































